Showing Posts For Archtus.6971:
Just came back after a little over a year of not playing(situation forced me to sell my old gaming pc), and find a new thing on here: NPE. I thought “Hey, nifty, a way for new players to get the feel of the game. Maybe it’s good for returning players, too.”
No. It isn’t. Level one: All you get is a basic attack. You can’t sit in your warm up instance and get the first three weapon skills unlocked right away anymore. What’s more is that I can’t bloody die there, either. What kind of bunk is that?
I can say with honesty that I don’t like it. Not in the “It’s new so must be bad” sense, but in the “This is boring, I’m not having fun” sense. I loved and applauded this game, bought copies for all my friends, and don’t regret that at all. This NPE though, it makes me want to just mark all ANet mail as spam.
I do not like the new style of early game training wheels. The fun and unique flavor and gameplay has been replaced with something dull and droll. I got back into the game as a warmup for HoT. As Long as NPE is a thing, I’d rather play anything else.
Please consider looking at the issue of Thieves-evading-indefinitely-under-water. There was a thread in the spvp forum on this that got locked because the mod said we had to talk about all theif issues here. Below is the link to the thread. As a summary though:
“I have seen time and time again a single thief holding off a group underwater, with just “evade, evade, evade, evade, evade”. They just sit on the point and spam the evade skill, its silly really.
Also yes I always attack from range- just means I lose the point quicker thief just evades everything I throw at them.
The only way i can see taking one down is to time a stun followed by a one-shot type attack just as the skill ends. However, since there is no CD and given good initiative regen, it seems almost impossible to pull this off (even if you had said stun and one-shot skill).”Details on this link:
By the way just some feedback: locking all discussion on thief and making us post here-where we cannot properly track or discuss separate issues makes me pretty mad.
It pisses me off as well. The mods just want to clean up the forums by dumping all issues to the ignore thread.
On topic, I assume he’s using a combination of Shadow assault, flanking strike, and dodge roll. I don’t know if other classes have an underwater AoE, but consider sending a warrior or guardian there to block his attacks, and then lock him in place and wipe the seas clean of his presence.
The P/P should probably be replaced with a SB just so you have access to cluster bombs for tagging and WvW but otherwise cool build, I run something similar with great success in PvE (for some reason Im horrible at low lvl content with the build but lvl 80 content is easy) and WvW.
That would break the theme.
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I think it looks great! Mind if I copy it for my human?
Why is this the only “feedback” thread?
Why isn’t there a similar thread on the other class forums?Thiefs aren’t the only class ingame, and are one of the most “fixed” classes out there. Why don’t you guys invest time and resources in all the classes, instead of focusing on one?
Because the Community guys and forum mods are tired of seeing a bunch of new threads on what is perceived as broken/OP by the players, and want to have all of our posts in one thread for a cleaner sub forum.
I’m sure it’d defeat the purpose of Thief stealth, having your footsteps light aflame. Mind you, I don’t have it yet, so I can’t be certain.
Just a heads up, I’m sure the Mod will be here shortly to close this thread and point you to the ignore- I mean, ‘Feedback’ thread.
The thing about this though is that it isn’t really a thief problem, it’s a problem with teh design of the weapons affecting numerous professions. I just posted about it on the bug board. Hopefully it will get some attention. They need to fix this kind of thing before they start changing other skills around.
I agree with you.
I’m starting to think this thread is just a way to ‘clean up’ the thief section. Kitten, I’ve seen more activity from the Turbine devs in the Monk sub thread for DDO.
Just a heads up, I’m sure the Mod will be here shortly to close this thread and point you to the ignore- I mean, ‘Feedback’ thread.
In my opinion, Thieves need to have cool downs put on abilities 2, 3, 4 and 5 for all weapons they can use.
In my opinion, all casters need an sp or mana bar, and in order to refill it, have to drink potions.
Seriously: initiative is what makes a thief. If we had cool downs like other classes, we would just be a squishy medium armor warrior.
Take away initiative, then may as well take away thief Thieves are not near as over powered as many like to think. We just get forced to use the same builds over and over by lack of balance from our other skills. If our poisons and traps weren’t worthless, we would use them just as much. A lot if people who play thief do it for the mechanics and tactics.
I have the desire to try this out, if just for the experience of using something new and original. Thanks!
Honestly, I am 100% against sword as an off hand weapon, unless they feel like implementing a short sword. I just don’t see a thief dual wielding full length swords(it isn’t that easy. >.<). That said, I would love to see some S/X buffs. Make the set more formidable.
For those calling for more nerfs: Really? Really? Go roll a warrior and spec for burst. You want to see burst damage? Seriously. Go do it. I’ll wait.
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You back? Ok. See? No. As for the cooldowns: Then what would be the point of initiative? After we’re out of that, we can’t do anything. Unless you also want ‘diminishing returns’ for using one of your skills within 3 seconds of it coming off of CD, then please, stop this train of thought.
Now, for rifles, those I wouldn’t mind seeing, but more as a ‘sniper’ style of play. I’m not looking for crazy tricks the warriors and rangers can do. I want bleed, cripple, and daze conditions.
Say….
1)“Gunnery”(aa) Bleeds[4s, stacks duration]; Sneak attack Cripples[4s, stacks duration] instead.
2)“Pass through shot”(3-4init) A ricochet type[1 bounce, bounce range 100, half damage for second target]
3)“Shell shock”(4init) Daze[4s, stacks duration]
4)-insert Black Powder from pistols- Combo field, 5s[Blind, stacks]
5)“Flee the nest” Stealth(6s), Root(1s), Speed Boost(10%; 4s)
… Kitten, now I want that…
(edited by Moderator)
I feel many skills are well balanced, but some(dancing dagger especially) suffer from the reduced power, yet keep a high initiative cost. Maybe a look into balancing init cost with the skills as they are is in order? I would love to see DD reduced by one init. This would go a long way into to balancing the thief more effectively without just cutting the damage output in seemingly random swathes.
Just hit level eight, and I’ve been training every weapon/combo I could(D, D/D, D/P, etc.). I assume getting all the weapon set skills unlocked like this are a good thing(including underwater), but I fear I may be missing out on something due to being new(only played for about six-eight hours).
Could someone confirm this?
As of now, I haven’t maxed Spear, Short bow, or any sword combo.
Also ^2: how many underwater weapon types are there?
Being normal is boring. Stand out!
Personally, if you and I had short stubby legs and broad, wide lower torsos, I’m sure we’d walk that way. I like it.