Showing Posts For Ardor.4698:
Loyalty is a myth in MMO, we play game to have fun, not to create more commitment, if the guild or the server or even the game can’t provide and maintain that, people will leave.
We are not even on the same page…
Don’t get me wrong, that doesn’t mean we haven’t already made several improvements, just sadly that they weren’t really noticeable from a players standpoint (but have made a significant difference).
It’s not just skill lag that we hope to start resolving in a more noticeable way, and even eliminating one day, but getting PvE culling disabled game-wide. These two projects are beasts that really go hand-in-hand, which is why we’re working on them simultaneously.
Now this brings me to another seemingly tight-lipped change; PvE culling. You may have noticed that we temporarily disabled it in Frostgorge Sound for a short duration. That was us, lurking in the shadows, gathering extremely vital data. We’re making great strides in getting that removed, and hoping that happens really soon.
<3 Bill
PVE culling? Huh?
This is depressing but not a surprise…