Is a failure IMHO.
Why?
sPvP
1. Look at the Mists on all servers. What a waste of space. All different kinds of target/dodging dummies, a few NPC with Ranger pet AI intelligence to fight against. Anet you want players in the Mist. Open up player dueling and you’ll see numbers start to climb immediately.
2. One full year of only mediocre Conquest maps have pushed away Players from dire boredom with no quality reward system for all that time put into it.
3. No changes to sPvP trinkets and condition mechanics force all professions into cookie cutter AoE condition spamming builds ?.
4. The wak-a-mole Profession revamps to Nercos, Warriors, Thieves when professions like the Elementalist, Ranger and Engineer still have mechanic and bugs issues from Beta that not been fixed.
5. Trying to profit off an unfinished product (Spvp) is just bad business.
WvW
1. WvW is the only place for PvXer to PvP. PvXers enjoy fighting players on a smaller scale which doesn’t mean put an sPvP obstacle course in the middle of the borderland.
2. WvW large group fights on a competitive level only involve 4 professions: Hammer Warriors, Hammer/Condition Removing Guardians, Staff Elementalists and Staff/Plauge Necros. A mesmer or two are need for Veil but that is it. No one welcomes Rangers, Thieves, Engineers or even up-levels in competitive WvW play yet I bet up-levels of the 4 main WvW professions would be more welcome than Ranger, Thieves and Engineers.
3. We hunger for PvP not standing in towers or in front of them dancing around arrowcart fire most of the time in WvW.
4. GvG is a creature of the lack of PvP gamemodes in GW2
5. Leagues will only push players away because of the server population disparates.
GW2 is not a good PvP game and that is a major reason why players have left in legions. ANet, the problem is that your vision of this game is just bad for it. This is not the Field of Dreams where: “If you build it, they will come. This is the real world: if you build it and don’t improve it properly; people will get bored of it, than leave it. Most players once they leave a MMO they have played for a while will never come back.
My beef with GW2 is the profession development favoritism and the slow turtle speed of balance changes proves that this game is not a serious PvP game and should have never been advertised or treated as one.