Showing Posts For Arrask.6925:

signature campaign: char.bound& locked traits

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Posted by: Arrask.6925

Arrask.6925

Hey,
yesterday Arenanet announced that the new upcoming traits will have to be unlocked and will be characterbound for sPvP. I strongly disagree with this idea, because this does not match my anticipation of GW2’s PvP and would love to see the new traits be available from the start for every character. Here is a thread where this topic is already debated: https://forum-en.gw2archive.eu/forum/pvp/pvp/Please-stop-with-the-sPvP-unlocks.

I’d like all of you, who, like me, dislike these restrictions to the new traits, to take part in this signature campaign and hopefully acheive that Arenanet’s developers will rethink their plans. (please only “sign” with your username in order to keep this serious!)

Arrask.6925

Will Warrior ruin my PvE?

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Posted by: Arrask.6925

Arrask.6925

I do not want to comment on “Will Warrior ruin my PvE?”, simply because i do not have enpugh experience with other classes.
Anyways here are the two builds regarded as “max damage” builds (trait III is my personal preference in the Adept tier of the Discipline tree, you can also take VI). note: utilities and elite I chose are just meant to be an example of a viable utility/elite slot set-up

http://gw2skills.net/editor/?fIAQNAnZRjkO9uZPKPMxBAzjhCqI1j5crtUByA → here you would swap to GS only for Hundred Blades; any other offhand weapon you prefer is fine though, I for example prefer Longbow, which I only use when I need to stay out of melee range

http://gw2skills.net/editor/?fIAQJARTjkO9uZPKPMxBAzjfAqoLDqYSfYOA → this build is GS focused, but again, choice of off-hand set is up to your personal preference (there isn’t any good trait choice for the Adept tier in strength imo, I’d just go with the +vitality trait)

I prefer the first build over the second, because you are not rooted (Hundred Blades) when using your main damage skill: The axe chain deals incredible amounts of damage while you can move. The advantage is obvious I guess.

Gear-wise you would go with scholar runes and full zerker. But i guess you have enough experience to set your gear, sigils and consumables up on your own.
Hope this helps, greetings

Equipment Help

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Posted by: Arrask.6925

Arrask.6925

alright, good thing you get all that’s needed for PvP for free

Equipment Help

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Posted by: Arrask.6925

Arrask.6925

All PvP gear is stat-less except for the amulets. So, the gear (yes, gear, not skins) you get from the reward chests isn’t inferior to the gear you had from the start.
Your rune problem: Maybe you just didn’t notice the rune to be applied? (no insult here) Runes apply their bonuses equivalent to the number of runes you are using. The description of a rune for example says: 1. +25 precision, 2. +10% condition duration, 3. +50 precision, 4. …., 5. …, 6. … That means, for 1 rune of that type, you get +25 pecision, for 2 you get +25 precision and +10% condition duration, for 3 you get +25 precision, +10% condition duration and +50 precision and so on.
→ you need to apply (double click the rune you want to apply and then click the piece of gear) one rune to each piece of gear to get the maximum bonus. (of course you can mix runes, too) When you look at the information of your runed gear the description of the applied rune turns blue, so that you will know which stats are already applied → description completely blue: all runes applied.

Hope this helps. Btw, you can craft your own PvP gear at the Mystic PvP Forge. I’d say you google that.

Warrior Bugs Thread

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Posted by: Arrask.6925

Arrask.6925

Landing a cc-skill, e.g. shield bash or bulls charge, immediatly using sword F1 only for immobility and immediatly after that (interrupting the animation of sword F1) swapping to greatsword to use 100blades leads to a “lag” where your character doesnt do anything for about one and half seconds. I guess this is not intended.

Do you guys get this bug, too? (You can try it at golems, for me the bug also appears on them)

Autobalance/team selection problems in spvp

in PvP

Posted by: Arrask.6925

Arrask.6925

Guess so, just got into PvPing.

Why would you wipe out 8v8 maps? Because of less AoE potential?

Autobalance/team selection problems in spvp

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Posted by: Arrask.6925

Arrask.6925

I’d really like to see the devs address this issue, too.
I just got into sPvP after the patch (playing a warrior) and autobalance was quite a pain for me, too. Especially the team-swap option is pretty senseless.
In my opinion you should not be able to swap the team on your own and the autobalance should kick in before one team has 200 points of a lead. So here is my idea for making sPvP a bit more “professional”, considering ANet’s ambitions to be a serious eSport game:
I’d like to see a system similar to those of popular MOBA games where you queue up for every game and wait for all players (or an amount of players which can be devided into two equal teams, so that others can join in later). The players should of course encounter opponents of a similar skill level, which you could for example implement by evaluating the data of the leaderboard (which was worked over recently if I’m informed correctly). That would also have the consequence that you would create a “pro-level” of player skill, because the better your opponents become, the better you become yourself. That’d also be very eSport promoting: you’ll never have a game considered as eSport without having a pro-level player tier.
I’d even say that the players should not be autobalanced during the match, just as it is handled in MOBAs: the better team wins.
Still, there is a problem that occurs: players should be able to communicate. Without communication that whole queueing system would not work. A system like that and the chaotic state of teamplay would only make the community be mad at queueing times. Maybe a pingsystem and a better use of the “world map drawing sytem”, but for the minimap, and about 30sec of time for organising your team before the game starts could be a solution to that.
What should not change though, is the idea of hot joining PvP. Queuing should be done in less than a minute so that sPvP does not lose its fast pace.

Any other and/or more ideas?

Edit: just had a look at another thread, where it seemed as if Anet was working on a queue system, so please be soft in judging my knowledge of current affairs

(edited by Arrask.6925)