Showing Posts For Arnaros.5324:

The Curse of Gatherless Professions.

in Crafting

Posted by: Arnaros.5324

Arnaros.5324

What i want to know is why if you need cloth for AS to make items, you never get any back when you salvage a heavy armour item….
The biggest problem with most crafting is the cloth… yet only light armour gives cloth?
I am sure other crafting requires it aswell and likely have the same frustration that is the most expensive mat…

According to what other posters have said, you need cloth for all armor, but of course for Tailoring you need it in scores.

And to all people who said that you need to salvage all armor from level 1, here are some things you are ignoring:

- Light armor might give cloth but might also give leather
- Medium armor might give leather but might also give cloth
- I have only got minerals from heavy armor
- karma armor cannot be salvaged
- weapons never give cloth or leather

There is not doubt that you can power level Tailoring or Leatherworking at level 80. Here the question is the viability of those Professions as at their current state they are practically useless for a mid-level character (and I’m talking for a first character, not for your second of third alt). If their are only supposed to be power leveled to get the right to craft those legendaries, I’d rather have a gold sink of something like 200 gold to get that right, It will be more efficient for the player and for the servers.

The Curse of Gatherless Professions.

in Crafting

Posted by: Arnaros.5324

Arnaros.5324

Just spent an hour farming low level bandits, and doing several events like the ones where they try and blow up the pipes. I’m an over leveled ranger and all I got to show for it was 23 jute scraps in an hour. That sucks, and it makes me more likely to log out instead of playing.

The thing goes worse. On my server there was a bug that made a bandit spawn point just in the middle of a seraph camp. A lot of people tried to clear the zone to make something happen but they just kept spawning and spawning. The amount of killed bandit could easily be counted in the thousands and even after that I didn’t get more than 10 jute scraps.

Japonese letters on my weapons o.O what???

in Crafting

Posted by: Arnaros.5324

Arnaros.5324

I’m sorry, it’s off topic but I have to ask:

Why so many boots?

The Curse of Gatherless Professions.

in Crafting

Posted by: Arnaros.5324

Arnaros.5324

Well there is obviously a huge difference between how people are doing things. After completing tailoring, armorsmithing and leatherworker I still have an extra 250 Jute Scraps plus 24 of the refined item.

One thing I’ll note is that efficient map completion is directly opposed material gathering. Attempting to finish all lower level maps before moving on to higher level maps will also leave you blocked on higher materials.

As for the cost of materials they look reasonable on the market. Usually around 1silver each, +/- 20c. A bit of planning also helps, put in buy orders for things you will be needing for the next tier. I am too lazy to do that but I’ve seen several occasions where I could have saved a bunch.

It is also important to note that if you are going for the cheapest/most efficient way of leveling crafting then you should never craft any item more than once. The only exception I’ve encountered to this is Cooking and Potions at the 350 level in Artificer but even those cases were around 7 of the same item. You can also buy the components to do the unlocks rather than crafting them yourself. It isn’t always the case but you can get those for cheaper than the sum of their materials. Right now Jute Scrap is 29c, Jute Breeches Lining is 3c and that requires 2 Jute Scraps.

It doesn’t matter if you can’t/won’t be using the items you craft since they are either going to be resold for vendor price(DO NOT sell on TP for vendor+1) or recycled anyway. Which salvage kit you use also matters. I use the Fine Salvage Kit as soon as I could afford buying them consistently.

There is a fairly easy way to compare how much each of us is salvaging. Go into the Achievements tab in your Hero panel.
Under Tradesman I have 21 points in Salvage Master and 12 points in Agent of Entropy.

Last but not least, nothing should be exempt from salvaging. If neither the vendor price nor market price is good for an item then just salvage it.

if 29 copper seems a reasonable price to you, and considering you have already completed 3 or more professions, I assume that you are max level. Of course with the economy of max level those prices will seem reasonable, but with the economy of mid-low levels, it’s a lot of money.

In the end you can beat the anti-farming code with just more farming, as counter intuitive as it sounds. With all the free time you could have at lvl 80, having completed all the content you are interested in (and if you are somehow still interested in the game) of course you can grind your way out of 400 to any of the professions, but that’s beyond the point. That means they are completely useless and that are just there for some exotic rewards at the ultra high end of the profession. That’s counter intuitive.

I don’t think the Professions to be useless. When I started leveling it with my first mats I was able to make some pretty good items that I was able to wear for a couple of levels. I can assume (or hope) that the progression keeps steady, and really the only drawback is that the mats are difficult to get.

Keep in mind I am not asking for better drops., I am asking for a different and better way to get them. I really feel this just salvage method is a detriment compared to the other proffessions and is even a step back in the evolution of the genre. What we really need is a different method to gather our maths, make them gathereable; it’s completely crazy to think that the only way I have to make me a new fancy robe is by stripping others of their old and withered clothes and then joining patch by patch to make a new one.

Jute/Leather deficit.. anything being done?

in Crafting

Posted by: Arnaros.5324

Arnaros.5324

Currently Jute is being sold at 30 copper each. You need 350 Jute for going up to 75 if using certain guides. that means you need 1 Gold 5 silver for enough jute to get to 75. Certainly not much for a lvl 80 character, but it kills the point of leveling it across your own progression in order to benefit yourself of your creations. Extremely nice armor or weapons for lvl 30 sell for as low as 80 copper each so it really kills any point on leveling Tailoring and Leatherworking.

The Curse of Gatherless Professions.

in Crafting

Posted by: Arnaros.5324

Arnaros.5324

It’s true that crafting is a bit hard on GW2. For leveling you must hope in some random drops like scale, bones and blood.

However, whend you arrive to 400 you can craft the BEST of the BEST. So I think the sistem is fine now.

That’s where Fine materials enter into equation. It’s fine to have some elusive reagents to make the system mysterious and interesting, and adding certain value to some finished products to sell for a good value in the TP. The real problem is that Leather and Cloth are treated as Fine materials, as there is no secure node where you can get them like the other materials like wood and minerals. veins and sapplings are not affected by the anti farming protection, leather and cloth are.

And even if they weren’t affected it is still extremely boring. Grinding was boring, is boring and will always be boring. The only time when grinding is acceptable is if the goal outweights the tedium of doing the same thing over and over and over and over again. This itself comes against the journey > goal philosophy of the game. I am not having fun leveling up my Tailoring, and based on the responses so far, many other people aren’t as well.

The Curse of Gatherless Professions.

in Crafting

Posted by: Arnaros.5324

Arnaros.5324

I don’t have leatherworking or tailoring but I easily have enough materials to level one of them to 400 off what I salvaged while I leveled.

I Highly doubt so. While it could seem that you have a lot of those materials from a foreign standpoint (that is, outside Leatherworking and Tailoring) you need quite beyond a lot to be really be able to level it. I read somewhere that you need at least 360 Jute scraps to level Tailoring to 75 and that is using a highly optimized method to use the crafting exp to its fullest. But you have to follow a guide and that’s not fun

I think the best way to solve this problems is, as I stated earlier, making resource nodes for this professions. Obviously Jute is a plant and there is nothing wrong with having a wild sheep that you can shear for is wool. You can even go to for a mini-game style where you adopt a lamb and then you raise it for its wool. It’s all in the realm of possibilities and it will be far more enjoyable than the current system.

And as for leatherworking, skinning is a no-brainer.

The Curse of Gatherless Professions.

in Crafting

Posted by: Arnaros.5324

Arnaros.5324

Until now I have had a really good time with Guild Wars 2. Despite some horrible bugs here and there, the heart renown system and the events and meta events give a really enjoyable experience that goes completely against the regular philosophy of mmo’s where you compete with everyone for the limited resources. In Guild Wars 2, the journey is supposed to be funnier than the destination, but there is an aspect that is not going quite well with this new philosophy. Tailoring (and in that extent leatherworking) are not fun at all of a journey, and feel extremely grindy.

The main great difference with the other proffessions, is that while I can mine, chop or gather my way through the main components of each recipe, in Tailoring and Leatherworking I am condemned to pray for the RNG gods to give me a certain drop that then I have to salvage (by buying a salvage kit that costs money) making them some sort of glorified recylcing system.

But I have to ask why? why is this the only way to get my mats for my new robe? why am I forced to get the odds and ends of already used, sweaty and odorous clothes in order to make me a new one? Having so many different types of resource nodes for the rest of proffessions, I’m quite surprised we don’t have a jute node or a sheep node or a skinning knive to get some leather; but instead we have the horrible old “god I hope it drops” that is not fun at all. Traversing vast jungles or mesas in the search of that potato plant is fun. Killing a bajillion humanoids for half a dozen scraps is not.

At the current state of the drops, and crafting requisites, this two professions are extremely imbalanced. In my quest to get a 100% map completion, I have already finished two starting zones completely (Caledon Forest and Metrica Province) and I haven’t collected even enough jute to get past 30 in Tailoring. At this rate I only have two options to level up my Tailoring. Or I start grinding like there is no tomorrow, or I buy those mats on the AH. The first one doesn’t seem to be an option, as there seems to be some mechanism that reduces the drop rate whenever you start killing too many of the same map; and the second one is not as well, as the Jute scraps are being sold at 30 copper a piece, and the 1 or 2 hundred I need to finish leveling it are far beyond my economic possibilities (and I think I have a healthy amount of money for my level). Its hard to me to believe this, but at its current state, Tailoring and Leatherworking are worse than the ones in World of Warcraft (and I believed it was impossible to go down further) as there is no skinning, and the fact that while in WoW it was a drop that could or could not occur, here is a drop that may occur among other drops, that may or may not occur.

Even Cooking, that had a warning of expensivenes before selecting it has proven to be easier and funnier than Tailoring. At this current state, buying my armor at the AH is cheaper and more efficient than trying to make it, so I am forced to leave it aside until level cap where I hope I have enough money to level it up just to get to the high end craft.

I hope this is problems are adressed in a proper way, as they tarnish an otherwise good system