Showing Posts For Aseus.6403:
The trap was bugged. It’s intended to strike enemies only once as it explodes and will be fixed.
Traps still owning me on my thief. No way to get close to the DH. I switched to SB to get some damage on him but he switched to LB and did triple the damage I did.
Only triple?
wtb reliable condi cleanse without shadow arts
+1
This is really a no-brainer.
If my memory serves even developers who went to GvG guilds during the Adopt-A-Dev program had a blast.
Any game mode lacking a central focus on NPCs and the use of siege and instead requiring players to actually play their class will have huge support.
Ded gaem is ded.
I didn’t know Exalt liked cats that much.
I for one am really hoping FA and YB bring a good match up, and that a tough match up will cut our queues. More fights for us! Plus being matched with CD and NSP every week is getting to be just a little bit stale.
In WvW as a d/d thief it is incredibly easy to just sit near the back of a group, pick someone off, and either move onto the next target or kite away (many times with people wasting time chasing you) and then simply re-engage. Not to mention stealth rezzing, group stealth with black power + cluster bomb, stealth stomping downed that other teammates couldn’t dream of stomping, all in addition to being instant death to any back liner in the right situation. If you’re somewhat competent it’s insanely easy to kill and survive consistently. And that’s just for group play. Just grow a brain..
I’ve had success a few times baiting and kiting for a little bit while acting generally useless and harmless. When their kitten reaches critical mass I’ve surprised them with Baski + Steal + CnD → Backstab → Spin to win → Heartseekers if they’re low. That would be with a pretty standard d/d mug build. They are a pain in the kitten though.
While all of what I’m seeing is definitely constructive, if your problem is speed make sure to bind your keys to something that will be easy for you to play, yet more effective than the default if you have not yet already.
I only changed a few keys around and it has worked wonders, namely switching Steal to the R key because using it quickly after 5 is essential in running any d/d build if you’re trying to stealth as you use Steal (minus traiting for stealth on steal). Another thing a lot of people do is bind Shadowstep and other ground target skills to mouse buttons for a more fluid escape.
Just an idea, keep practicing and using your resources (Youtube is excellent) to learn the tricks of the trade.
Patience along with some sort of reliable CC (Hammer War, Fear Nec) or dependable AoE (Trap Ranger, Grenade/Bomb Engi) is somewhat effective against any dagger main thief. As long as they are durable enough to live through some initial burst.
Obviously the key is patience, waiting for an opening to put some good damage into them. Same goes when playing thief, and that is what will heavily decide which thieves are good and which are garbage as many will blow their initiative and utilities on a whim. If you can make a thief use all their utilities trying to survive in a short time frame it isn’t so hard to lock them down, at least for a few moments. However, if they save shadowstep to reset the fight then that’s that I suppose.
While I havent run any D/ builds in sPvP recently, I’ve found that being patient usually helps substantially with stun lock warriors and guardians, though most of my expierence with it is from WvW. But, my main though here is if you abuse the blinds and stealth available they’ll blow all of their abilities trying to hit you, usually, which gives time to put in some decent burst, and when you manange to get them enough then the fight is pretty easy to finish most of the time. Patience and persistance.
When fighting d/p it’s also important to keep in mind that you can use your basic attack before every CnD to clear blind, this will work as long as you’re in melee range and outside of their black powder, obviously. Also make sure to work the outside of the ring as you’ll only be blinded by it when inside.
The real key though is patience, same as if you were fighting a d/d bunker elementalist. Just pick your battles. Try to land a backstab when they’re vulnerable and make sure to use mobs, critters, and even enemy keep walls if you’re really desperate, for cheap on stealth. Many d/p thieves will blow all of their initiative rather quickly trying to chase you down, so again, patience is key.
Signet of malice would help your durability quite a bit, assuming that you’re abusing unload, you’re third P/P ability and. It will also help when dealing damage to multiple enemies with the short bow. Since you’re only level 14 I’d say that’s a somewhat decent starting point if you’re having trouble with durability, just note that the active on signet of malice is mediocre compared to hide in shadows, so it would help to add more utility for escape.