Showing Posts For Athernar.7263:
I can understand why they went for the system they did, after not only having to balance all the skills GW1 had, but also the cross-profession combos.
That said, the new “weapon skill” system is far too bland and static. Maybe giving the ability to customise slots 2-5 with a small-ish pool of per-weapon unlockable skills would provide a nice middleground between GW1’s overload and GW2’s blandness.
Ultimately, having no dual profession system alone makes balancing far easier. So it should be easy to add a little more variety without requiring a massive overhaul of everything.