Showing Posts For Arshavir.1652:

Why RNG-only skins are bad

in Guild Wars 2 Discussion

Posted by: Arshavir.1652

Arshavir.1652

I made a post yesterday on this matter as a potential change to the current RNG system:

https://forum-en.gw2archive.eu/forum/game/gw2/An-Addendum-to-the-Current-RNG-System/first#post4253953

I’m curious what some of you would think of adjusting to a system in such a manner.

More racial back items

in Guild Wars 2 Discussion

Posted by: Arshavir.1652

Arshavir.1652

A dead animal pelt as a shawl or cape could work for the Norn. There are definitely several for humans and Sylvari thus far though.

[Thanks ANET]Season 2 is so fun!

in Guild Wars 2 Discussion

Posted by: Arshavir.1652

Arshavir.1652

I have to agree with what Jatacid has said. You’ve done a great job with LS2 so far and thank you for listening to us Arena Net!

[Suggestions]A roleplayers plea

in Guild Wars 2 Discussion

Posted by: Arshavir.1652

Arshavir.1652

I enjoy the ideas Celia. I also hope that they do something to fix chair and couch physics so that one does not simply become one with a sofa, such as Lord Farin in the human home instance.

There are a good number of RPers on GW2, and the sheer number of players on servers such as Tarnished Coast and Piken Square, despite the Megaservers issues in recent months, chose to join those servers for that vary reason. I know it is a financial sink in some ways, but maybe NCsoft would grant more of ArenaNet’s full profits to them so such things may be implemented.

An Addendum to the Current RNG System

in Guild Wars 2 Discussion

Posted by: Arshavir.1652

Arshavir.1652

The issue of Magic find (via luck, acheivements, and boosts/consumables) versus the random number generator (RNG) drops has been an issue discussed in game and on the forums a number of times. There have also been several excellent posts on this matter, such as this one and some of its replies:

https://forum-en.gw2archive.eu/forum/game/gw2/There-is-Luck-and-then-there-is-RNG-Luck/first#post2922268

[Refer to this for an introduction to the RNG system:
https://forum-en.gw2archive.eu/forum/game/players/What-is-RNG/first#post3058484 ]

However, with areas such as Dry Top and the ‘unidentified fossil insect’ issue, where some people are not even getting on in hundreds of unlocked chests, I believe an additional system should be warranted. At any point that I may be incorrect in what I am writing, please let me know. I simply wish to have an constructive discussion to understand the current system and see what alternatives may be possible for implementation without excessive work on the developers side.

The RNG system does have some merits that it does make certain pieces of equipment actually present a level of uniqueness to the game. There is a reason Legendary weapons are called such. However, in the case of areas like Dry Top and especially with account bound items, I believe this can be adjusted by making either:

A) a staggered system to improve RNG over the course of several requirements
or
B) a finite approach to a differential equation which would incorporate the RNG numbers with several improvable requirements

To start with, factors that should be included to either system should be decided. These should not privileged someone based on player wealth or general time played to date as to disadvantage anyone arbitrarily. This system should also be designed as to easily be implemented in future zones with similar systems to Dry Top in order to make implementation worth while. Others are welcome to add ideas to this, but this is what I’m thinking at the moment with an order or decreasing importance:

- The number of chests opened thus far
- The number and potentially type of events completed in the zone
- A potential black lion item with a limited time boost. [This would not only generate ANet more revenue (after what NCsoft takes off the top) but would also further encourage such as system to be adapted.]
- The player’s magic find. This is least important so those who bought their way to 300% will not have too large of an advantage.

This could then be created into either of the two systems described above, gradually increasing favor to players.

Ideally this may even be linked only to account bound items so those who really want to obtain something, such as the ambrite weapons via the ‘unidentified fossil insect’, but can not play as much as others, will have a better chance as they continue to search chests. For items that can be placed on the market place and effect the economy (such as precursors), perhaps a similar system could be implemented, I believe should have this as a secondary thought and a much lesser concern. The additional advantage to account bound items only getting such a system is that it not only discourages hackers and account thieves but instead encourage players.

Please feel free to add any thoughts, additions, or ideas. Just please try to keep it constructive so we may have something useful to show and talk to developers about.

(P.S. Encouragement posts just to keep the topic alive here and there are also welcome!)

(edited by Arshavir.1652)

Collecting samples event is bugged

in Bugs: Game, Forum, Website

Posted by: Arshavir.1652

Arshavir.1652

I saw there was a new build last night, but this event is still not spawning. I was able to get past this for the Living Story requirement yesterday, but I just wanted to bring attention to this still being broken.

Clay pot recipe

in Bugs: Game, Forum, Website

Posted by: Arshavir.1652

Arshavir.1652

The clay pot recipe is to be used with the artificer profession actually. So you may have wasted it.

Perhaps the support staff can help you though?

Tarnish Coast is full!

in Players Helping Players

Posted by: Arshavir.1652

Arshavir.1652

Is it literally telling you that the Tarnished Coast server is entirely full? I’m just curious, since this is the first I’ve heard of such a thing.

Backpieces Not in Wardrobe or Unlocked

in Bugs: Game, Forum, Website

Posted by: Arshavir.1652

Arshavir.1652

Thanks Sariel, I appreciate the information and the link. I’m sure that information will help developers fix these bugs.

I can confirm as of 5PM Eastern Standard Time, that the “Light of Dwayna”, “Shadow of Grenth”, and a new item, “Mysterious Vine” are available in the Wardrobe. The “Book of Secrets” however is still missing for the moment.

Have there been any posts from ANet representatives about this and similar items since the initial weeks of the wardrobe release in April? Just curious.

(edited by Arshavir.1652)

Backpieces Not in Wardrobe or Unlocked

in Bugs: Game, Forum, Website

Posted by: Arshavir.1652

Arshavir.1652

This seems to have been an existing problem since the April relase, as shown in posts such as this < https://forum-en.gw2archive.eu/forum/game/gw2/Book-of-Secrets >.

The issue is that ascended back pieces, such as the ‘Book of Secrets’, ‘Light of Dwayna’, and ‘Shadow of Grenth’ are still not available as unlockable skins to those who create them, or even just to preview in the Wardrobe system. Seeing as it has been a few months, I am wondering why this has not been addressed. The ‘Chaos of Lyssa’ is present, as well as the ascended Spinal Blade back pieces, so it is clearly not an issue of all ascended back pieces not being allowed.

Even the wiki (http://wiki.guildwars2.com/wiki/Book_of_Secrets) has the bug text written: “There is no option to unlock this skin and it doesn’t appear in the wardrobe.” I hope this is addressed soon, as I would like to make some of these pieces, but I do not want to think about making them multiple times with how much time and gold that would cost.

[I apologize if this is a repeated post in the ‘Game Bugs’ section, but I only found the post listed above through Google and actually do not find anything through using the ‘Search’ function on the GW2 forum itself. (I’m not sure if this is a bug as well, or just something to do with my using firefox.)]