(edited by Anthur.9324)
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I would not say that dungeons in general are to hard. But they have severe issues.
- They had those severe zoning/group issues. That was a bad start so probably many people avoided them since then. I know I did. But that was not the only reason.
- They have no real progression. Actually it is more like an inverse progression. If you want to do AC with level 35 with your leveling gear it is much harder than for a level 80 in master/rare gear.
- They lack in some parts any indication of danger. If you are new to a dungeon this might get frustrating.
For any PuG/not max level groups with no voice system they can be really hard and most of the time definately no fun.
It looks like even Anet realizes that dungeons are not used as much as they want. So unfortunately they made them a reuqirement for the november monthly achievements so people play them more often.
I will probably do 5 story mode runs and leave them alone again.
Server Elonafels
Dungeons: Lvl 30 and lvl 40 story mode
5 man guild group
One last week, one today, prime time
Symptoms are always the same. We get 4 man in. 5th gets into his own seperate instance. We tried everything, relogging, regrouping, all same shard instance. Didn’t help.
Guess: Server handling instance requests is overloaded. This only seems to happen when many people try to run an instance.
Please fix asap. This is killing group play.
Thx.