Showing Posts For Aspar.7285:
Ocelod had a hardware issue, i helped him to resolve the issue, didn’t u read the thread? (omg still) why didn’t u resolved it with ur useless posts?
1. because u obviouslly didn’t read the thread before u post.
2. U don’t understand how hardware works, u just read a couple of internet reviews and think u are a hardware expert.
3. Im not offending u, im just trying to keep u out of this kind of thread cuz u are not quallified to help ppl, and that is the main goal of this forums. This is not tom’s hardware website, this is not a hardware discussion, this is a forum full of ppl having problems asking for help.
It’s called knowledge base, you are showing total ignorance.
Many ppl here give different advices trying to help. One of them will, hopefully, eventually help that particular guy. This doesn’t mean everything else other ppl write is useless.
All that other ppl write on such forums may help someone else in some other situation, taking into account the myriad of systems and the countless different problems ppl may have, or even the same guy, in another scenario.
1. Yes, i did read the thread and the guy, nicely, unlike you, responded to what i wrote.
2. You don’t even know me, yet you already know what i read, where i read it, probably you even know what i work? Of course not, sorry, but you are showing typical forum ignorance and rage for no reason.
3. You are, based on the way you discuss things, the way you write, the way you show what you know, or more like what you don’t know, the last person, who will keep ppl from threads.
Even the fact you are thinking you are entitled to do something like that shows complete ignorance on your side, your inability to lead a normal discussion and your negative attitude towards ppl for no reason.
So far, you haven’t commented even on a single point of what i wrote. I have some doubts why you wouldn’t comment on those points, but i won’t do any non fact based conclusions.
Patiently waiting, if you have any constructive ideas, as to what is wrong in things i posted.
But please, control your rage, it’s pathetic.
Yes, i said it allready, if u don’t know about hardware, don’t try give advice to other ppl cuz u are not helping, just making it worst. Thanks (for stop posting here) in advance.
I don’t see anything in your posts showing your “knowledge” about how hardware works.
I don’t seen anything either, about what of the things i said is not true, because all of them are tested and completely valid points. If you have other opinion, show it, base it on facts, cause i don’t see any of this done by you.
All i see is a bitter person trolling and offending for no reason.
I don’t understand why ppl who don’t even read the post, or have any knoleadge about hardware bother to answer and post trash in this forum. If u have no idea how hardware works then go post somewhere away from the tech section please.
Anything particular you have to say or you just want to offend ppl without reason?
Your problem is probably connected with run time data loading, hence the fps drop when turning around.
Several things i could point you to:
1. NEVER EVER after the era of P4 and the epic Athlons, even think about using AMD CPU for gaming – they simply suck these days. Unless something drastically changes, AMD is a bad CPU for intensive gaming and doesn’t seem like Intel will drop the ball in the near future.
2. I noticed your OS and the game are on the same disk. Unless they are on SSD this is bad. In your specs you don’t say if it is SSD, just 250gb.
3. Get more RAM and turn off swap file, many ppl don’t even know they can do this, but this single step can lead to huge boost in some areas of your system performance, especially connected with disk usage, ESPECIALLY if your run the OS and the game from the same disk. It is good to have at least 6GB ram for this, or you can have software crashing, when out of RAM.
4. Overclock your CPU (on your own responsibility, this may be risky, so do it at your own risk and read before (if) you do it). GW2 benefits from high CPU speed most.
Its one of the many issues with Dynamic Shadows afaik
games like Skyrim use a delay on shadows to prevent them completely nuking framerates, but Fable 3….. shadows would absolutely nuke the game on anything less than a GTX 480.
That is acceptable and logical. Shadows nuking frame rate, relevant to the GPU is a better situation. Many things can contribute to that and are directly related to shadow quality, larger resolution, big kernel when filtering…etc. But that is related to the process of the shadowing itself. I think the problem in GW2 is with the building of the shadow map, hence the CPU limit on the shadows, as when building the shadow map, the GPU work is very light.
There are some really strange things in GW2. Even looking straight into the sky, rendering a simple skybox or skydome (i think they use the latter) on a SLI system with 4+ghz 2+ cores CPU doesn’t give you huge FPS like 400-500. So it’s hard to say they have too high DIP count too, which could be the case to some extend but then, when looking into the sky, rendering only one simple object + several GUI elements should in no way be a problem with a DIP count and the FPS on a high end system should skyrocket.
They may have problems with net code even, slowing down the whole render cycle, too many logic updates on the surrounding world…who knows.
There are hundreds upon hundreds of factors that can contribute to the overall low FPS and CPU bottleneck in the game.
This is such a complex piece of software that all we can do is guess. I think the developers of the game are well aware and are doing their best to improve it, but it’s just extremely complex so we have to be a bit more patient
An interesting point about shadows you mentioned.
There is something very fishy with shadows in GW2. Usually shadows quality is connected with increasing the shadow map resolution (pure GPU connected), or filtering when shadowing, also pure GPU load and/or you can skip shadow casters/receivers on lower settings. The fact that just going from high to medium shadows gives you a not bad improve in FPS tells me there is something either heavily connected with culling or there is something very wrong with the shadow rendering in GW2.
No, in the DX11 context you still have to synch manually, no choice for that, it is not thread safe. Only the device is thread safe (which is the problem in DX9 MT mode).
You can create display lists and send commands to the GPU simultaneously, but that’s that.
And still DX11 limited MT is purely SW, it is still not HW. The GPU does not render things simultaneously. It still waits for a completed command with all resources available for the stage to start rendering.
DX11 allows you to skip/remove some of the pure CPU driver overhead, but it does not relate directly to your CPU scene calculations improvement, where i think GW2 main problem is.
Yes you can render the mountains in a separate thread (figuratively speaking, in fact you are just instructing the GPU to render them at some point) but you can not skip the CPU calculations for over 100 players everyone moving, animating and so on based on DX11 or 9 or 25. You still have to do those calcs before you send the cmd to the GPU to render them.
Different stuff
A lot of stuff in games in simply not MT-able (if there is such a word
).
That’s why games will benefit most of clocks, and will keep to do so. They will not benefit a lot from so many cores as other software. At least not in the close future.
There are simply too many things that are interconnected to be able to process them in parallel.
The logic of games is just like that.
(edited by Aspar.7285)
The game uses mainly 3 heavy CPU load threads. Of them 1 is the heaviest mostly connected to preparing the scene. Everything else is of little to no meaning if will be ran on other cores or on the same.
You can run the game on 3 cores as good as on 4. You can run the game better on a 2 core CPU that has higher clock than on a 4 core CPU with lower clock.
You don’t really understand how CPUs work and what those 40-50% mean if you think the game uses all those cores, and if you didn’t have them it would have ran much slower.
DX11 just has a better way of controlling the command queue. Offloads a bit of work off the driver but is by no means a panacea for a CPU bound game.
Almost all stuff you do simultaneously you still have to synch MANUALLY ON THE CPU in DX11. It gives you better opportunities to queue stuff for the GPU, but a lot of this you can do in DX9 now too, it’s harder, but not impossible.
Most of the work the game needs done on the CPU is connected to sheer CPU calculations that do not happen in conflict with rendering or calls to the GPU.
DX 11 gives good opportunities for loading of resources while rendering, which is not possible in DX9 unless you use it in MT mode, which is bad, but the main problem of the game is not that. The game is pure scene CPU bound. Lots of calculations for animations, for particle systems all that stuff, a lot of it can be done on the GPU and can be done in DX9 too.
Oh, you may benefit, if they use DX11 when rotating the camera and the game needs to load new stuff, yeah, with DX11 you may not see such a FPS drop or stuttering. But it won’t change, or will change it very little in the main areas – wvwvw and massive events, where resources are already loaded and just the sheer amount of CPU work is massive and DX 11 will do close to nothing to improve that.
I’m tired reading the forum on performance issues etc etc.
Support directx 11, that’s your answer.
People should stop talking about things they do not understand, adding to the mountain of nonsense that is usually present on such forums.
DirectX 11 IS NOT THE ANSWER.
Stop perpetuating this lie. DX11 IS NOT the answer to their low FPS problem.
The game is vastly problematic in the CPU bottleneck department.
It has very little to no use of multiple cores. In fact i could run this game on a 5 years old CPU clocked with nitrogen to 5-6ghz, times better, than on a 16 core/threads CPU last generation, on 2-3 ghz.
(edited by Aspar.7285)
Lost achievement points too. I hope they fix it soon.
Same here. Just thought the error 42:… condition fixed and all is well, now this.
same here – error code 42:6:3:2060