Showing Highly Rated Posts By Arsalan.5240:
If I just want exotic armors, I would just join the wvw zerg and get the badges and then buy them in wvw. They are so easy and cheap. The reason for me to run certain dungeons with mutliple alts before the nerf, I run it because I need certain skins/runes and exotic weapons.
For example, I suddenly feel like to play a cleric build and need the superior rune of monk. It’s not sold on TP but can only be acquired from the AC dungeon tokens. Seriously I have not touched AC dungeons ever since it became time comsuming to play because of ccertain bosses. I don’t enjoy getting wiped then some people leave and the rest have to wait for new people coming in. Anyway, a rune is 120 tokens and I need 840 tokens for 7 (underwater helm need the rune too). So before the nerf it takes 2 days to get them all if I use 7 alts to focus on 1 path only. After the nerf, it takes 14 days for 1 alts to play on 1 path only. Part of reason I don’t grind dungeon is because it’s only 20 token after the 1st try which is inefficient to play.
Note that I do not play AC because I want to play it or want to farm it. I play because I suddenly need the tokens. So in order to play a new build that just came out in my mind, I now have to spend 14 days to get the rune in a dungeon I don’t really want to play. Should I just forget about trying this build all together? If any new build that I want to try have so much time needed ahead, should I bother playing new builds at all?
I agree playing multile alts are for fun. But they have to be geared/skined for different builds which took a lot of time before the nerf already. With so many changes that is not in favor with people who have multiple alts in dungeon/wvw and look like things have to take a long time to accomplish, it’s really getting less incentive to continue on.
If you bothered to do all 3 paths you could get it in 5 days with no extra runs, and probably more like 3-4 days because they drop as loot.
Hey, here is a radical idea: why don’t you run the dungeon for a week to get 1 thing, and he will run it multiple times a day to get what he wants? How about we stop telling other people how they should play the game?
This is an incredibly disappointing and disheartening “nerf” if it actually is one. Anet have not talked about it so I am hoping this is just a bug with the new dungeon reward system that will be fixed soon. Having multiple characters and trying to get the skins on them that I want should not take a million years. Yes, that is just a manner of speech, but keep in mind I have a huge number of alts.
Also, can I just remind everyone to post in the Game Bugs forum and or report it ingame?
(edited by Arsalan.5240)
I’m gonna say this because it really needs to be said.
They clearly stated that the changes to dungeons were going to be account bound.
To encourage players to participate in a wider array of dungeon content, we’ve designed the system so if you complete the same dungeon path twice in one day, you’ll receive the normal reward for completion, but won’t receive the bonus gold reward again during that day.
That means that 20 tokens is the base rate of reward for each dungeon path and anything else you get was bonus. That’s why when people were running a multiple path they were getting less tokens until they hit on the base tokens (20)
I will admit it looks slightly poorly worded, it could have said bonus rewards or bonus gold and tokens but it assumed that the average reader understood that there was a bonus element to the tokens received also.
You can argue that this is the worst thing to hit the game because Anet are Altist all you want, this change is actually a good thing. just because you cant grind out a dungeon set in 2 days with 6 characters anymore dosn’t mean its hard to get gear for alts, all those badges of honor from your achievement rewards, guess what you can actually buy gear with them in WvW, shocker i know!
Trying to tell people to read and understand while failing to read and understand what you yourself just quoted….
There is no mention of dungeon tokens. There is no mention of what the base reward is. Are we supposed to conjure those out of nowhere?
You want to artifically inflate how fast you get dungeon gear? Go ahead. I only have a few days a week to play and I could get a dungeon set or most of it before this ninja nerf that no one at Anet seems to want to talk about. I highly suspect this has to do with the new wallet system and they are unable to separate currencies. THis led to the Fractal recipes being changed and now this.
As soon as it gets a little bit more… difficult, people will always cry. Players don’t want to do all paths of a dungeon, they only want to do the easy one to get their rewards as easy and fast as possible. Which is sad, i hope they keep the changes. This is the first time in months that i’ve visited gw2lfg without seeing ‘’LF3M ZERK WARRIORS PING OR KICK’’ all over the site, which is kittening awesome. I love it.
Lazy people will always be lazy. Get your crap together and try some different paths for exchange, i promise you that you won’t get bored as fast.
I don’t think zerk warriors were farming tokens, and even if you run all three paths, you still get less tokens than before.
Also, this change wont make people run the disliked paths. It’ll just make less people run paths in general.
Also also, I don’t think running all three paths on multiple characters makes you lazy, which is what quite a few people that I know did when they wanted tokens.
They didn’t farm tokens, no. But it gave you a kitten ton of tokens to spend. The point is – It forces players to play more than one dungeon a day, more than one path over and over a day. You’d get 360..ish tokens a day, and a decent amount of gold. Don’t forget that you can craft/buy your armor aswell.
With the current changes implemented, attaining 360 of the same tokens in one day would require one to run all three paths of that dungeon 4 repetitive times in a row, in theory, totaling in 12 consecutive runs of the same dungeon. Although, that isn’t even considering any additional diminishing returns you might hit after the second run for 20 tokens, in which case the number of runs would increase by much larger amounts after each following run. The only ideal amount of tokens the average willing player will now ever save in the period of one day is no more than 180 total tokens for 3 runs of a single dungeon.
There isn’t just one dungeon to do, right? Apparently you don’t get it. For example, if you want the zerker armor, you do CoF path 1-3, doesn’t take you that long. That gives you 180 tokens, ~3g and some mats. After that, head over to CoE and do path 1-3, that gives you another 180 tokens (that would be 360 tokens in total), ~3g and some mats. You will most likely get some rares aswell. 360 tokens and 6g, that’s ~4 zerker parts (atleast 3) in 2 hours, how’s that not good enough for you? If you’re smart you buy the chest & shorts since you need most tokens for these parts and therefore you wont have to spend as many days doing this.
Seriously? That is the best you can do? Run other dungeons? What if I don’t want to run other dungeons? Why would I run dungeons I don’t like the armor of? If I like a specific dungeon;s armor, I will run that dungeon as much as I please. You cannot force me to run dungeons I have nothing to gain from. This line of arguing is just such bullkitten.
ok, theres quite a bit too much talk about cash from dungeons being the reason we’re in there so lets clarify a bit. If i’m setting foot in a dungeon its because i want that sexy looking gear or stat combination of gear. If the mobs dropped nothing and the armour was unsalvagable or if salvaged only gave 2 mithril thats fine by me, i’m not running cof for anything except that armour for my new war/guar/rang/eng (i have 1 of each class). Now that the tokens are dropped to tiny tiny amounts after run 1 its extremely difficult to acquire those tokens by doing guild runs etc as frankly at 20 tokens per no-one else wants to set foot in there either. 60 tokens per alt was a great way to get the look you want (and you’d buy the trans crystals in the store to mix look with stats…just saying anet) and also meant the other folks in your guild would go “oh yeah, i’ll go as my ele, haven’t run him today” Now its back to dungeons being a ghosttown filled only with those there to grind out the gold from them.
Some of us cant stand to farm events for money. We only do dungeons. As much as I disagree with the token nerf. The change overall has benefited me. I can make a lot of gold in a couple of hours now. I could never do cof p1 for longer than 30 mins or id die of boredom so making dungeon variety more rewarding has made me earn faster and enjoy myself while doing it.
How about they keep the bonus gold reward accountwide and fix the token reward to go back to how it was before patch?
Can all of you please make a thread in the Bugs forum and submit ingame bug reports regarding this seeing as how it was not in the patch notes? Can someone also contact them on Twitter because apparently they don’t want to reply on the forums here…