Showing Posts For Argo.7541:
what “next” balance patch? there has never been a balance patch.
And with 2 “designer” as dev for pvp there will never be a patch like this.
More new PvE content is more importent than fixing bux and balance classes.
We have to accept.
Here is my new statistic about the distribution of classes during the last 2 weeks.
First of all the special note:
The basic of all my Data is founded on 1068 measurements. So this ist just a sample of the entirety and not precise. Large deviations are possible. So it has to be taken with a grain of salt.
So what has changed and what is noteworthy:
Principally you can see that classes are counterbalanced more than before.
Particularly higher rank guardians are much less seen at free tournament PvP. As you can see on the chart warriors are on the rise. On the other Hand there are fewer people playing a engineer at the moment, but rangers grow about 2 percent and overtake engineers.
Elementalists and Thiefs enjoy increasing popularity by experienced players. Nearly nothing changed to the class necromancer apart from less players in lower ranks.
(edited by Argo.7541)
Here some cool pics. Enjoy it :)
the damage of kitten turrets don’t scale with power or condition. so they always do basic-damage. turrets dont adapt to your build. They waste a skill slot in PVP imo
I am excited about the patch
If they finally fix some issues with the turrets:
Then a healing turret would give (according to the right skill) 300 Heal per second regeneration instead of 130 as before. (like in the tooltip)
And a Rocket Turret would do double burning damage with a condition build! (like in the tooltip)
those fixes i’d enjoy <3
what happens if someone else throws a regeneration in between HS ticks? Does it takes a different heal value for the length of the additional regeneration duration?
Yes. But the most powerful regeneration “stacks” come first.
Example:
A player gains 6 seconds regeneration because he stands 1 second in your HS.
Another regeneration 3s stack applied to him, but its a stronger stack. The player will experience the effect of the most powerful regeneration stack 3s first. Thereafter the player will get the 6s regeneration from your HS regeneration stack.
Anyhow there will be a 9s regeneration boon on the screen.
Special note: Many skills and traits giving regeneration are bugged. Test everything by yourself. For example gives the healing turret from engineer only 130 regeneration independent on the healing power (bug).
(edited by Argo.7541)
xD maybe this was me or some of my few friends who do it like this :D
i play this class since yesterday. the class ist endless bugged but has some cool abilities like this^^
imo its not abuse because if you know the method you can handle it.
if i dont know about mesmers i will attack their clones <.< that must be abuse :D
If you can’t auto-attack the engineers body once after he goes down, I’d say you deserve the loose in a 1v1.
Interesting point of view ^^
here is the distribution of classes by tpvp-rounds.
special note about validity is the same as in the op. All the data may in principle not be seen as global condition. Its limited in time period and changing by the shift of opinion and minds of players, even by the wether.
check out my older statistics from the german board, like this:
https://d1ej19d7kwigfi.cloudfront.net/uploads/forum_attachment/file/1408/klassenverteilung_tpvp_20121030.png
btw this time i used another background. As yet im not sure about this :S give your opinion
keep the thread clean and objective in the same way as before, thx :)
to bring your opinion is highly esteemed. thx for that
to some of you i answered in a PM because its not relevant for the topic i think
dont cry, im sure this will be already fixed after some months. ;)
we just have to wait some years *cough*
some stuff is too hard, but we have to accept
(edited by Argo.7541)
… could you post some info on the sample size used to collect this data?
As i wrote in the op: stats based on 1821 players in tpvp matches.
In this time duration about a week I collected 209 matches. Yes, 209 × 10 = 2090, but mind that i never counted the own team twice (that does my smart script automatically) an some player left the team before the match ends, so i cutnt record them. If you wanna have hard numbers i can send it to you via pm.
I assumed this as a small sample of the whole so I cut do some approximate exceptions like same players i told about in prior posts.
Therefore I recite blurps.2340:
“A limited sample like the OP’s is therefore to be taken with a grain ( or two ) of salt.”
there was an interesting idea in this board area… hmm seaching … cannot find :(
idea was to split tpvp in 2 pools. If you join via complete group you will come in pool A. And if you join randomly you will come in pool B.
Accordingly teams of pool A play with teams of pool A and teams of pool only with teams of pool B.
isn’t that an easy solution?
Combined with the data on classes played released by ANet …
I didnt think about to compare it with that. Thx for your well thought out post.
The image you told about is below.
Obviously there is a correlation to the lower ranks in the stats i gave.
/e: sry. but as op i take the insolence of dbl posting, cause of the incompetence of the board to edit my posts.
(edited by Argo.7541)
I get it right if you are especially sceptical about hard numbers.
There is no need to be considerate of active players “atm”( <- implied criticism for other topics) because probability of that is too low and take no significant effect on the statatistic.
time period is given in the headline of the image. pls read my op and take care of my special notes in it before any peek onto my grafics.
for more questions pls first read the posts above. Some questions could already been answered. If not, i’ll continue answering any question :) (can i say so grammatically oô)
It’s a known bug. Healing Turret has a set healing power it uses and doesn’t consider your attributes.
But imo its not a bug, its a disaster :( get only 50% heal instead …
Why devs don’t spot on bugs than on events. Haha :(
I’ve a problem with my Healing Turret. I dont get the regeneration power it should give.
Here the Test rsultat:
Healing Power 0:
— Tooltip: 8s regeneration: 1040 health
— heal per tick: 130 health(in 8s = 1040 health)
Healing Power 1223:
— Tooltip: 8s regeneration: 2263 health
— heal per tick: 130 health(in 8s = 1040 health)
Is it my fault or whats wrong?
correction: lvl 36+
there’s a note in the first post about this mistake, sry.
were your numbers pulled from Tournies or Hotjoin or both?
Only from free tournament pvp matches
Is the vertical axis on the right hand chart the same as on the left hand chart (percentage of total at that level)?
No. On the right graph you can see the balance of classes normalized to 100% at each lvl range. I can give an concrete example with numbers if its not understood.
Were you able to remove multiples of the same player/character combination?
If you were able to record this kind of information, how did you handle same player but with different characters?
I assume the probability of that is too low, because of so many people playing tPvP. It seems I never met the same charakter name and i never counted the own random team twice .Same player but with different characters wont have a significant effect on the statatistic.
Hi!
Actually i write in the german Board, but i like to share these informations i summarized.
(sry for my bad english below)
First of all there is a special note:
The basic of all my Data is founded on 1821 measurements. So this ist just a sample of the entirety and not precise. Large deviations are possible.
ANet never will give us some statistics like this, so i wrote a program witch reads my screen, realizes the informations and puts it into a database. I did this because of interest in changes.
I refer to the attachment image on the right while pointing to some interesting things:
You can see there are 2 areas at lvl 1 to 10. Obviously many people like to start classes of area A. Less from area B.
Through the lvls classifications change.
At lvl 30 and higher I subdivide classes to 3 subparts. Mostly played classes are in area 1 (guardian, mesmer). Seemingly mesmers are underrated.
For area 2 is to say, that necromancers are doing well – especially engineers. On the other hand thiefs and warriors are less favoured in higher lvls.
Noticeable is that ranger is the least seen class in high lvl and falls to area 3
Interpretation is not my strength and all this depends on many factors.
Pls keep disskusions objective so this thread wont be closed and i can give you more statatistics soon. (Excuse my bad english by sending corrections via PM xD)
/e: there’s a little mistake in the right graph on the bottom axis. It should be lvl 36+ and not 30+
(edited by Argo.7541)
Same issues here. Lags about 10 to 20 sec.
First i thought its my internet, but after that time (while attacking or stomping whatever) the other player still were at same place and my ping was ok.
No bug, nobody plays it.
heard next update should come end of this month. so long :S
I dont suggest that many improvements i read here. anyway thx getting more content for my kitten dreams ;D
But this my statement of expectation:
“Many signets, a shout or two, and spirits are all a bit lackluster. That is the first place to expect improvements."
What signets/shouts specific and what changes or improvement to expect
speculations?
Dont wanna hear more stuff like kindergarden here. pls stay little more on topic. D:
no one is going to hurt someones feelings, so calm down.
Imagine what this thread is about. comment the frist post in relaxed way. remember this is good news, no reason to be kitten of each other ;)