Showing Posts For Axel.4827:

engineer med kit bug

in Bugs: Game, Forum, Website

Posted by: Axel.4827

Axel.4827

That’s not a bug, but a feature.

Wrong, It’s not a feature, if you don’t know what are you talking about, don’t post, if you even played an Engineer you should, have noticed that every kit besides the Med-Kit can be deactivated by pressing the Hotkey it’s on again….
What’s more, If you enter the PvP zone, it actually works, you can deactivate the Med-Kit by pressing the hot-key, the bug seems only to happen in the PvE content Areas, maybe WvW but I didn’t tried there, anyway such bugs should be FIXED WHEN THE GAME’S LAUNCHED, so they should fix it ASAP

Engineer - Minor Bug

in Bugs: Game, Forum, Website

Posted by: Axel.4827

Axel.4827

BUMP, Please FIX This, this bug have been around for a long time, such bugs should be NON-EXISTANT at this point after the launch of the game!

Engineer - Minor Bug

in Bugs: Game, Forum, Website

Posted by: Axel.4827

Axel.4827

Hello to all, I want to report about a minor bug in the Engineer Proffesion as the topic title says…

Well, the bug is that when you wonder the PvE zones (Tyria) and you activate the
Med Kit, you can’t deactivate it with the same hotkey , for example, you got your Med Kit hot-keyed to 6, you activate it and then you want to deactivate it, when you press 6 again which should deactivate it Re-Activates the Med Kit skills, you must use the weapon swap button to deactivate it which sometimes gets tedious in middle of combat…

I tried to see if the bug persist in PvP (Heart of the Mists) but it work JUST FINE, I wish this bug to be patched as soon as possible, since it doesn’t seems a very complicated bug to correct….

Mobile Turrets...

in Suggestions

Posted by: Axel.4827

Axel.4827

They could make a weaker Version of the turret attack as the 1# attack, a “Throw” Skill that uses a Ground Targeting set-up for the turret but it starts with a bit of damage to balance it out, something like 10-15% after it’s set as a #4, a weaker version of the activated skill of the turret on a low CD as #2, a repair for the Turret as #3 to repair it as you walk and 5# skill is simply to drop the Turret at a new location….

weapons: what is gw2 missing

in Suggestions

Posted by: Axel.4827

Axel.4827

Chackrams, Boomerangs

Mobile Turrets...

in Suggestions

Posted by: Axel.4827

Axel.4827

Hello everyone, I’m doing this suggestion because I really like the Turret skills, I chose to main an Engineer partly because I really loved the Turret skills ala TF2, but I’m a bit dissapointed since they can be pretty punishing to use in many situations, mostly because they stay on place once you place them up, which after all threats are finished you MUST Blow them up and continue on, which basicly leaves you without a utility slot for a considerable amount of time, so basicly the turrets now are kinda a “one-trick-pony”’ very useful when used but then useless because they stay in one place…. making them VERY hard to use well in PvE/PvP

What I suggest is that turrets would be able to be “picked up” by the Engineer and Allies and be able to be relocated for further use, more or less like the Ghostbore Turrets in the Charr storyline missions, it’ll make Turrets actually much more useful,
without breaking them, it could be an Innate Mechanic or it could be Traited, for example you could swap the Ground-Targeting effect from the “Deployable Turrets” to making them able to be moved from place to place or something.

Also not a suggestion but there is a minor bug with the Med Kit, when you press the same keybind you use to activate it to deactivate it, it doesn’t works and leave the Med-Kit still activated when it should swap back to your Base Weapon-Set… Please fix that