Showing Posts For Arok Vaar.6758:
I want to buy it, it looks really good, but what worries me is the price..I’m from Russia and Dollar now is almost twice expensive than it was before, so yeah 60$ is like 120$ for us…not a cheap one expansion is not it
I’m with you man, here in Brazil the dollar has been reaching $2.5 – $3.0 for us, so we’re at the risk of paying 3x the price in our currency.
hah, i am in europe and they have bin outsourcing european players for years, they honestly think $50,- is the same as €50,-…..it’s more likely €45,- inc VAT…….
From India here gonan be paying 55x the cost in my currency. on a diff note.. with the ping i have with me literally being half way across the world with 12hr time difference from the servers.. thats some awesome programing behind the scenes in gw2.
Hell yeah! I am gonna buy it. if they would internationally ship collector boxes i would buy that instead. currently taken a 6month break from gw2 to get away from the super-nice community .. i know -.- its kinda wierd.. but i needed to meet more trolls and kittens elsehwere to get my fix of actual gaming community.
Playing archeage atm.. enjoying the trolls, the grind and douchyness. Perfect timing on expansion announcement for me. I should have had enough of the people griefing me in game by then to get back to live in tyria! After paying archeage 150 bucks for thier founder pack… for a horrid coded game.. i would feel happy to pay anet the resonable amount they will ask for an amazing game (for its back end coding) and a waaay-above-average customer relationship than the gaming industry standard.
Cant have everything i guess. when i miss the griefers and raids and live-in-dungeons-for-hrs experinece will play other games too. just wish class balancing wasnt so frequent.I have to now check and read all the tweaks to get up-to-date on whats happeend to the various classes while i was gone.
Love the gliding btw. hope its as awesome as it is in AA (one of very few things that i like about AA). Anet could you please hold seminars for ur industry peers on how to respect and deal with the mmo community? Most of the companies in the mmo sphere need a kick in the butt to stop insulting the gamer within the gamer.
apologies for any typos. corrected so many and after 5 rundowns gonna call it. typo king here-.-
I used to dungeon a lot earlier(before cof farming and those 4 beserker warrior+mesmer times). i occasionally dugeon run now as “most” grps wont run without a warrior or gaurd in the grp (making most runs the same old runs with no change in style of runs as a team).
ALL classes- trait effects should supplement and not complement the stat boost they gives and hence reduce min-maxing. Example- power and precision stat trait lines give lesser dmg buff/skill effects.
Elementalists:
1) maybe more love in the earth trait.
2) i am unsure but i dont think there is a nice condition build for eles out there yet Oo.
Mesmers-
2) Shatter builds need player micromanagement-hence- there shud be one support and dps build for shatter builds(best is to change how f1-f4 effects change with trait lines).non shatter builds- shud have lesser support or dps (than shatter builds) since they will need lesser micromangement and more “faceroll” gameplay.
Thieves-
3) less cloaking. if they are allowed to keep thier near constant cloak give them a debuff. Example.. if cloaked more than 5-6 secs they automatically get weakness(50% fumble) and another condition. so that some players who want that long cloak playstyle will have to deal with the conditions that auto proc after long cloaks.
or
Long claoking? – more than 4-5 secs of cloaking.. all conditions put on the target get erased and makes target immune to that individual thieves conditions for 1-2 secs. thieves would then maybe cloak 3-4 secs for battle style.. or longer to escape with thier lives/res teamplayer.
4) give them a less squishy+ less evasive+medium dps + medium support build possibility. Thieves can tank with evasiveness. so tanky thieves are alrdy posisble.. but “effective” semi-support thieves arnt currently viable.
Warriors-
5) players tend to go more dps and “tunnel vision”. Greater tendency among warrior players to except support while they do the work(aka dps). Reduce dps buffing trait effects from trait lines that add to power and precision stats to reduce min-maxing. it is not conducive to gw2’s tactical style of gameplay and is currently producing cookie cutter build requirements by a section of the community (which was not the original intent when traits were introduced by you guys in beta 2 or beta3).
Gaurdians-(maybe baised here.. )
6 months after release… every party now wants a gaurdian. aegis, reflection and passive regens -led to other classes tending to less support or semi support build.. cos hey! a gaurd in party can make up for the lack of team supporting each other while killing mobs.
6) do not buff aegis, reflection and passive regens easily early in trait lines to make players gain buffed regens, aegis early on.
7)plz try to encourage garudains to move during combat more thru changes in trait lines if possible. this maybe more complex and not possible in current feedback. but more mobile utility and weapon skills needed than the current ones which are once more affected by trait lines.
8)1 or 2 semi support builds. With thier current aegis, passive regen and reflections- full support trait builds would make them extremly supportive- making all other trait changes among other classes pointless. when a gaurd can be super supportive there is no need for most of the community to semi support most often- which has led to cookie cutter dpsy builds amongst others. (biased)… i ask for a serious overhaul of gaurdian playstyle especially in the way they support so other classes pick up some support traits too to help the team while all work at killing a mob.
Thank you for asking us for our feedback. sorry for the wall of text.
(edited by Arok Vaar.6758)
oh we can buy tokens fomr npc on the ship. atleast that shud get us working onthe activities.
I did the patch and logged in. Saw 2 mails with tokens. Then i read the guide and wped to sanctum. Checked my mail inbox for the 2 mails and they arnt there. Gone! Now I cant do anything since I need those to vote and start activities. QQ
Having perused through the trading post for skins that have nice particle effects i have noticed the dagger and staff weapons have very few skins that have any particle effects. i am unsure which other weapon type also needs them. but i would love to see some nicer skins for daggers and staffs.
Dungeon runs will be intresting thats for sure. I am most happy to see the change in arah path 4 dwayna fight where the sparks have always been a bit of a challenge (not very hard but enuf to put one in a bad mood)
However as someone earleir in the thread mentioned you guys really need to seriously look into the coding of threat in regards to a downed player. With some bosses aoeing, even 2 peeps ressing a downed player- not only would the boss hammer the downed player to death, but the aoes may hurt the other 2 too. This is just a very simplistic example i could come up with. Its great to see traits, skills and runes that assist ressing become useful (maybe). Revamping and buffing up those ressing traits and utility skills on different classes would be nice , but i have no clue on whats involved to making for a blanced gameplay. Hopefully tweaks will be done to them to adjust for this increased need for ressing.
Well nice to read this thread. Hope it works out.

