Showing Posts For Awelex.9627:

[EU][RAID][GUILD] [LFR] is recruiting!

in Looking for...

Posted by: Awelex.9627

Awelex.9627

Hi, love the idea.
Can i have an invite? Account name is Awelex.9627 as you can see

I can play PS warrior/Tempest healer dps/chronomancer

(edited by Awelex.9627)

Weakness effect on bosses

in Necromancer

Posted by: Awelex.9627

Awelex.9627

So the boss does not do 50% less damage 50% of the time?

If so that is really unfortunate

Weakness effect on bosses

in Necromancer

Posted by: Awelex.9627

Awelex.9627

Does the weakness effect of “50% of hits are Glancing Blows (50% damage).” work on bosses such as the Vale Guardian? If it does that could mean Necro has very good use for those kind of fights in PUGs…

If not, maybe Anet should think about changing it so weakness does work since protection is stronger (33% is more than 25% of weakness damage reduction).

Is it possible to do something while waiting?

in PvP

Posted by: Awelex.9627

Awelex.9627

I think allowing people to play hotjoin/custom arena’s would really be a great middle ground in comparison to how it used to be. The current system hurts pvp players and especially streamers hard.

Love your stream btw, GS/H ftw

Dec. 10th Balance Preview (Necromancer)

in Necromancer

Posted by: Awelex.9627

Awelex.9627

Could you please reconsider applying these changes to both pvp and pve?

Weakening Shroud: CURSES IV: Cast Enfeebling Blood when entering death shroud. (15s recharge)

This trait makes us necro’s somewhate desirable in high difficulty dungeons/fractals because it allows for high weakness uptime. Weakness is one of the few party supports we provide.

So please consider not applying these changes to PvE, I understand you prefer to make as few splits as possible and i agree but in this case this change will further push pve necro’s usefullnes down.

SOTG Interview: DS To Get a Unique Condition

in Necromancer

Posted by: Awelex.9627

Awelex.9627

How about strenghtening our already strong boonhate aspect?

Name: Hate
Goal: punishing boon users/appliers
Possible effects: 1. player affected takes damage for each boon on him continuously until Hate is removed.
This would force people to use there condition removals which makes it possible for necro’s to start applying our real load of conditions without fear of thembeing removed instantly. Alternitively the boon user must stop applying his boons if he wants to live and not blow his condition removals

2. affected player takes extremely heavy damage if a boon is applied to himself. This would discourage players from applying new boons. Still removable by condition cleanses so perhaps make it deal heavy damage when it is prematurely removed and make it so it is moderate duration?

Name: rot
Goal: punishing players for not removing conditions
Effect: some sort of mechanic which makes it deal increasingly heavier damage for every condition applied.