Showing Posts For Aurie.2340:
Just some ideas really. I felt like I wasted my time getting to level 80, and before the first month of the game was over I had run out of things to do. Adding some levels of competitiveness to the game would at least temporarily address that issue.
It doesn’t have to be a change to the title for world/server firsts. Just some kind of recognition for it. For example, on Rift you can see exactly how many world firsts and server firsts you’ve acquired. If you look for a guild you can see how much the guild as a whole has acquired. They don’t necessarily need that, but they definitely need something to make being in a guild worth something.
Dungeons could be the greatest thing in this game. However, it’s not so much that the game needs tweaking. It’s more so that people aren’t willing to do any explorable dungeon other than CoF and Arah(I’ve only been able to persuade friends and VERY rarely a random person to do anything else.)
Also, having some dynamic events in the world that put even people on the same server against each other could be fun. I’d mainly hope for one or two servers to have world pvp, but that won’t ever happen. I’m waiting for a game to come along with a fable-ish aspect. Choosing to be good or bad. Along with more realistically placed monsters and randomness. I always know EXACTLY where to go if I want to find a skelk in Guild Wars 2. Once again though, casual players wouldn’t like that either. Always looking for something is inconvenient I suppose. I’d probably get more of a thrill looking for monsters than actually killing them.
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They have to balance it out at some point. My warrior had 100% crit chance until I was in the higher 20’s just because of a trait.
Keep the 7 day limit was the suggestion.
In pvp the lack of a rating system and MMR make it unattractive for me. Sure you can beat everyone and maybe get a cool title, but no recognition for it as anyone can grind those titles out. Since it doesn’t matter how good you are to get pvp objectives, just how fast you are at getting them, I’ve completely lost interest in it.
WvW is the same deal. Although it should be getting better soon with the transfer limits. Whichever server all the guilds decided to transfer to will win, and there’s no way to shine and a guild, or as an individual in WvW.
Take this for example: The first week of Guild Wars 2 my guild(Arrogance) decided we wanted to try to take Stone Mist. We spent around 4 gold(was quite a lot at the time) of our money without any other guilds or individuals assisting with siege or coin to take it. However, when we broke the final gate and rushed towards the NPC to claim it for Arro, someone beat us to it. Their guild got full credit simply for being the first person there, not the people who spent all the money to make it happen. It almost makes me want to make a guild called “I got there first,” and just run around solo claiming things for myself… As far as I’m aware, there still isn’t a contribution system for WvW, and I’ll never take it seriously until that happens.
As far as PvE goes, after you finish your karma grind there isn’t any point in doing dynamic events other than for fun. I found myself just collecting Orichalcum ore and Ancient logs every time they were up.
As far as dungeons go I personally thought they were brilliant, but not many of my friends thought so. I have the CoF and Arah armor sets. I never liked the way the CoF set looked, but if i wanted something to do in PvE, that’s what people were doing. After everyone had that they moved on to Arah.
In an attempt to get the TA set I literally had to beg people in Lion’s Arch to come with me, because they thought it was too “hard.” The TA set was the only set I wanted. I finally got one piece and realized it was going to take me another month or more if I was just picking up anyone who was willing. 90% of the time someone who was a first timer in the dungeon would leave after their first death(no penalty for screwing another group over.) People were satisfied with the gear they had already and didn’t want to go out of their way for any armor sets other than the ones they already have, or to help others get the set they wanted. I can understand though, there isn’t any reason to unless you really want the set. I despise the feeling of being pigeon holed into doing something, when what I really want to do is near-impossible or will take forever since hardly anyone is willing.
There isn’t a way to shine in PvE either. No server firsts, no quickest runs. Everyone and their mother already have the Arah and CoF sets. Getting people willing to run the dungeons is more difficult than the dungeons themselves. World PvP on a PvP server would be good enough to keep me in the world, but the casual player base would completely disagree.
I hope Anet addresses these issues someday.
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On the World Transfer limits. It wasn’t only affecting WvW, but the player base of some servers. I think the 7 day limit will be fine, it worked well for Rift anyway.
I, unfortunately; have run out of things I find fun to do in the game, and all my friends have quit. I’ll be watching, though. Good luck Anet, I’ll be back someday.
@Kiroshima There’s a trait that increases longbow range to 1200. If you’re running some sort of condition build longbow wins out. Stacking multiple conditions > stacking just bleed.
Learn to dodge. Dodge a bull rush > destroy a warrior. Simple as that. No nerf needed as it is probably the easiest combo to spot and avoid. If you can’t dodge it, take a stun break. Warriors are so hard…
You could just do TA exp to get a full set of prec/tough/cond gear as well. I don’t see how it’s hard to come by.
Warrior class is poorly designed and forces you into specific specs/stats to be relevant.
in Warrior
Posted by: Aurie.2340
All in all the design was ok, and you don’t know what glass cannon really is until you played a thief or elementalist.
No one plays elementalist as a glass cannon unless they’re ridiculous at it or it’s WvW showering people with 103% crit damage, and thieves can instagib most classes with mechanics that make it harder to predict(stealth > haste > pistol whip > pistol whip pretty much dead. Or just spam heartseeker.) Not saying that’s a bad thing at all. I just think warriors are all too predictable. If you dodge the bull charge everyone’s favorite greatsword combo is useless.
However, if you flank/surprise your enemy you can do some real damage. I’ve started initiations in WvW more times than I can count.. Say 20 people are messing up a structure you own and they’re all grouped together real nice on the gate. Attack from a side and do Signet of fury/signet of rage > Combustive Shot > arcing arrow for aoe might/burst > switch to sword/axe > press 2 on sword for leap combo/pop balanced stance/endure pain > spin with axe for whirl. Congratulations you have done a triple self combo! If you have anywhere near decent gear you’ve probably killed 5-6 people by yourself. When endure pain runs out if you’re being heavily targeted dodge away and use your sword 2 to get out, or simply walk through your structure portal while your team finishes off an easy battle! :p
As far as spvp goes I’ve ran dual axe/sword and shield since day one, and have never had any trouble doing so. If you learn what other classes rely on to deal damage and dodge/interrupt those abilities it’s cake to kill just about anyone.
PvE… Dodge better/stay behind mobs and learn when ranged is a better option for a fight.
All I have to say about warriors is.. If you’re complaining about them being under powered, you’re not playing them right. Or maybe you’re not playing them at all, since warrior pretty much has the most choices for “viable” builds among all of the classes.
Edited the elementalist part. There are a few good glass cannon ele’s out there. however few that number may be.
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There’s an armor type that has precision/toughness/condition damage. Along with undead runes which increase your condition damage by 5% of your toughness. Along with the food that increases your condition damage by 6% of your toughness and 5% of your vitality.
I do agree with the stacking issues, but getting armor and weapons isn’t very hard at all. The accessories I just use precision/condition/power since you already get all the toughness from your armor, weapons and runes. It’s not a bad thing to have your normal attacks hit for a bit more on top of having condition damage.