(edited by Asura.6209)
Showing Posts For Asura.6209:
That is ….
“Group Waiting Too” Long.
When Anet combined “SW mobs type/JP/Hero points/Maze” together, that will be a “Disaster” to a casual player. Why not follow the mode of Tyria? Normal map but let SW/Dry Top this kind of map stand alone. Why force most casual players to accept those they really don’t want? GW2 is an unique type game, why follow or learn from others MMO game?
(edited by Asura.6209)
The Day I bought HOT-I was excited.
The Day I entered VB- I surprised to Fly.
The Day I entered AB-I was disappointing of I can’t fly over to mastery point w/o Gliding level.
The Day I entered TD- I got mad of looking for the “story/Sign Cutting”. If I didn’t check the information from google, probably I gonna try another 10 more times(dead-WP-dead-WP).
Is this the direction of HOT? What kind of design keeps player out of enjoying the fun on “Explore/Story”? Bring most player “Satisfy” or “frustration”, which is the priority, which is the right direction?
Since GW1 to GW2, the main story of Tyria to the whole world is great. But how about the GW2 Expansion-HOT? It should be called Silverwaste 2-SW2. This is a Enhanced Farm with new Elite specialization, Meta events.
Most players like the way of “Adventure in the World” not “Farm in the Map” to be the Expansion. Why I have to wait others players then proceed the explore the map? I want the achievements but also I have to wait, wait map with group, wait safe path to each hero/mastery points even those challenges on each map. This is a “Time War”,dead then waypoint with contested sometimes then dead again. No more greedy to discover new land.
Why not distinct from the “Explore” to the “Farm” on HOT? This is a very successful mode on GW1 w/t GW2, That is the only reason and main interesting on GW series.