Showing Posts For Atharsia.3249:
Context: We just killed the Molten Alliance bosses and looted our respective daily chests and the big chest.
And after hitting the “ready” button to return to the lab, the game gave to me, and only to me as the instance creator, the following error:
“InstanceCreated failed. Error=42; Product=5; Module=18; Line=289”
After that a couple of mobs respawned but other than that, after hitting the manual return to Dessa’s Lab button, it all went well.
Hope it helps!
Good call.
Whoever calls this censorship must remember that the so-called freedom of speech is not a “I can say whatever I want, however I want and whenever I want” right, it has boundaries and that sub-forum was clearly trespassing most of them.
(As most forums, but this is an official gateway for Anet too, and having that sub-forum was hurting their image more than helping it. Just deal with it, and take the circlejerks elsewhere, its that simple)
There’s love in the air in FA… CORE and RET hug and hold-hands every night.
That’s gotta tell you something.
Hi there.
(Our forum warriors left the server :c)
Well, during reset it was fun being able to actually fight and keep Hills and Bay in there, and that meant no inflated PPT for you guys, which showed us all the real coverage during reset you have. You’re either pushing our BL and losing all in yours, or defending and not keeping a thing in the other ones.
Anyways, keep the fights, bags, blabla… all those thing people say.
Okay….
And I hope this isn’t some big secret I get in trouble for revealing, but it’s not a matter of how much coverage BP has that matters here. It’s WHO’S covering WHAT. This is directed at DB. Remember the last time we fought and you kept bringing superior numbers but your Bay got WP’d anyway? And anytime you got close to taking it back, you’d see a huge Blob show up and push you back and almost take your Garrison too? …. that’s wasn’t coverage, that was diverting of resources.With SO MANY PvE’ers though clogging up queues and taking Supply from keeps, and flipping stuff at the wrong time or keeping everything paper & just generally being useless on ALL sides though — That flexibility to quickly divert resources in time just isn’t there. And worse than that, we’ve even got some Organized blobs now behaving exactly like PvE’ers…. refusing to defend the last bastion on a BL; b/c they simply refuse to recognize what a Morale symbol it really is for everyone who sacrificed so much time to upgrade it.
Last week I told Ehmry what they needed to do to beat us. And they did it. Gratz to them. This week I’m not going that far…. BP has enough problems already and fractures that just seem to keep getting bigger. No one’s “wildcard slot” is hanging in the balance in this fight either. It’s obvious at this point who the top 3 are (and it’s not any of us) so this whole “League” crap is already over with. And equally apparent: that Anet misappropriated the proverbial canine here before it was ready to be rolled out.
IOW: None of it matters b/c as soon as this Living Story update is over with and they roll out that ugly kitt Ascended Armor…. WvW is going to be deader than it’s ever been before, and every server here that was engaged in these sorts of ForumWarrior threads, will be too busy hugging eachother in the “day after” pity-party.
Excuses everywhere.
You had the numbers because you had 1 map for free, period.
So, this is how BP is when their BL isn’t laggy and dc’s people.
You mean solid Green as of this posting? …I don’t know actually… It could still be bugged for all we know, we just haven’t found out what the problem is THIS week. Last’s week’s bugs weren’t as apparent as massive rubber lag but they were just as debilitating. Point is: don’t assume Anet is always fixing things. There’s a super long history of bugs they’ve taken Months or even a whole year to get around to fixing even after multiple reports were publicly submitted directly to their developers (who in a lot of cases, claimed innocence by blaming the submitters for not just sending it directly to support/QA instead).
Well, during reset it was fun being able to actually fight and keep Hills and Bay in there, and that meant no inflated PPT for you guys, which showed us all the real coverage during reset you have. You’re either pushing our BL and losing all in yours, or defending and not keeping a thing in the other ones.
Anyways, keep the fights, bags, blabla… all those thing people say.
So, this is how BP is when their BL isn’t laggy and dc’s people.
So, DB is hurting for people huh?
…Cool story, bro.
No one said we didn’t have people, we just lost WvW oriented guilds and our WvW population overall decreased during NA prime. We still have NNK, TFV and some other SEA guilds that come out to fight with good numbers.
so much lag and dc in Bp bl wth?
I believe the match-up would be quite different if BPBL didn’t had that connectivity issues. It’s just sad that no one can do kitten there because of lag and dc’s.
Shout out to CRIT. Thanks for the fights. Best we have had this matchup.
/salute
Hey, we’ve had some really good fights too against both your server and IOJ. There are some really fine tuned guilds out there and that makes the match-up a ton more fun for us at least. Keep it up, we’re trying to raid daily now and everyday has been really intense at times.
/salute
So, can ANET please give them a Maguuma/SoS/Stormbluff Island match next week…
And, to answer someone that said that he wouldn’t take DB off the table yet… well, we’re off it, we’re dropping to rank 8 or 10.
Best of luck to whoever gets into Gold League (most likely Maguuma if you ask me).
Roaming you say? I roam, and the only decent fight I ever had was at like 3AM against some Yaks that eventually had to bring 10+ players to wipe a group of one ele, one necro, one ranger and me as the guard.
Maguuma roaming population is composed of groups of 5 to 10 players that gank solo players running from either the spawn, camps or SM in Eternal.
So, don’t bring that “no roaming population” garbage… you’re just not as good as you think and need to roam with 10+ players to effectively kill someone… and tbh, 10+ players in any commanders eyes is a threat and must be wiped… several times if needed.
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