Showing Posts For Appleheart.7891:
Hammer:
#1: CD reduced to 0.75 and do something. Like cripple….I dunno. All other auto attacks have a built in condi or effect, except this one.
Yes! Although not cripple, imo.
I’d love to see a bit of Torment added to the AA on the Hammer, so as to synergize with use for condi builds too, since Rev currently has no weapon swap option really for a condi build, and no ranged option.
Due to how Corruption spec adds Poison as well when abilities applies torment the base torment could be scaled quite low, so as to not make the AA too OP for Power builds, while still providing a very valuable and needed ranged option for Condi.
I’d like to try out condi mace/axe but the lack of a second condi weaponset kills the spec for me.
Yup, so much this.
I love the condi Rev talents, and I love the mace, but the lack of a second weapon option (especially the lack of a RANGED option) just makes it DOA, imo.
Like was suggested in another thread here, I’d love to see the Hammer AA get some Torment application as well, to make it a more viable option for both Condi and Power builds.
I am really happy with Marauder being made available in PvE as well. That is a great soft alternative towards a slightly more self-sustainy and tanky Berserker set-up.
Run Marauder weapon, armor and amulet, and a mix of Valkyrie and the Zerk+Valkyrie combo rings/trinkets for the remaining slots.
This’ll retain close to the same offensive stats as from Zerker (but ofc not quite as high, a trade-off has to be made!) while gaining a big chunk of Vit on top of it to help stay alive.
Awesome discussion!
I was looking at going helm/gloves/boots, plus amulet, back, and weapons as Zerker. And then combo this with Knight’s Shoulders and Pants, Soldier’s Chest and one Captain’s earring and ring, and one each for the same slots from the zerk+valkyrie combo.
This is still a bit squishier than what many of you have posted, but should be a rather good blend of V/T while maintaining high offensive stats. And yea, with rolling mists it’ll be sat at 85% crit, give or take, so still ample pain to be brought.
I do always prefer to skew the crit chance/crit dmg ratios towards the crit chance, as I prefer the damage to be a bit more dependable, but swapping Captains for Cavaliers otherwise is an easy re-balance.
(edited by Appleheart.7891)
Same, same. I got the Wurmslayer’s Visor, and it won’t let me reforge it. SADFACE.
I’d love to see a trait, or even just a default change, to just buff staff auto for more and stronger condis.
A bit of a boring change, but it would help.
This is not my build, but http://metabattle.com/wiki/Build:Thief_-_Dungeon_Venom_Share is a good baseline for it at least.
probably going to be a melee staff :P
Yup. We can still hope for other stuff tho!
Meh. Staff and rifle are both a bit dull. Give me a scepter!
RIP.
You will be missed, old friend.
Speedclear Thief
Me and my friends are running 5 of these to speedclear dungeons.http://i.imgur.com/YR4UTi5.png
Sinister gear
bosses melt in seconds, we’ve hit over 100 stacks of poison and torment and over 150 stacks of bleed
What are you using for the sigils and Runes? I was just trying to make this build last night for my girlfriend, and it seems good. Hard to tell when I can only practice alone on the PvP golems haha.
While I am not OP, I am making a very similar build atm, and I am partial towards Traveler Runes so far, simply because of the movement speed and a lack of reliable swiftness and with me being so darn impatient.