Showing Posts For Ashendari.3128:
1) Server imbalance is crazy I think if you should possibly consider assigning server groups to play in the same WvW instance but have a system that counts out the amount needed on reset. (basically dynamically controlling population to have a fair fight)
2) More maps or expand the current ones to double the size. If you can’t break the zerg then expanding the maps will force people to seperate to take objectives.
3) WvW lacks competition and I think there needs to be a way to promote it. Leagues is a good start.
4) give people better incentive to do the WvW jumping puzzle. This would be a blast.
(edited by Ashendari.3128)
1) Dungeon Mechanics. We need much better mechanics than standing in melee all day and spamming 1. So many dungeons have exploits. We need tough bosses that reward players for staying mobile. You can ignore just about any mechanic in the game.
2) Completely scrap living world. It was a great idea that has failed to do anything except making us grind mobs for achievements that don’t matter.
3) Build diversity in PvE. I dont care if you guys need to make the skills different versions in PvP. Necro needs some PvE love.
4) Please give us more armor, more skills, Build templates (I would love this but not as much as my #1)
Overall we need to expand the game. I would prefer monthly patches if the quality of them would be better. I can get a meta achievement done in less than 2 hours unless you gate it with dailies. Vast new areas, more challenging content for us players that have played MMOs before. Currently there isn’t anything worth calling a challenge besides maybe Tequatl because of how many people you need.
One of the things i have a problem with in PvE is the whole stack melee for buffs and dont move out. This eliminates any fun when using a Longbow on my ranger for example. Your combat is designed to be mobile but isn’t played that way in PvE.