Showing Posts For Aquizit.5106:
I will throw in my paltry opinion here as well.
While this account is not “new.” I never made it to 80. I never really settled upon a class/race combo that I liked, so I would make a char, get up to 20 or 30 and after checking some trait and build combos, decided if I liked the class or not. If I didn’t, I just got rid of the character. I would not play for a few months, then come back, and do the process all over again. (This behavior is mostly due to me really liking the game/artstyle/lore, but my group of gaming friends not really getting into GW2, so I would stop playing this game to play with them.)
When this change took place, I had one character that I think qualified to be grandfathered in. A level 40something thief that I just never deleted. He was ok to play, but the playstyle wasn’t suiting me too much.
I decided to start anew, and made a guardian. But after I learned about the nature of unlocking traits individually (I had initially read about the trait changes, but figured it to be more of a slow down and didn’t quite understand the individual unlock part), I instantly went, “Wait… this is stupid.”
This guardian isn’t even 30 yet, I only stumbled on this after looking at the trainer for a moment and noticing individual traits for sale, which caused me to do a bit more research. While individually unlocking traits can be acceptable, the current method is enough to make me not want to even bother logging in at all. Skill point costs? I don’t know about most people, but I don’t imagine myself having extra skill points at 36 if I’m still trying to unlock an elite skill, and if the “quest” has me going to a level 50+ zone, then wtf is the point of it being a low tier trait?
God forbid anything gets nerfed into uselessness. Or if I want to change from a power to condition or bunker or support build. This system forces an individual to pick a build to level with (as he or she won’t have enough skill points to unlock more than one build), and then locks them into that build until they can farm/grind enough or unlock the traits they need for a new build. That is anti-experimentation. It is limiting as a player will make extra sure they are following a guide or the like so they don’t screw up something that is non-refundable (skill points).
And how good is unlocking at 80 anyway? I’ve heard in map chat of people openly admitting that if an inspection of gear or build in some dungeons isn’t up to whatever their standards may be, they’ll kick the poor guy, or just leave or however it works in this game.
This change appears to be the most anti-new player/alt change I have ever seen in a game. I have been playing online games for almost fifteen years (yep, back to the MUDD days), and this is easily #1 worst design philosophy ever.
Edit: clarifying my playing behavior pattern
(edited by Aquizit.5106)
I’m not sure that’s the one I’m thinking of?
I’m referring to the one everyone in this thread is talking about.
I keep seeing these talks about the 30/30/0/10/0 axe/mace. I have started a warrior with a friend (he’s going mesmer) and I’m interested in trying the build out. I can’t, however, seem to find an actual writeup on it ANYWHERE. Google has failed me. I’ve never played a warrior in GW2, so figuring out the skills just isn’t intuitive (the traits I can kinda guess at, assuming it’s a crit/bleed build).
I’m at my wit’s end, would anyone be kind enough to help?
Ok, so this is the first time I’ve built anything from scratch, and this came from looking at the burst signet v. shout build debates. What I’m looking for is just pointing out if I missed something. I think I’ve got the build as tight as I want it with the right traits for the weapons I want to use along with the skills I’ve chosen. I don’t like the longbow skill set, so I picked rifle for that. And axe, warhorn gives me more boons for the trait I picked, since I dunno if I really want GS.
The warrior is low level right now, level 12 or so (switched from a necromancer) and I’m hoping this will give me enough burst to level efficiently, and at the same time give me support for group events/dungeons with guildies, kinda why I picked shouts over signets.
Anywho, judge away: http://gw2skills.net/editor/?fIQQNBHhR6kzhkHjCy5BcIDEHFjHAKFwxNpHlBNpB
(edited by Aquizit.5106)
Psokka I just read as “Sokka.” It’s OK, definitely female Asura sounding, but the p throws me if, 7/10.
I’m picky about the other one. I’m kind of conservative with names, so one that doesn’t sound Asuran doesn’t sit with me, but it reads and speaks well, so that gives it points, another 7/10.
Mine is a little blender of a warrior: Shenk the Eighth. He comes from a line if Stacics alumni, and continues their legacy of practical experimentation of the Eternal Alchemy, and also spinning around a lot with his two axes… like a blender.
I like it! 10/10
Why? Cause it’s kinda Nordic/northern European, which I appreciate.
Mine is Dialmarw (DYE’al-MAR’w(u)). It’s Welsh, and this is kinda hard to pronounce (and spell out phonetically). It’s a reverse of ‘marw dial’ which is Dying Leaf. It’s obviously a necromancer.