Showing Posts For Atreyu.3068:

Looking for Yak's Bend Guild

in Guilds

Posted by: Atreyu.3068

Atreyu.3068

Hey Druid,

The Older Gamers (theoldergamers.com) is a mature community for gamers 25+. As a group of mature players we understand that people have to go AFK for their children, spouse, pets, etc and we have a relaxed attitude in general. Our GW2 guilds usually have 50-70 members playing during primetime during the week. We’re an international, all english, guild so we cater to odd play times some too. We are primarily a casual group and we do PVE, WvW, dungeons, and a little sPVP. Feel free to message me in game, TOG forums, or this forum.

Atreyu

The Older Gamers [TOG]
Yak’s Bend

Casual/active player looking for new home

in Guilds

Posted by: Atreyu.3068

Atreyu.3068

I sent you a PM. Feel free to message me if you have any further questions regarding TOG or Yak’s Bend.

The Older Gamers [TOG]
Yak’s Bend

Guesting is Coming

in Guild Wars 2 Discussion

Posted by: Atreyu.3068

Atreyu.3068

Sounds like an entitlement argument to me. “I paid the $60 for your game and have been playing for 5 months now, but YOU OWE ME THIS,….it doesn’t matter how much it costs! You aren’t delivering 100% of what you implied was going to be in this game. No it doesn’t matter that you’re still releasing new content all the time, it should have been here from the start!”

To be fair, the inability to guest between regions is a new thing. Originally the only given limitation was that you couldn’t participate in WvW on the server you were a guest on. Many of us made choices based on the the information that we were given by ArenaNet because we figured they knew how it would work and we had no reason to doubt them.

The Older Gamers [TOG]
Yak’s Bend

Guesting is Coming

in Guild Wars 2 Discussion

Posted by: Atreyu.3068

Atreyu.3068

Seriously, thanks for letting us know it won’t work across regions after almost 5 months. Guilds have to plan and we made choices based on the info provided on guesting when the game launched. Also, no playing with my RL friend that plays GW2. I was looking forward to the day guesting arrived and we could play together. It’s unfortunately pointless as far as I’m concerned but I’m glad others will be able to take advantage of the new feature. I’ll be looking forward to content now.

For what it’s worth, I’d pay money if I could have my player data in another region thus enabling me to play either region. Think about it ArenaNet. The bandwidth needed for data replication may not make it viable but it’s an idea.

The Older Gamers [TOG]
Yak’s Bend

Why is there no guesting between regions?

in Guild Wars 2 Discussion

Posted by: Atreyu.3068

Atreyu.3068

Nevermind, I found an answer here. It’s still very disappointing news regardless.

https://forum-en.gw2archive.eu/forum/game/gw2/Guesting-is-Coming/page/3#post1221430

The Older Gamers [TOG]
Yak’s Bend

Why is there no guesting between regions?

in Guild Wars 2 Discussion

Posted by: Atreyu.3068

Atreyu.3068

It is disappointing news to hear and I think many players would like to hear an official response as to why it isn’t possible to guest between regions.

If this had been stated up front, this news wouldn’t be as bad but the only limitation we were aware of was no WvW on the server you were a guest on. Now our plans made with friends and guilds may not work as we had intended.

The Older Gamers [TOG]
Yak’s Bend

Are there any PST/GMT-8 NA based WvW guilds/servers?

in WvW

Posted by: Atreyu.3068

Atreyu.3068

Yak’s Bend is very active during the NA prime time. My guild, The Older Gamers (TOG), has a 25+ age req.

There are other guilds/communities on Yak’s bend such as OTG, ARX, FOO, and BOMB.

The Older Gamers [TOG]
Yak’s Bend

Separate permissions for Funds & Items in The Guild Bank

in Suggestions

Posted by: Atreyu.3068

Atreyu.3068

This would be nice as we use our banks as a place to store collected gold for guild capacity upgrades and commander compendiums and like to give our members as much usable space as possible.

The Older Gamers [TOG]
Yak’s Bend

Sound for when guild members sign on and whispers?

in Audio

Posted by: Atreyu.3068

Atreyu.3068

Maybe an option to hear a noise when a guild members signs on. I think I’d go a bit crazy if I got a noise every time a guildie signed on.

You might try posting in the suggestion forum.

The Older Gamers [TOG]
Yak’s Bend

Authentication Token

in Suggestions

Posted by: Atreyu.3068

Atreyu.3068

I would pay for a token for the extra security if one were offered.

The Older Gamers [TOG]
Yak’s Bend

Anet: Gold Sellers & some suggestions

in Suggestions

Posted by: Atreyu.3068

Atreyu.3068

Add an option to block mails from players not in your guild/friendlist.
That would completly remove all spam-mail for me at least.

But still not a good option. I need to be able to receive mail from guild members in our different guilds for example. I can’t rep them all at once so it can’t be that narrowly focused.

The Older Gamers [TOG]
Yak’s Bend

Announcement when friends or guildies log on and off

in Suggestions

Posted by: Atreyu.3068

Atreyu.3068

I think it’s game notifications that you can select for a notice when a friend logs on. If they add a notification for when a guild member logs on/off that needs to be a separate option as that would just be annoying. Big guild though.

The Older Gamers [TOG]
Yak’s Bend

Guild capacity

in Suggestions

Posted by: Atreyu.3068

Atreyu.3068

There are balance issues. Pinkeh’s guild is sitting on 120k influence surplus, while my guild (which has to split into US and EU worlds) is going to require 3-4 weeks just to bring both “charters” into equity. So, yes, banding together in bigger groups has advantages…and therefore handicaps those who prefer to be in small guilds where everyone knows each other.

However, I would prefer that ANet handle this by allow guilds of up to, let’s 10,000 people and nerfing the influence gain (and/or require that larger guilds spend somewhat more on upgrades — after all 10% +xp for 50 guildies is a lot less than +10%xp for 1,000).

It might be the case that the current coding for the guild interface presents some scaling issues. During headstart and since, we’ve since problems with being able to invite people, whether they can rep the guild, or whether they have access to guild services (not to mention the confusion with upgrades and influence being restricted to the home world of the member). If so, it would be helpful if ANet were to let us know.

I think it’d be most fair to scale the upgrade cost some and to not penalize a player’s ability to earn influence as that doesn’t feel right and would alter the achievement.

I’m not sure that the costs should be completely equalized though but it is an interesting idea.

The Older Gamers [TOG]
Yak’s Bend

Get RID of Account transfer limits

in Suggestions

Posted by: Atreyu.3068

Atreyu.3068

What account transfer limit?
Trading in game is done through the Trading Post which does have some issues but is not such a problem any more.

You should be able to simply mail items and coin to your friends and relatives using the in-game mail system (or you can pass through through a Guild Bank if you have that upgrade and the permissions to both deposit and withdraw). We have not come across any limits to using this method to exchange things in game.

It’s based at least partly on how much money you’ve earned in the game and Trading Post profits do not count toward this total.

It does get easier as you level and earn more but it is frustrating early on. I think this is a method to cut down on people selling in game gold for real money.

The Older Gamers [TOG]
Yak’s Bend

Guild capacity

in Suggestions

Posted by: Atreyu.3068

Atreyu.3068

They may have caps on the guild size because they plan to implement guild-based competitions, and they want to keep it somewhat competitive. GW1 had areas you could claim for your guild. GW2 has areas in WvW that you can claim already, and I expect they may add more. They probably want to keep your enormous guild from being able to claim every neat thing on the server. At minimum, the separate branches of your guild will need to vie with each other to claim dominance.

The guild competitions would need a limit on the number of competitors like GvG in GW1.

The guild cap only splits our numbers they don’t change who we are and we are cooperative across the guilds..
We’re on the same server so we’re on the same team and a guild claiming a keep or tower gives buffs researched by the guild to the keeps defenders. Having multiple guilds only allows us to claim more things as we aren’t competing internally.

The Older Gamers [TOG]
Yak’s Bend

(edited by Atreyu.3068)

Reduced Teleporter Fees Upon 100% Map Completion

in Suggestions

Posted by: Atreyu.3068

Atreyu.3068

I would be in favor of this idea. It would be a nice perk for having explored the area.

It would also make it easier to hop around and help guild members.

The Older Gamers [TOG]
Yak’s Bend

Guild capacity

in Suggestions

Posted by: Atreyu.3068

Atreyu.3068

At present, a larger Guild cap would seem to affect very little in-game.
If, has been requested, Guild members were to show up on the map then having 1500 people in a Guild could be a problem. There could be other similar load issues (locations of all Guild members are tracked in the guild roster for example) that may play a part here.

Then ArenaNet can explain their reasoning behind it if there is a system or network issue that prevents the larger capacity.

They could still implement a type of an alliance function with chat which would be acceptable if there is in fact a technical issue that prevents guilds from being larger than 500 members.

The Older Gamers [TOG]
Yak’s Bend

Guild capacity

in Suggestions

Posted by: Atreyu.3068

Atreyu.3068

Scientific studies* suggest that the maximum viable size of a group that can sustain stable social relationships is 150 – 300.
Perhaps Arenanet have been reading these studies…

Studies performed by anthropologists – perhaps the best known being Robin Dunbar.

Then they wouldn’t have made the cap 500 since Dunbar’s number proposes that the top of the range in 230. As a guild we also have a few things that would skew our possible number higher as theorized by Robin Dunbar.

I don’t expect to be best buddies with everyone in the guild but everyone can certainly have a circle of friends in the guild/game just as they do in real life and not feel left out of social interactions and relationships.

The Older Gamers [TOG]
Yak’s Bend

Guild capacity

in Suggestions

Posted by: Atreyu.3068

Atreyu.3068

bigger guilds means more power to the people/customer that’s not what anet wants.

We’re still relatively big regardless of how many fit in one guild. It’s in ArenaNet’s best interest to allow guilds to function as well as possible so that we can concentrate on promoting fun in the game rather than guild management headaches. The guild size constraints are just one more issue we have to deal with.

The Older Gamers [TOG]
Yak’s Bend

Guild Management Suggestion - Important Feature!

in Suggestions

Posted by: Atreyu.3068

Atreyu.3068

I also agree.

I have a thread suggesting a cap raise or some way for those of us with larger guilds to manage our guilds in game. We’re at around 1,500 members presently.

The Older Gamers [TOG]
Yak’s Bend

Guild capacity

in Suggestions

Posted by: Atreyu.3068

Atreyu.3068

holy! how do you even coordinate 1500 people? never heard of a guild that build. that’s not a large guild, that’s almost half a legion. What are you picking up everyone on your server into a single guild? are even half of them repping on a regular basis?

We’re international and have leadership in different regions around the world.
I’d say we have at least 98% rep us almost all of the time, I’ve seen only a couple not repping but that’s not much considering the total members. We brought around 700 players to our server at launch and continue to have people that buy the game and join our server to be in the guild.

We’ve still got a few recruitment posts out here and there but we have stopped bumping them and we have done no in game recruiting. We also do no in game invites without a forum signup process so it takes a little work to get invited. I think that is partly why they rep us because we’re not just another guild, they wanted to be a part of our community and it takes a little bit of effort to join.

The Older Gamers [TOG]
Yak’s Bend

(edited by Atreyu.3068)

Guild tab additions (Guild taxes + Last seen online column)

in Suggestions

Posted by: Atreyu.3068

Atreyu.3068

Our guild tax would be low, like 1%, but off most likely since there’s not a huge need for money but an option to tax would be nice.

Our only need for money so far is getting commander’s compendiums and raising guild caps and donations have been done by mail which is a hassle.

The Older Gamers [TOG]
Yak’s Bend

Guild capacity

in Suggestions

Posted by: Atreyu.3068

Atreyu.3068

I’ve just announced our 4th guild on our forum. The first 3 are all upgraded to the 500 capacity so we’ve done all of the upgrades that are available. We had 2 guilds when headstart opened because we knew we wouldn’t fit into 1 even then.

The system as it is works fine for smaller guilds but not at all for larger ones. We need some options for supporting a large guild in game

The Older Gamers [TOG]
Yak’s Bend

Guild capacity

in Suggestions

Posted by: Atreyu.3068

Atreyu.3068

We need a higher guild capacity in Guild Wars 2.
For us as a community, it’s about keeping our members together in game. Making another guild isn’t an ideal option as it’s becoming a pattern of making an new guild and the upgrading it’s capacity fully.

Another alternative is the ability to have an alliance chat although this is more of a workaround than a solution. For this to work we would ideally be able to join more than 5 guilds in order to manage a large “guild”.

ArenaNet, please allow us to manage our guilds more effectively. Guilds help keep MMOs interesting, along with content updates of course.

I’d love to hear from ArenaNet regarding this because while it doesn’t effect all guilds it does effect a large number of players in multiple gaming communities.

The Older Gamers [TOG]
Yak’s Bend

Guild tab additions (Guild taxes + Last seen online column)

in Suggestions

Posted by: Atreyu.3068

Atreyu.3068

I agree that we need to know when members were last online so that we can more effectively manage our guilds.

I also think that a guild tax option would be nice to have.

The Older Gamers [TOG]
Yak’s Bend