Showing Posts For Aramyre.7083:
It would only be a bit different than WvW. Ganking and griefing? Not on the maps in guild wars where everybody scales(well it’s possible, but in a lesser extent than on other MMOs). You have an advantage when you are 80 for sure but with the scaling you just need to gather some other lower levels and you can defend yourself easily.
I do not think this has a place in guild wars, but if they would do it , it would still be the most ‘safe’ form of open world pvp for lower levels due to the scaling. Because of said scaling I wouldn’t mind, but I don’t really want it either. I rather have them work out WvW some more.
We really, really need this!
ArenaNet did not break away from the "kill 10 rats" quest structure.
in Suggestions
Posted by: Aramyre.7083
In essence yes, those are still the quests. But you can choose from multiple options (and sometimes you got really nice original hearts too!). But killing mobs in an MMO can not be avoided. Especially not if you have to cover 80 levels. The game is about action and combat after all.
Like someone said before, that is the point of conditions. If it really bothers you, then you could make sure that you have a condition remover available. As far as I am aware every class should have atleast one.
Achievement points are full doing EVERYTHING in the whole game. I understand it can be annoying in a montly (aside savaging, the other achievements can be done in WvW and PvE)
But what about people who sPvP? They don’t get any monthly achievements and are forced to WvW or PvE. And what about people who hate salvaging?(Me , example). The only reason why I am not completing my monthly because I just cba.
My point is,there is always something somebody dislikes.
+1000000000
I am actually more focussed on getting my bags (because badges are not in every bag) instead of the battle. (because I do not want to die and miss out badges, it’s not like you get a lot). And this is bad, but it’s the truth.
They can leave it so that you still have to pick up the bags, but when you die you would get a window with unclaimed loot (like in GW1 missions, like the person above said aswell).
Anyway, I hope they do something!
Citadel of Flames path 2: Did not get reward, quest does not update after kill.
Posted by: Aramyre.7083
It’s the path with the tribune. It just says kill Tribune Burntclaw (Which we just did) and no endpath rewards, and no update even though we killed him.
Other people also having this?
It’s more a random entry generator than a queue. I don’t mind waiting as much, but it is very, VERY frustrating when you queue 2-3 hours while your friend logs in, enters after 20 minutes, disconnects and then re-enters and you are still in queue…
Obviously, the queue is not working AS a queue. It either should be fixed so it does or the name should change since it’s misleading as it is not working as a queue.
Agreed, especially the fact that I queue for a long time and my boyfriend just logs right in can be really frustrating.