Showing Posts For Arturs.2953:

Too much Healing?

in Engineer

Posted by: Arturs.2953

Arturs.2953

First of all, only heal / support sucks. Don’t go only Dmg, only heal/support, only tankness or what ever “only” in GW2. U will not be worth your place in party. Better go power/Heal/x and take some dmg with u. Ingi can stack up to 20-25 vulnerability with greandes for example – here is your dmg for the team.

Second point, healing sucks in scaling. It doesn’t matter which class, a pure heal character heals about double compared with 0 healpower. That’s not worth the healpower.

Since last patch superelixier (Elixier Gun) is bugged. They misschanged impact heal and pulse heal, means u heal one time the puls heal and every second the impact heal. This is realy strong at the moment, but a bug. As long as they don’t fix it, you will do very well with heal-engi. But after fix u will suck with heal ingi.

I have to agree with this guy’s post.
I play Engineer alot, along side with my other 4 Classes.

This game doesnt work the same way as other mmos you are used to.
You want to focus on dealing “Damage”, staying in “Control” and being able to “Support” youself.

Support isnt all about “healing”, its many other factors. Same goes with Control.

If you dont coordinate Control/Support with ur team while contributing in “Damage” then you are only a liability. Not an asset to the Party.

To the OP:
I play in “Borlis Pass” server, if you play on that server, PM me and I’ll be happy to show u some stuff if you want. =)

I see what you are saying, in not just healing ppl. In full support majoring in heal power. I might not do as much damage as full condition crit power or whatever engineer but I can support my team an help them survive and deal damage.
For example:
Doing skill combos like area might, area invisibility
Also removing mad conditions
Keeping voulnerability on enemies
Blinding enemies
confusing enemies
Crowd control with slowing mobs down and immobilizing them
Keeping constant regen pulses on my whole party
Reviving mates with belt skill elixir x, if I’m not wrong
And other

As you can see I’m not just tanking about sitting back and using elixir gun…
Oh and yea I’m also on borlis pass, maybe we should get together and run some dungeons. Or even wvw, I haven’t had decent size group to test out my build.

Too much Healing?

in Engineer

Posted by: Arturs.2953

Arturs.2953

When I’m talking about healing toughness vit gear, I’m actually talking about combining different exotic pieces like clerics (heal/power/tough) and hotw exotic (heal/vit/precision) so I would get 10 prevent heal bonus from power plus I’d have decent power and crit for the bombs. But anyways, I’m still set for around 1200 healing, I’m sure I can reach it with water runes. But yea I was hoping that someone here is already with a simmilar goal or already has it.

Too much Healing?

in Engineer

Posted by: Arturs.2953

Arturs.2953

Hmm so if full healing is no good, how can I know when I have too much healing? Or not enough power or whatever? It sounds crazy that full heals only double compared to zero heals…

Too much Healing?

in Engineer

Posted by: Arturs.2953

Arturs.2953

Is there such thing?
So I’m currently bomb heal spec with elixir gun. I’m gearing to be full support for exploitables a and fractals. So far I’m at 900 healing and 23 crit and I don’t recall my power or conditions but mainly I have cof condition/power gear.
My goal is to be around 1200 healing, I’m not even using full water runes set on my gear yet.
So my question is how efficient would that be for pve, I know I can already stay alive very long time an heal the crap out of my mates, but would it be worth to be full healing/vit/toughness geared and have pretty much no damage but have mad heals for the group?

What do y’all think?