Showing Posts For Aseus.6403:

Downed State - can we stomp it for a week?

in WvW

Posted by: Aseus.6403

Aseus.6403

Please can we have one week without downed state in WvW as a trial? It may lead to a WvW revolution where tactics pay off for smaller groups.

I like downed state, but I don’t like “rally from player death” state.

If they could keep downed state but remove the rally I would like that.

‘Rallying on player death’ is one of the last remaining ‘anti-social’ aspects of GW2.

It makes groups really dislike less skilled players running and fighting alongside with them.

It has zero effect on that. Elitist players are elitist regardless of what mechanics are in the game. This is true even at the Rock Paper Scissors world championship. That’s why the rules say you can’t throw rock in someone’s face.

The rally mechanic makes it more fun for larger groups to fight each other, and it gives less skilled players a chance to stay in a fight by temporarily becoming the focus of a fight instead of just dying at the start of a lot of engagements. There’s plenty of ways a perfectly competent person can mismanage enemy downs.

For smaller GvG style groups they generally just set up something private anyway; that wouldn’t change by removing the rally mechanic.

As one of those elitist players I can definitely say that the rally mechanic does ruin fights, quite often. If you want to troll a guild, either open field or in a GvG, all you need to do is make sure you get tapped during the fight, and make sure you die when the opposing side has a clump of downed players and they will all rally. The number of times an open field fight has been decided for or against us because some idiot rallied a large group of players, intentionally or unintentionally, is absurd. If the rally mechanic was removed we would be much more friendly towards players who want to follow us when we are raiding in WvW.

The downed state could be completely removed from WvW and it would not be missed by players who prefer to play solo, as a roaming/havoc group, or in a standard sized GvG raid group of ~25. The only players who would miss it are the ones who blob, who arguably ruin the quality of WvW as a whole since any semblance of both individual skill and team play can be completely absent within those groups and they can still be successful in terms of winning fights and collecting rewards.

Also, if the downed state were to be removed from WvW and you let a small gank squad systematically pick apart your whole group which is presumably much larger, you should probably go back to PvE.

Syndictive [Syn]

Dragon hunter traps instakill thieves?

in Thief

Posted by: Aseus.6403

Aseus.6403

The trap was bugged. It’s intended to strike enemies only once as it explodes and will be fixed.

Traps still owning me on my thief. No way to get close to the DH. I switched to SB to get some damage on him but he switched to LB and did triple the damage I did.

Only triple?

Syndictive [Syn]

[Suggestion] Buff Thief? Start simple!

in Thief

Posted by: Aseus.6403

Aseus.6403

wtb reliable condi cleanse without shadow arts

Syndictive [Syn]

Food for thought for ArenaNet

in PvP

Posted by: Aseus.6403

Aseus.6403

+1
This is really a no-brainer.
If my memory serves even developers who went to GvG guilds during the Adopt-A-Dev program had a blast.
Any game mode lacking a central focus on NPCs and the use of siege and instead requiring players to actually play their class will have huge support.

Syndictive [Syn]

[NA] Looking for experienced PvE guild

in Looking for...

Posted by: Aseus.6403

Aseus.6403

Ded gaem is ded.

I didn’t know Exalt liked cats that much.

Syndictive [Syn]

[NA] Silver League: Predicted Rankings.

in WvW

Posted by: Aseus.6403

Aseus.6403

I for one am really hoping FA and YB bring a good match up, and that a tough match up will cut our queues. More fights for us! Plus being matched with CD and NSP every week is getting to be just a little bit stale.

Syndictive [Syn]

In this Meta,there is no place for Thief

in Thief

Posted by: Aseus.6403

Aseus.6403

In WvW as a d/d thief it is incredibly easy to just sit near the back of a group, pick someone off, and either move onto the next target or kite away (many times with people wasting time chasing you) and then simply re-engage. Not to mention stealth rezzing, group stealth with black power + cluster bomb, stealth stomping downed that other teammates couldn’t dream of stomping, all in addition to being instant death to any back liner in the right situation. If you’re somewhat competent it’s insanely easy to kill and survive consistently. And that’s just for group play. Just grow a brain..

Syndictive [Syn]

D/D Thief vs. S+S/LB Warrior

in Thief

Posted by: Aseus.6403

Aseus.6403

I’ve had success a few times baiting and kiting for a little bit while acting generally useless and harmless. When their kitten reaches critical mass I’ve surprised them with Baski + Steal + CnD → Backstab → Spin to win → Heartseekers if they’re low. That would be with a pretty standard d/d mug build. They are a pain in the kitten though.

Syndictive [Syn]

To *play* a thief?

in Thief

Posted by: Aseus.6403

Aseus.6403

While all of what I’m seeing is definitely constructive, if your problem is speed make sure to bind your keys to something that will be easy for you to play, yet more effective than the default if you have not yet already.

I only changed a few keys around and it has worked wonders, namely switching Steal to the R key because using it quickly after 5 is essential in running any d/d build if you’re trying to stealth as you use Steal (minus traiting for stealth on steal). Another thing a lot of people do is bind Shadowstep and other ground target skills to mouse buttons for a more fluid escape.

Just an idea, keep practicing and using your resources (Youtube is excellent) to learn the tricks of the trade.

Syndictive [Syn]

Does anything beat a competent D/P Thief?

in WvW

Posted by: Aseus.6403

Aseus.6403

Patience along with some sort of reliable CC (Hammer War, Fear Nec) or dependable AoE (Trap Ranger, Grenade/Bomb Engi) is somewhat effective against any dagger main thief. As long as they are durable enough to live through some initial burst.

Obviously the key is patience, waiting for an opening to put some good damage into them. Same goes when playing thief, and that is what will heavily decide which thieves are good and which are garbage as many will blow their initiative and utilities on a whim. If you can make a thief use all their utilities trying to survive in a short time frame it isn’t so hard to lock them down, at least for a few moments. However, if they save shadowstep to reset the fight then that’s that I suppose.

Syndictive [Syn]

Stun -lock warriors in sPvP

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Posted by: Aseus.6403

Aseus.6403

While I havent run any D/ builds in sPvP recently, I’ve found that being patient usually helps substantially with stun lock warriors and guardians, though most of my expierence with it is from WvW. But, my main though here is if you abuse the blinds and stealth available they’ll blow all of their abilities trying to hit you, usually, which gives time to put in some decent burst, and when you manange to get them enough then the fight is pretty easy to finish most of the time. Patience and persistance.

Syndictive [Syn]

D/D, Is this still viable for WvW Roaming?

in Thief

Posted by: Aseus.6403

Aseus.6403

When fighting d/p it’s also important to keep in mind that you can use your basic attack before every CnD to clear blind, this will work as long as you’re in melee range and outside of their black powder, obviously. Also make sure to work the outside of the ring as you’ll only be blinded by it when inside.

The real key though is patience, same as if you were fighting a d/d bunker elementalist. Just pick your battles. Try to land a backstab when they’re vulnerable and make sure to use mobs, critters, and even enemy keep walls if you’re really desperate, for cheap on stealth. Many d/p thieves will blow all of their initiative rather quickly trying to chase you down, so again, patience is key.

Syndictive [Syn]

Advice sought: P/P thief

in Thief

Posted by: Aseus.6403

Aseus.6403

Signet of malice would help your durability quite a bit, assuming that you’re abusing unload, you’re third P/P ability and. It will also help when dealing damage to multiple enemies with the short bow. Since you’re only level 14 I’d say that’s a somewhat decent starting point if you’re having trouble with durability, just note that the active on signet of malice is mediocre compared to hide in shadows, so it would help to add more utility for escape.

Syndictive [Syn]