Showing Posts For Aurican.9410:

Major Concern- Mounts and "motion sickness"

in Guild Wars 2 Discussion

Posted by: Aurican.9410

Aurican.9410

The stopping/starting is MS triggering. I get that it is a big lizard, and perhaps not easy to stop or stop, but this is a fantasy game. The mount should stop just as easily as our characters. If we really were riding a mount, our bodies would get input from the way the animal moves, and we’d anticipate the motions. We don’t have that input, and designing the mounts to mimic those motions in the game without our being able to anticipate it ends up being jarring for the senses. The stopping issue also makes the attack skill really hit-or-miss.

I strongly disagree. I really like that the mount reacts a bit delayed. After all, you dont control the mount directly, you control your char wich is riding the mount. I think it feels really organic this way. You cant just do an instant 180, the raptor has to run a small half-circle instead and im very glad about it.

In most other MMOs mounts feel just like a thing wich gives your char a speedboost and has a cool skin, but here it feels like your char is riding a real animal.

I completely agree with Jojo. The mounts truly feel natural and living as they are and mounted movement feels perfect and and very enjoyable in my experience. I’ve never had any issues with motion sickness in games. The worst thing ANet could do is make the mounts turn instantly like when walking with action camera enabled and that would be absolutely horrible to look at. I hope they keep it as it is, or at least fine tune it very slightly. Wouldn’t mind some mounted camera sliders in the options menu though. Also, it is important to emphasize that any changes made to the camera/movement of the mount should be made an option for players to freely turn on/off at will. Not all players should be forced to use the settings meant for players with motion sickness and vice versa.

(edited by Aurican.9410)