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Am I the only one who thinks Quickness needs to be removed?

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Posted by: Awake.6017

Awake.6017

Dallas logic:

It’s ok to let a Thief root/pistol whip you over and over without cc breaking, because he hasn’t used quickness yet.

Am I the only one who thinks Quickness needs to be removed?

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Posted by: Awake.6017

Awake.6017

lol next time try playing a necro. What gap generator? Necro’s have to use dodge to keep them away.

So many bad players think that just because the Prof they play is fine with it, it must be fine for everyone.

Sorry, my friends and I have between us tried every class and the last thing we are scared of is quickness regardless of what class we’re on. My necro friend got the necro tourney title a week after the game was released and he’s the point holder. He’s eaten his share of quickness builds. And honestly if anything is bursting you down as a necro I don’t even know what to say. It’s one of the tankier classes. Your spec and/or play must just be terrible.

So many bad players think that just because other bad players complain about something, it must be OP.

Its a shame there are no popular streams, because the threat glass cannon builds are to someone who isn’t below average is laughable.

“Quickness is the only thing threatening in this game and worth dodging/cc breaking!”
“It’s the only thing me and my friends are scared of!”
“But it’s balanced!”

Seems legit….

“It’s the only thing me and my friends are scared of!”

“the last thing we are scared of is quickness regardless of what class we’re on”

okay your reading comprehension skills are about as good as your sPvP skills it seems. case closed.

If you and you’re friends aren’t scared of quickness instagibs, then why do you tell everyone to save all of their dodges and cc breakers for it?

You running your own argument backwards.

“Quickness is fine!!!! None of my friends are scared of it” and….
“Make sure you save all of your everything because quickness!!!!”

Seems legit…

Am I the only one who thinks Quickness needs to be removed?

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Posted by: Awake.6017

Awake.6017

lol next time try playing a necro. What gap generator? Necro’s have to use dodge to keep them away.

So many bad players think that just because the Prof they play is fine with it, it must be fine for everyone.

Sorry, my friends and I have between us tried every class and the last thing we are scared of is quickness regardless of what class we’re on. My necro friend got the necro tourney title a week after the game was released and he’s the point holder. He’s eaten his share of quickness builds. And honestly if anything is bursting you down as a necro I don’t even know what to say. It’s one of the tankier classes. Your spec and/or play must just be terrible.

So many bad players think that just because other bad players complain about something, it must be OP.

Its a shame there are no popular streams, because the threat glass cannon builds are to someone who isn’t below average is laughable.

“Quickness is the only thing threatening in this game and worth dodging/cc breaking!”
“It’s the only thing me and my friends are scared of!”
“But it’s balanced!”

Seems legit….

Issues I have with players spamming Quickness

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Posted by: Awake.6017

Awake.6017

The negative effects of quickness are largely null and void. In most cases the damage recipient is cc’d or otherwise unable to attack back, in which case taking increased damage for a few seconds doesn’t mean anything when you aren’t getting hit. And likewise, having your dodge bar not refill when you don’t need to dodge isn’t detrimental at all.

How hard is the quickness instagib to pull off? Not hard at all. No lengthy combo chains or buff prerequisites are required. How much do you get out of it? An insta gib kill as long as it lands. Ect.

The risk vs reward is all off. Double Dagger Ele’s for example have to at least set up a combo chain over a few seconds with the possibility of multiple attacks getting blocked or otherwise not landing to do similar damage. While other classes can just pop quickness and hit 1 button with better results.

(edited by Awake.6017)

Mesmer clones: Which is which?

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Posted by: Awake.6017

Awake.6017

Clones don’t dual wield. They only cast one ability. The don’t jump, turn, sidestep, backpedal, roll, ect. They run in straight lines over aoe’s, traps, ect.

If the mesmer is standing completely still, depending on what weapon he is using (staff/GS), and only casting auto attack, he SHOULD be indistinguishable from his or her clones. Otherwise the deception would be pointless.

Issues I have with players spamming Quickness

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Posted by: Awake.6017

Awake.6017

Quickness feels like a 1 shot mechanic in a game that shouldn’t have 1 shotting.

And please don’t try to tell me no one has died in hasted hundred blades or pistol whip. Just because you can dodge it or otherwise avoid it doesn’t mean it should be there.

Imagine playing a fighting game where only 2 or so out of 10 playable characters had a 1 hit one kill move. Even if you could dodge/block it, that doesn’t make it balanced. Which is why such abilities don’t exist in extended combat pvp.

Am I the only one who thinks Quickness needs to be removed?

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Posted by: Awake.6017

Awake.6017

You can fight back against quickness 1v1

You can’t fight back against quickness in team fights. It’s just not feasible to tell people to learn to dodge when you dodge a stun, and then immediately get stunned by someone else at the end of your roll, you pop a stun break/port/invuln/ect, adn then 3 seconds later when it ends a hasted quickness thief opens on you and kills you in 2 seconds.

You can’t dodge everything. You can do everything that you can to stay alive, but everyone here is limited to how much they can avoid. If you could avoid everything then no one would get hit by anything. Most classes that rely on quickness kills in the hands of good players will actively make sure that when they do burst, their opponent CAN’T avoid it.

Regardless, no class in the game should be taking anything from 100% to 10% in 1-2 seconds by themselves. Especially from hitting 1 button.

no class in the game is doing that alone. even the situation you described requires 2 people to coordinate on one person. 2v1, yeah the 1 guy should go down. and 2v1 if the 1 is specced to be a point holder, no crappy quickness burst is going to down him.

That’s the point, in team fights people are going to be constantly using their defensive cd’s during matches. I’m not talking about someone getting 1v3’d, but more about even altercations. People aren’t going to have all of their cd’s up all of the time. That’s why insta gibs with quickness are effective at the moment. My team runs with a pistol whip thief, and I can’t tell you how many teams he’s come up to a fight in progress and gibbed people in 1 quickness pistol whip in a 1 second stun by himself.

I’m all for learning to dodge and cd management and blah blah blah, but in reality, just the simple fact that 1 person can do THAT much burst in 1-2 seconds makes it wrong. The burst is just ridiculous, regardless whether or not it can be avoided or how often it can be done.

I would question what are these CDs being used on? If they are ‘constantly being used’, and not on the pistol whip combo, I’d say they’re being used incorrectly. If indeed they’re under so much pressure that they’ve had to use their CDs, then its a matter of team pressure forcing them into that spot, in which case it doesnt really matter if quickness kills them or just continued beatdown from the other team.

So again your saying that you have to save your D cd just for quickness. That is op. If you have to build around and play around a single boon, that is op. All you have done is state how OP quickness is.

and its not ‘building around’ to prevent quickness. quickness is a 60 second cooldown. stun breakers are usually 30-60 second cooldowns. you can have multiple stun breakers, they can only have 1 quickness. you’re not building or playing around anything. all the advantage is on you, not them, unless you are stupid enough to waste your skills on meaningless CCs.

are you really arguing that you can take a defensive skill without expecting when to use it?

I mean seriously there is such a small list of things you need to dodge or use CDs on. like maybe 4 things are on that list in the entire game. if one these things possibly might happen because they have the right classes to do it on the other team, is it REALLY that much to ask to not blow all your crap at the first opportunity to do so

Yeah, lemme just do a tourney real quick and not dodge and cc break anything at all except for quickness and see how well it works out….

Seriously?

list what you think is worth dodging? do you even know?

I gave a couple examples in a previous post already, but what’s ‘worth’ dodging/cc breaking is largely dependent on what class you are, who you’re fighting, and what’s going on around you.

But since quickness is, in your eyes, the only thing worth dodging, I guess that means it really is too powerful since blowing cd’s anywhere else is a wasteful mistake.

Am I the only one who thinks Quickness needs to be removed?

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Posted by: Awake.6017

Awake.6017

You can fight back against quickness 1v1

You can’t fight back against quickness in team fights. It’s just not feasible to tell people to learn to dodge when you dodge a stun, and then immediately get stunned by someone else at the end of your roll, you pop a stun break/port/invuln/ect, adn then 3 seconds later when it ends a hasted quickness thief opens on you and kills you in 2 seconds.

You can’t dodge everything. You can do everything that you can to stay alive, but everyone here is limited to how much they can avoid. If you could avoid everything then no one would get hit by anything. Most classes that rely on quickness kills in the hands of good players will actively make sure that when they do burst, their opponent CAN’T avoid it.

Regardless, no class in the game should be taking anything from 100% to 10% in 1-2 seconds by themselves. Especially from hitting 1 button.

no class in the game is doing that alone. even the situation you described requires 2 people to coordinate on one person. 2v1, yeah the 1 guy should go down. and 2v1 if the 1 is specced to be a point holder, no crappy quickness burst is going to down him.

That’s the point, in team fights people are going to be constantly using their defensive cd’s during matches. I’m not talking about someone getting 1v3’d, but more about even altercations. People aren’t going to have all of their cd’s up all of the time. That’s why insta gibs with quickness are effective at the moment. My team runs with a pistol whip thief, and I can’t tell you how many teams he’s come up to a fight in progress and gibbed people in 1 quickness pistol whip in a 1 second stun by himself.

I’m all for learning to dodge and cd management and blah blah blah, but in reality, just the simple fact that 1 person can do THAT much burst in 1-2 seconds makes it wrong. The burst is just ridiculous, regardless whether or not it can be avoided or how often it can be done.

I would question what are these CDs being used on? If they are ‘constantly being used’, and not on the pistol whip combo, I’d say they’re being used incorrectly. If indeed they’re under so much pressure that they’ve had to use their CDs, then its a matter of team pressure forcing them into that spot, in which case it doesnt really matter if quickness kills them or just continued beatdown from the other team.

So again your saying that you have to save your D cd just for quickness. That is op. If you have to build around and play around a single boon, that is op. All you have done is state how OP quickness is.

and its not ‘building around’ to prevent quickness. quickness is a 60 second cooldown. stun breakers are usually 30-60 second cooldowns. you can have multiple stun breakers, they can only have 1 quickness. you’re not building or playing around anything. all the advantage is on you, not them, unless you are stupid enough to waste your skills on meaningless CCs.

are you really arguing that you can take a defensive skill without expecting when to use it?

I mean seriously there is such a small list of things you need to dodge or use CDs on. like maybe 4 things are on that list in the entire game. if one these things possibly might happen because they have the right classes to do it on the other team, is it REALLY that much to ask to not blow all your crap at the first opportunity to do so

Yeah, lemme just do a tourney real quick and not dodge and cc break anything at all except for quickness and see how well it works out….

Seriously?

Am I the only one who thinks Quickness needs to be removed?

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Posted by: Awake.6017

Awake.6017

You can fight back against quickness 1v1

You can’t fight back against quickness in team fights. It’s just not feasible to tell people to learn to dodge when you dodge a stun, and then immediately get stunned by someone else at the end of your roll, you pop a stun break/port/invuln/ect, adn then 3 seconds later when it ends a hasted quickness thief opens on you and kills you in 2 seconds.

You can’t dodge everything. You can do everything that you can to stay alive, but everyone here is limited to how much they can avoid. If you could avoid everything then no one would get hit by anything. Most classes that rely on quickness kills in the hands of good players will actively make sure that when they do burst, their opponent CAN’T avoid it.

Regardless, no class in the game should be taking anything from 100% to 10% in 1-2 seconds by themselves. Especially from hitting 1 button.

no class in the game is doing that alone. even the situation you described requires 2 people to coordinate on one person. 2v1, yeah the 1 guy should go down. and 2v1 if the 1 is specced to be a point holder, no crappy quickness burst is going to down him.

That’s the point, in team fights people are going to be constantly using their defensive cd’s during matches. I’m not talking about someone getting 1v3’d, but more about even altercations. People aren’t going to have all of their cd’s up all of the time. That’s why insta gibs with quickness are effective at the moment. My team runs with a pistol whip thief, and I can’t tell you how many teams he’s come up to a fight in progress and gibbed people in 1 quickness pistol whip in a 1 second stun by himself.

I’m all for learning to dodge and cd management and blah blah blah, but in reality, just the simple fact that 1 person can do THAT much burst in 1-2 seconds makes it wrong. The burst is just ridiculous, regardless whether or not it can be avoided or how often it can be done.

I would question what are these CDs being used on? If they are ‘constantly being used’, and not on the pistol whip combo, I’d say they’re being used incorrectly. If indeed they’re under so much pressure that they’ve had to use their CDs, then its a matter of team pressure forcing them into that spot, in which case it doesnt really matter if quickness kills them or just continued beatdown from the other team.

the only way to settle this is to look at how someone plays. i would bet the QQers are the ones who blow all their CDs the first time they get CC’d even if eating the CC wouldn’t hurt them much, and then they get destroyed by something else because they’re totally open.

they need to finish implementing tourney spectating so people can point this stuff out

So what you are suggesting is that every defensive cd and stun breaker that ISN’T being saved in order to survive a quickness insta gib is being used incorrectly? There are plenty of other things in the game that need to be avoided. Sure let me just NOT dodge this blurred frenzy, just because that Warrior over there might decide to quickness bull rush insta gib me. Or let me just not pop a cd when I get combo’d by this double dagger Ele because there’s a thief over there who might decide to haste pistol whip me.

Issues I have with players spamming Quickness

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Posted by: Awake.6017

Awake.6017

Inb4 quickness insta gibbers come in to defend themselves.

Oh wait… too late

Am I the only one who thinks Quickness needs to be removed?

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Posted by: Awake.6017

Awake.6017

You can fight back against quickness 1v1

You can’t fight back against quickness in team fights. It’s just not feasible to tell people to learn to dodge when you dodge a stun, and then immediately get stunned by someone else at the end of your roll, you pop a stun break/port/invuln/ect, adn then 3 seconds later when it ends a hasted quickness thief opens on you and kills you in 2 seconds.

You can’t dodge everything. You can do everything that you can to stay alive, but everyone here is limited to how much they can avoid. If you could avoid everything then no one would get hit by anything. Most classes that rely on quickness kills in the hands of good players will actively make sure that when they do burst, their opponent CAN’T avoid it.

Regardless, no class in the game should be taking anything from 100% to 10% in 1-2 seconds by themselves. Especially from hitting 1 button.

no class in the game is doing that alone. even the situation you described requires 2 people to coordinate on one person. 2v1, yeah the 1 guy should go down. and 2v1 if the 1 is specced to be a point holder, no crappy quickness burst is going to down him.

That’s the point, in team fights people are going to be constantly using their defensive cd’s during matches. I’m not talking about someone getting 1v3’d, but more about even altercations. People aren’t going to have all of their cd’s up all of the time. That’s why insta gibs with quickness are effective at the moment. My team runs with a pistol whip thief, and I can’t tell you how many teams he’s come up to a fight in progress and gibbed people in 1 quickness pistol whip in a 1 second stun by himself.

I’m all for learning to dodge and cd management and blah blah blah, but in reality, just the simple fact that 1 person can do THAT much burst in 1-2 seconds makes it wrong. The burst is just ridiculous, regardless whether or not it can be avoided or how often it can be done.

Am I the only one who thinks Quickness needs to be removed?

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Posted by: Awake.6017

Awake.6017

You can fight back against quickness 1v1

You can’t fight back against quickness in team fights. It’s just not feasible to tell people to learn to dodge when you dodge a stun, and then immediately get stunned by someone else at the end of your roll, you pop a stun break/port/invuln/ect, adn then 3 seconds later when it ends a hasted quickness thief opens on you and kills you in 2 seconds.

You can’t dodge everything. You can do everything that you can to stay alive, but everyone here is limited to how much they can avoid. If you could avoid everything then no one would get hit by anything. Most classes that rely on quickness kills in the hands of good players will actively make sure that when they do burst, their opponent CAN’T avoid it.

Regardless, no class in the game should be taking anything from 100% to 10% in 1-2 seconds by themselves. Especially from hitting 1 button.

Mesmers & thieves too powerful?

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Posted by: Awake.6017

Awake.6017

Says Thiefs and Mesmers are OP, but doesn’t say anything about bunker Guardians.

Pretty much invalidates the whole thing.