Showing Posts For Artos.9875:
With the new Ascended Gear, crafting will slowly become completely invalidated beyond XP.
At the current stage in the game, you can create exotic gear through crafting that is perfectly usable as an endgame set. Now, it’s merely a stopgap to get you to a point where you can farm additional gear.
Why is it necessary to move away from an excellent mechanic that validates crafting at level cap to one that makes it utterly pointless beyond gearing alts?
Please tell me what do you think about the end game pve, guys? Does it really satisfy you to grind Plinx and other dynamic events all the time? Is running dungeons for the same gear, what you can buy or craft, is the answer? Oh yeah you can do it for the looks, but come on…
As I read the news about the patch, I became really excited, because a minor gear progression will be available – an incentive to do dungeons. The end game will become interesting, as you have to beat mobs, bosses, the whole dungeon to get better gear, therefore making progression and create a stronger character, which, in my opinion, is what end game should be about. An MMO is about making your character better and better to beat the upcoming content. As things stand currently, you reach lvl 80 and you can get a full exotic (end game) gear in no time. This made a lot of players to quit, because they can’t do anything else, there is no GOAL in the game anymore. That’s where the problem lies, and now Anet is heading into the right direction, in my opinion, with introducing this method. ( I don’t want to come up with WoW, but if it isn’t for their end game raids and gear progression, the game would be pretty much dead now.)
This is why I can’t understand the rage about it. Do you really want to continue farming events for gold, and get a different looking armor, or go into a dungeon with your mates and fight for a better gear and feel good about it? Furthermore, they are introducing this whole system in pieces, which is really a sensible thing to do now. You get the back item and the rings now, and in later major updates we will be able to get more. Most importantly, it will be worthwhile to do dungeons and a lot of players will have an incentive to log in again and play with the game.
Finally, I’m sad that the community is flaming about it like no tomorrow. You don’t know yet, what will it be, but you immediately start writing whine posts and saying things like this is the end of gw2… :/ Just be patient, and you will realize that, in fact, it’s a good thing.
Just my two cents, and /heavy flamesuit on :P
Yes, I want to farm a dungeon for different looking gear. Yes, I want to run the dungeon with my friends to feel good about it. It’s a game, I’m playing it to have fun, not because I need to prove something.
There is nothing good about introducing another tier of gear that than becomes a requirement to do things in the game. I like having multiple characters who are worthwhile additions to the group. Considering that I have a job that is sometimes requires me to give up an unreasonable amount of my free time, this game was a good choice for me, because once I got my exotics all I had to do was worry about whether there was something that looked cool that I wanted.
That was it. No treadmill, no new tiers, no new levels. I could take a couple days and play an alt if I wanted since I didn’t feel like I was losing out on progression on my main while doing it. It was like DAoC again and it was great.
Now I might as well go back to my WoW account, because they have a less buggy game, a more interesting story, and they at least have a dungeon finder for me to find other idiots to grind the next tier of gear with.
I really hope this patch kills the fan base for this game so Arenanet will learn not to break promises.
Here’s the difference. A newly dinged level 80 can get full exotics with a week or two of DOING WHATEVER THEY WANT.
They don’t have to grind a PvE dungeon regardless of where their interests lie in this game.
Well, there goes any money I intended to spend on gems.
The difference between farming for a skin and farming for a stat increase is one is required and the other is not. I do not want to farm PvE content for gear that I need for WvW because it has higher stats. If you want to make PvE specific gear, go for it, but do NOT increase stats above the ones that I can craft.
This game was done so well. Three servers fighting against each other rather than 2 factions, gear progress stopping once you got to 80 and made exotic gear, money actually meaning something…
Now it’s just another WoW clone with an even worse story. Thanks for making me feel like I’ve completely wasted my time up to this point Arenanet. You won’t see another penny from me.
Two of the passive abilities in the warriors tactics line are bugged and giving additional flat vitality.
Determine Revival (5 point passive) is giving 5 bonus vitality.
Fast Healer (15 point passive) is giving 10 bonus vitality.