Showing Posts For Assayer.3916:

Rework for Illusionists Celerity

in Mesmer

Posted by: Assayer.3916

Assayer.3916

It does not make sense to “change/nerf” a skill/trait just because you cannot give it up if it’s existent. You couldnt be able to try “strange builds” because you have forced yourself to put 5 pts for a common/useful skill that many mesmers would take it.