Showing Posts For Arkaeon.3659:
Experiencing Grenadier trait stopping Grenades from arching anymore
in Engineer
Posted by: Arkaeon.3659
I also opened a bug support ticket about that. It’s unbearable that we have to suffer for a penalization in gameplay slotting a trait that is supposed to INCREASE our granadier, not to penalize that.
And btw it’s really pissing off me being killed by one-button Rangers spamming hails of arrows safely from 1500 range, while during siege now i’m forced to expose myself getting killed just because of this trait working so bad…
Time to make a ranger maybe??
Experiencing Grenadier trait stopping Grenades from arching anymore
in Engineer
Posted by: Arkaeon.3659
I made tests with granades on different areas of WvW zones, and without slotting Granadier trait you can launch down nades from the walls of castle , with the slotted traits instead of being able to throw at 1500, you cannot arch then anymore at all even at 1200 range.
Never received the message “no line of sight” before i slotted that trait, at worst you lanch the nades and they explode on some obstacles, but that’s work as intended.
Not being to launch them in an arch at all now is far worse for our gameplay style.
Experiencing Grenadier trait stopping Grenades from arching anymore
in Engineer
Posted by: Arkaeon.3659
Sorry but about my question, other players experienced the same issue when slotting the Grenadier traits?
I mean, targetting the SAME AREA, i can launch grenades on it if i don’t use the trait, but if i slot Granadier, the target zone became red, and i receive a “no line of sight” message.
So it’s a bug, or something working as intended to balance the increased range of 1500?
Cause i asked Rangers, and with similiar trait they are able to AoE distant area at 1500 without any sort of issue or need of line of sight.
Grenades have different travel times, some longer, other shorter. Timing that you can do excelent burst combos both on offence and defence during WvW , not only vs zerg of enemies, but also against single targets if you manage to stun them first with our Elite.
So in the end my opinion is Grenade Kit it’s the best choice owerall in WvW, paired with Rifle just for his utility into chasing wounded enemies on the run.
Experiencing Grenadier trait stopping Grenades from arching anymore
in Engineer
Posted by: Arkaeon.3659
As from topic, i used to launch grenades in an arch, until today when i equipped the final Grenadier trait that boosted range to 1500. After that, i usually receive a message of target not in sight and cannot launch grenades from walls as before.
Strange thing is that if i switch back to another trait (removing the Grenadier), i can arch the granades again as usually (supposing target location is still in 1200 range).
Anyone else experiencing something like that?
It’s quite annoying expecially in WvW and during defensive sieges.
(edited by Arkaeon.3659)