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Mesmers shine in enemies that have huge health pools such as bosses. Their illusions can save a player because the boss might use an attack on the illusion and since boss fights are long you can usually have 3 illusions up throughout most of the fight. You can also portal/invis past groups saving time. Autoattacking with staff gives a random buff to allies. They have survivability with decoy/blink don’t know how you came to the conclusion mesmers are the worst class? Maybe you thought you could just autoattack everything?
Sorry but have you played (with) a Mesmer in dungeons? I feel a lot of people are theorycrafting with their weak defenses. Their illusions don’t save players. Never have, never will. Their DPS is OK with 3 phantasms up, but in explorables most bosses have enough AOE that takes care of a phantasm before they’re all up.
Portal/invis past groups saving time? I don’t even want to comment there, it just shows you haven’t really played many explorables.
Their random buffs all sound great in theory, until you realize other classes have the ability to pop 2 great buffs near them all the time, which is a wee bit better than your 1 random buff. They have survivability yes, and are generally the last to die. But just like their counterparts in AC, they’re a nuisance and no real threat.Their DPS is low. No way around this, other classes can all out-DPS a Mesmer
Their utility is low. The random buffs and lack of true support skills make them unreliable support characters. What good skills they have (Null Field) are on a rather high cooldown.I stopped playing my Mesmer in dungeons because I don’t think they’re as viable as other characters. I have yet to find someone prove me wrong on that. Looking forward to the day, but doubtful it’ll come. Everyone defending it, I urge you to get another class to 80. I thought they were fine too. And then my alt tried a dungeon. Total eye opener.
Im sorry but have you actually played a mesmer at 80 in a dungeon with a proper PvE build? because I’m certain that have absolutely no idea what you are talking about. As far as “random buffs”, you realize with a staff, and traits to support it, you are applying 2 buffs instead of 1, across 2 people, (1 per person) at an auto attack speed. Now add in staff clones. Staff clones, 3 of them, also provide buff and dots. With a damage over time, tanky support build, yeah damage starts slow, but build up bleed stacks and burn plus insane amounts of buffs. It really shows.
My average party, I can keep a natural 7-12 stacks of Might + Furry + Vigor on my melee or close ranged party Members. 10-16 stacks of bleed, burn, and vulnerability.
stack on top of that, Chaos storm, which can potential provide, 2 Aegis stacks in 1 duration, and protection. Plus, in conjuction for AoE fights, an axe warrior or really any other class, can use the Combo Field Etheral to provide confusion or chaos armor to allies / enemies. yes I know confusion isnt that great, but still its free.
Mesmer portal is greatly helpful in many situations, as well as using Mass invis, but even more so then both of those. Haste. 10 seconds of haste on a good damage party, can provide enough DPS to take some end game bosses down to 40% health before it fades. CoF path 2, you can coordinate with a group of geared DPS and 1 mesmer, and kill the crystal nearly on its first vulnerability time. Stand in haste, dps, win.
So you my friend, REALLY need to play a class built properly before you make lame and uneducated judgement.
TL:DR
Tell me how, roughly 7-12 stacks of Might + furry + vigor on all melee, at all times and Haste. and twice a minute Aegis / Protection is a bad thing?
Please do. Please tell me how all of this helps no one. I dare you.
I dont think people understand the potential DPS loss for the PvE side of Mesmer. Phantasm builds provided some of the best PvE damage. Which even as it was, was not that great simply because Phantasms can be killed the second they are spawned by AoE, random boss aggro, ect. Now that you add 2-6 seconds depending on build, to the cooldown, you’ve now made it so that Mesmer ha s to auto attack that much longer, without its main source of DPS.
Imagine making thiefs heartseeker have a 15% chance to do 0 damage and cost 2 extra Initiative
or warriors Hundred Blades, to have a 15% chance to do 0 damage, and put on cooldown.
thats to some extent how it is. Yeah, it still works most of the time. But if there is a relative high chance its going to fail, then be put on an extended cooldown from what it was before thats not fair.
Please just separate PvE and PvP nerfs. Problem solved. Revert PvE nerfs, keep PvP nerfs.
Flavor of the Month? OP?
Ok lets assume that sure, this class was FOTM and OP.
And lets look at facts. Shatter build is OP. What got nerfed, has 0 relation to shatter builds.
What point could you possible make by that.
What you said was stupid and you should feel stupid.
I just hope they realize the errors and fix things. I just want Chaos Storm back to its original CD
No, the Weapon recharge doesnt stack with illusion recharge. They never were 40%.
They do and always did, it’s just the tooltip that isn’t updated.
Ill have to do some testing, but for sure, the tooltip doesnt update
No, the Weapon recharge doesnt stack with illusion recharge. They never were 40%.
People keep saying a 4-6 second increase in cooldown isnt much. But your wrong.
As a warrior, if your main ability gets nerfed 4-6 seconds. Ok no problem.
As a mesmer, if your main ability gets nerfed 4-6 seconds, AND can die before it even does its damage / effect. Thats a problem. if every 16-20 seconds my main ability can be shutdown by massive boss AOE and other abilities, before it can even do its damage. Thats where it becomes unfair. A warriors only potential problem is him missing. Though assuming he knows what hes doing. I doubt he will miss.
3 different phantasms? Unless your using the 2 from Utility spells, you can only get 2 different. And honestly using the 2 from Utility would be a waste
If they nerfed shatter builds, I wouldnt care, but its the fact that they nerfed NON shatter builds that makes me so upset.
Its easier for them to read complaints / suggestions about a recent patch in a combined thread. Instead of searching through many.
Realize that our builds required these shorter cooldowns to work properly.
What they should do, is make it to trait related weapon cooldowns should apply with phantasms just like the 5 point illusions.
that way you only have the higher cooldown on 1-2 phantasms tops and only one the ones in your build. This cant be OP because, it requires you to sacrifice a potential trait to make room for it.
Would be great if they could just post something behind the reasoning. and PvP is NOT a good reason.
Condition clone builds (staff builds) got nerfed too man. Not just phantasm builds.
It would be nice if they would post reasons when they release a patch.
like
X class had Z ability damage reduced by C% because in GHJ Situation, it was doing TLK.
letters are just random numbers / names.
Shatters are OP, better nerf staff. Thiefs and warrior are OP? Better nerf mesmer.
Staffs, to my knowledge, were in no way OP. So this makes little to no sense for me. I am honestly baffled
Mesmer
Signet of Domination can no longer be cast on targets behind the mesmer.
Added a much faster breakout for mesmer underwater mantras.
Phantasmal Warlock: Increased recharge to 20 seconds.
Chaos Armor: Decreased recharge to 35 seconds.
Chaos Storm: Increased recharge to 35 seconds.
Phantasmal Duelist: Increased recharge to 20 seconds.
Phantasmal Swordsman: Increased recharge to 18 seconds.
Not sure why. Chaos storm was increased to 35. Phantasmal Warlock recharge increased….
You’ve essentially made us an auto attack build, We get clones / phantasms and spam 1…. Permanently
Thanks for the ideas guys, I will use these and work to test them out myself
Thanks, so you think, for gear, what 3 stat combo?
I have been trying to come up with a build, for days and days now, and im not the best at this.
I am just trying to find a good balanced PvE (groups / dungeons) and WvW build.
If you can help me, please include
Weapon choices
Traits (with majors listed) – i.e. X/X/X/X/X or 10/0/0/30/20 (just a sample)
Ideal Rune choices
Ideal stat preference for gear. (i.e. Condition damage > power > perc or Rampager’s)
Thanks, much love!
hmm ok ty, anyone else have imput?
I’m looking for a staff support tanky build, thats compatible with both PvE (Dungeon Farming / events) and WvW.
Please help!
What traits should I consider
What stats should I stack
What sigils would be best for this play style?
Exactly as the title says.
Example, I.E. scepter/pistol. you have 2 iDuelists up, and you keep your scepter auto attack going. Each 3rd hit, it erases the single clone to summon another, does that cause it to do a shatter, assuming you have the proper traits to make it do effect / damage on death.
bump, would love more critic review on this :P
I actually changed my build since this post, taking into account what you said. Ill show it again, and yeah links seem to be broke, not sure how to fix that, copy and paste is all i know. but here you go.
Its supposed to be a general question, mostly referring to PvE Dungeons, and WvW I understand is separate, thats why im kinda asking for both for each build type
For a Damage based build (PvE/WvW)?
For a Support based build (PvE/WvW)?
For a Control based build (PvE/WvW)?
What stats should we be focusing on our gear / weapon in these kinds of builds? What sigils?
Main goal is getting up 2 Pistol4 (phantasms) and 1 GS phantasm. Single target focus. While providing minor support buffs from having phantasms up