(edited by Aquatic.3408)
Showing Posts For Aquatic.3408:
I like this idea, and I would take it a step further. The longer a champion goes without being killed the better its loot gets. Every couple of days if it hasn’t been killed it gets upgraded. This would get people out into the world working on all sorts of champions.
The flip side would be a champion that is killed several times in quick succession would just drop whites and maybe a blue.
I would love a chance at killing the new Tequatl. An invite would be much appreciated.
There are easy ways to address the issue if the technical difficulties are to be believed. If there is already a full stack of bleeds convert additional bleeds to direct damage. Even if the damage was 1/2 of what it would be as a stack of bleeding for the full duration, it would still be a massive improvement for groups of condition damage players.
Objects could be handled in exactly the same way. Convert the damage that would of occurred if bleeding was allowed to direct damage. The ratio of the conversion could be easily tweaked.
It is also somewhat of an issue with the Spirit slot abilities. When you try to use a spirit ability it take about 3 sec for the ability to actually go off.