Showing Posts For Arty.3261:
Over 30 minutes since my bank was charged and no gems. Ticket was put in.
I bought 2800 gems not long ago and it said the transaction was complete, but I did not get my gems. I tried again, once again said complete, no gems. Checked my bank, was charged twice( Like an idiot, should not of tried again I know). Really would like these gems I am about to have way too many of…..
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Arty.3261
I see this going the same way as Diablo 3’s Inferno mode.
" GAME TOO HARD! YOU SAID IT WOULD BE SUPER HARD BUT GAME TOO HARD! NERF PLZ"
Having finished a run through yesterday, I found it challenging but greatly rewarding for getting past some sections. Never had issues with bugs or hitting targets. Get better at the game and enjoy challenging content for once. If you are not good enough to do it, please don’t ruin it for the people who can by begging for it to be changed.
I made Rodgort yesterday, and from the time i got it until the patch, at night the torch was awesome and going crazy with a constant firey burst even when it wasn’t drawn. This effect only happened at night and I loved it, didn’t know it was going to do that…. But since the patch it has lost the night effect. Any way this can be fixed
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Path 2 is around 30 mins or so iirc once you know what is going on. Path 3 is super fast and I spam it multiple times daily.
Has path 1 been fixed since that last patch? I remember they screwed up the start. If it’s fixed, it is very quick as well.
We skip Kohler and the spider because it is much better to finish all 3 paths of AC in approx. 35-45 minutes (if there are any hiccups) than to drudge through that whole place fighting useless mobs for blue drops. Let the chest in AC start dropping worthwhile loot then maybe I will consider dragging the troll on Kohler and still running past, instead of just ignoring them both. Still going to skip the spider, worthless time sink.
Don’t make us wait for another big patch… Please. Was excited to see this path without having to kite the mob at the start… Only to find out nothing was fixed but the thing we could do to fix the bug ourselves. Mobs still spawn infinitely and kiting one of the mobs at the start does nothing. Please do something about this so these runs can get done and we can actually have fun in this dungeon. Perhaps take it back to before this last patch so we can still kite one of the mobs at the start….
Can this event even be completed on servers like Kaineng and Devona’s Rest?
if anything, Balthazar is too much, and Dwayna is too easy.
Grenth and Lyssa are about right.
On Kaineng it is almost impossible to find even another two or three people to just do Dwayna.
Stop being bad? The dungeons are super hard to learn and figure out the best ways to do many of them. This is a bug forum anyway, try posting things like this:
One issue I have seen that has been pretty breaking is that the hitboxes for the burrows on Tzark’s path ( And for some reason, only the burrows in the lovers room) are erratic, and near impossible to hit. Hodgins’ burrows are just fine, but the burrows in Tzark’s are a pain, even when hitting them in the same spots we hit the burrows in the other rooms. Seems to only work when moving, and even then we still wiff on half the hits. Casters and ground targeting seems to be the only effective method. Seems highly unlikely that these specific burrows should have different stats than the ones that spawn elsewhere in the dungeon. Also, have seen many members get knocked into a wall, unable to get out, many times on the first two burrows.
Report things like that here, go gripe about how you can’t learn how to effectively overcome a challenge on the WoW forums.
On Kaineng, and it has been like this all week:
- Balthazar chain will not start the escort event to the temple
-Lyssa mobs have not stopped spawning since she was first killed since last server reset. Constant stream of veterans making it impossible to do anything.
- Dwayna priestess gets stuck in a wall/ becomes impossible to kill due to constant reseting half the time.
- Melandru chain is stuck on the first event.
-Grenth will not start the fourth event.
Too much to ask to maybe reset just the Orr maps once a week or so until you get this stuff fixed? Already impossible to do anything in Orr with nobody on Kaineng, but would be nice to know that when we head out there with enough people we can actually do events.