Showing Posts For Arkutesh.4307:
For some reason when I get part way into the mission for Critical Blowback my pc Overheats.
Now, I have overheated in the past during normal gameplay, but I rectified those issues.
The only time this happens after the fighting starts at the top of the stairway. Either after I clear those risen or after the teleport, either way I can’t complete the mission on my Engineer.
Any help would be greatly appreciated.
Ok, I’ve read this thread multiple times.
And it seems that the consensus is that most of us engineers want a melee weapon, almost exclusively the hammer type.
I wholeheartedly agree with this. I also agree with a lot of the ideas that everyone has come up with. I honestly believe that the elementalist summoned hammer is pretty close to the feel I, me personally would like. It has the damage and the added elemental effect(I was more thinking kind of an explosion or something, but the shock is nice too).
We have to find a way to bring this to the forefront so ANet can at least hear us out.
I’ve used the toolbox set and I was severely disappointed. Not only is fighting mobs my level, well, challenging, but even the utility it brings to the table is easily overlooked/not worth it.(Partly due to me having a sylvari engineer, I don’t look towards it for the shield)
My other point is this, we have a condition damage weapon, the pistols. We have a utility weapon, the rifle, and we have kits, all of which are ranged(and need a little work – not using weapon stats while equipped with a kit is the big one). But I would love to see an engineer with a hammer. It would spice up the class, and bring a whole new way to look at playing the class.
I’m sorry if this sounds jumbled, I’m exhausted, but I had to get this out before I forgot it again.