Showing Posts For Auren.9142:
I just don’t understand how Scepter has been so kittenty for so long. I really makes me question their ability to balance anything.
The biggest failing GW2 has is that they have no champion that fulfills the “mage-nuker” archtype. I guess an Ele Staff in PVE, but how is PVE about balance? Staff is only viable in PvP as a support/bunker weapon.
I am glad that its only 1 Stack of stability. Having a stable overload on demand would be just bad. The overloads are against ele mechanic. They need a risk/reward mechanics. You can argue the whole overloads were a bad idea, but to fit them in to much stability will break them in the oposite way as no stab does.
No. Its still to low. There is already a huge downside to overloads and that’s the opportunity cost.
There is the opportunity cost of using them and being interrupted at 3.5 seconds into the cast or the opportunity cost of using them and being forced to dodge, but there is also the opportunity cost of being forced to stay in one attunement and do sub-par DPS/play just to be able to access the overload in the first place.
For most ele weapons with the exception of dagger and staff/fire the auto attacks suck. (Here’s looking at you scepter.)
This is a small set of changes from the first beta weekend event; we will continue to iterate on the specialization skills and mechanics and shall be listening for your constructive feedback.
We will be reviewing the Tempest traits along with casttimes vs. effects on overloads among several other aspects of the elite specialization.
Appreciate the outreach and the communication, but you’ve really addressed none of the concerns that the specialization is only effectively viable with daggers. At least in PvP it doesn’t really seem to add a new playstyle. Will we see any changes to scepters or the specialization to make the mechanics more ranged friendly?
I have one criticism about the Tempest: I play my Elementalist with a staff – I like to keep my distance, laying out AoE’s, direct damage, and support as necessary. Almost everything associated with Tempestry is designed for close range. Which means, it is pretty useless for my play style.
I think this is almost a direct result of how long the channels are for tempest. Right now the channels are 5 seconds long. Other than static world bosses there are very few things that are going to stay in the same place for a long time, so It needed to be centered on the player to allow the player to “move” it.
The best change they could make would be to make the overloads ground targeted with shorter cast times. This would open the elite specialization up to all three weapons effectively instead just Dagger MH like it is now.
It’s sort of a joke that Scepter has been so bad for so long.
Why even have a Scepter as a weapon if they’re not going to bother to even try and support it?
Its very probable that the new “Tempest” trait line will affect signets. I wouldn’t worry too much.
I Just wanted to pop back in. I really appreciate all the advice. My original post was a bit disjointed. I did do a fair bit of reading about what the meta dps builds are, but I have no interest in doing dungeons/fractals and I’ll be honest, for world bosses, builds seem to be irrelevant. The content dies almost no matter what. I do not know most content so I probably take more damage than someone with much more experience.
I’ve gathered that ranged play isn’t really supported in the game. It seems like might only stacks when you’re sitting in the field so for scepter or staff it’s a bit of a moot point. Maybe there will be some adjustments with the expansion.
My original question was aimed at what else could I do to trade off damage for more “sustainability” to solo content while trying to stay away from D/x. For example my understanding of conditions is that they are not competitive because of the cap, since I’m playing solo should I get more condition damage? Maybe get a set of sinister? I really appreciated the suggestion to buy some life steal food. I might try the sigil as well. I am definitely going to give the staff a little more of a go and some more practice.
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I’m a recently returning player. I really enjoying playing “Wizard” or “Mage” archetypes in games, preferably ranged. I played an ele at release and enjoyed it, however it seems clear that the dominate ele spec plays as an essentially melee build.
I have stuck with scepter. I enjoyed sPvP and I’ve been playing the S/F Fresh Air spec, but I’d like to do some more world exploration and solo PvE. Can anyone suggest what would be a good build for Solo PvE? I like the challenge of soloing Champions and Silver mobs as well as doing stuff solo in the silverwastes and Orr.
What should I focus on? It doesn’t seem like a max dps build is the right solution. What types of gear help for this type of play? What sort of trait alignment and weapon focus? Should I try another profession like Engineer or necro?
Thanks in Advance!
(edited by Auren.9142)
I’ve recently come back to the game, I’ve been playing my Ele. I just wanted to pop in and say that this has been a great thread that I’ve found very useful. Thanks everyone for the in depth posts.
Ele in wvw has to attunement dance so the staff loses a ton of dps. It can burst when in fire just like every other ele weapon but its sustained damage is weak overall. Enemies move a lot more in wvw than pve also so you lose a ton of damage there.
Scepter has 900 range on several of its skills, but it can’t be treated like a ranged weapon. It reaches maximum effectiveness when used point-blank, just like the dagger.
Sorry my comments were really focused on PvP and WvW. I find Staff to be a very underwhelming ranged damage option for Ele. It’s a much better support option.
Currently all the damage playstyles of Ele are focused on being close range. Including Scepter!
Why add another melee weapon when we have 4 conjure weapons that do the same thing and two regular weapons that favor being “melee” anyways?
I’m kind of disappointed to see sword. Ele already has a melee weapon set and it defines PVP meta. I would have liked to see a strong ranged option instead of the support focus of the staff and gimmicky nature of scepter.
Thanks for the advice.
I’ve almost exclusively played S/D. D/D didn’t really interest me since it required melee. Staff seems kinda blah.
I am recently coming back to GW2.
I started originally playing as an Elementalist. I didn’t love it. I found the class to be low on damage and and squishy.
Can anyone suggest what profession I should start a new character as? Or should I just invent more time in learning the Elementalist?
(I mostly like to play ranged damage dealers in the other games.) I like to PvP and do solo PvE content.In PvP I like to play roaming damage dealers as well. So I’d like a high damage character that isn’t very reliant on a group to succeed.
If it helps, in other games I play:
WOW: Frost Mage, Warlock
League of Legends: Zyra, Ahri, Swain
Diablo: Wizard
Thank you for taking the time to answer me!
(edited by Auren.9142)