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Let's talk about Warriors

in PvP

Posted by: Ashendari.3128

Ashendari.3128

Sensotix thank you for your post. Being a Necromancer I have to say its deeply frustrating to have no contest against Hambow no matter how much skill I have. A skilled warrior will always kill a condi necro and even a power necro.

I played a solo join yesterday and i was retaking home point (trying to anyway) and a hambow warrior was sitting on point. I was geared for taking them on with flesh wurm, spectral walk and corrupt boon as my utilities. I had dual energy sigils as well. I did not get hit once by hammer and i was far away when he popped zerker stance. When it fell off I thought i had my chance to kill him. I condi spammed him with poison from scepter + scepter 2 and dagger 5, corrupted stability and chain feared him. When the fear ran out he had 75% hp still. I kept condi spamming but he kept using adrenaline and cleansing ire was removing everything without him even trying.

The longbow has more attrition than a necro does all together and i eventually fell after keeping my distance. I was trying out the build Posi was using in the ESL cup #9 if anyone wants to know.

What I think should be fixed is healing signet. Warriors don’t need to worry about pressing 6 with this thing. Poison does little to counter this despite what people say.

Zerker stance should not be immune to fear from a necromancers position it is the only counter CC we have.

Necros have less sustain than before they obtained dhuumfire and not many have been taken in the last few ESL cups.

Warriors are in too good of a spot to ignore and so far my only counter to one is to use lich form.

Collaborative Development- Request for Topics

in CDI

Posted by: Ashendari.3128

Ashendari.3128

1) Server imbalance is crazy I think if you should possibly consider assigning server groups to play in the same WvW instance but have a system that counts out the amount needed on reset. (basically dynamically controlling population to have a fair fight)

2) More maps or expand the current ones to double the size. If you can’t break the zerg then expanding the maps will force people to seperate to take objectives.

3) WvW lacks competition and I think there needs to be a way to promote it. Leagues is a good start.

4) give people better incentive to do the WvW jumping puzzle. This would be a blast.

(edited by Ashendari.3128)

Collaborative Development- Request for Topics

in CDI

Posted by: Ashendari.3128

Ashendari.3128

1) Dungeon Mechanics. We need much better mechanics than standing in melee all day and spamming 1. So many dungeons have exploits. We need tough bosses that reward players for staying mobile. You can ignore just about any mechanic in the game.

2) Completely scrap living world. It was a great idea that has failed to do anything except making us grind mobs for achievements that don’t matter.

3) Build diversity in PvE. I dont care if you guys need to make the skills different versions in PvP. Necro needs some PvE love.

4) Please give us more armor, more skills, Build templates (I would love this but not as much as my #1)

Overall we need to expand the game. I would prefer monthly patches if the quality of them would be better. I can get a meta achievement done in less than 2 hours unless you gate it with dailies. Vast new areas, more challenging content for us players that have played MMOs before. Currently there isn’t anything worth calling a challenge besides maybe Tequatl because of how many people you need.

One of the things i have a problem with in PvE is the whole stack melee for buffs and dont move out. This eliminates any fun when using a Longbow on my ranger for example. Your combat is designed to be mobile but isn’t played that way in PvE.