Showing Posts For Ayn.7091:
I’m having the same problem, I’ve never experienced lag ingame before. I ran the diagnostic tool, and I’m certainly no expert, but here’s what I see on every pathping:
Route for [GW2 Auth Gate:US/EU] (206.127.146.73)
————————————————————————
—> pathping.exe -w 500 -q 100 -4 206.127.146.73 <--
Tracing route to 206-127-146-73.plaync.com [206.127.146.73]
over a maximum of 30 hops:
0 XXXX-PC [192.168.1.10]
1 READYSHARE [192.168.1.1]
2 host-209-169-203-1.beyondbb.com [209.169.203.1]
3 host-24-56-178-37.beyondbb.com [24.56.178.37]
4 host-74-211-56-213.beyondbb.com [74.211.56.213]
5 te2-4.ccr01.den05.atlas.cogentco.com [38.122.238.5]
6 te0-6-1-3.ccr21.den01.atlas.cogentco.com [154.54.84.209]
7 be2129.mpd21.mci01.atlas.cogentco.com [154.54.26.114]
8 be2012.ccr21.dfw01.atlas.cogentco.com [154.54.2.114]
9 be2031.ccr21.dfw03.atlas.cogentco.com [154.54.7.46]
10 tinet.dfw03.atlas.cogentco.com [154.54.12.50]
11 * xe-0-1-1.fra23.ip4.tinet.net [141.136.110.129]
12 * 89.149.164.42
13 * 206-127-157-86.plaync.com [206.127.157.86]
14 206-127-157-102.plaync.com [206.127.157.102]
15 * * *
Computing statistics for 350 seconds…
Source to Here This Node/Link
Hop RTT Lost/Sent = Pct Lost/Sent = Pct Address
0 XXXX-PC [192.168.1.10]
0/ 100 = 0% |
1 0ms 0/ 100 = 0% 0/ 100 = 0% READYSHARE [192.168.1.1]
0/ 100 = 0% |
2 10ms 0/ 100 = 0% 0/ 100 = 0% host-209-169-203-1.beyondbb.com [209.169.203.1]
1/ 100 = 1% |
3 13ms 4/ 100 = 4% 3/ 100 = 3% host-24-56-178-37.beyondbb.com [24.56.178.37]
0/ 100 = 0% |
4 26ms 4/ 100 = 4% 3/ 100 = 3% host-74-211-56-213.beyondbb.com [74.211.56.213]
0/ 100 = 0% |
5 28ms 3/ 100 = 3% 2/ 100 = 2% te2-4.ccr01.den05.atlas.cogentco.com [38.122.238.5]
0/ 100 = 0% |
6 12ms 1/ 100 = 1% 0/ 100 = 0% te0-6-1-3.ccr21.den01.atlas.cogentco.com [154.54.84.209]
3/ 100 = 3% |
7 25ms 4/ 100 = 4% 0/ 100 = 0% be2129.mpd21.mci01.atlas.cogentco.com [154.54.26.114]
0/ 100 = 0% |
8 35ms 8/ 100 = 8% 4/ 100 = 4% be2012.ccr21.dfw01.atlas.cogentco.com [154.54.2.114]
0/ 100 = 0% |
9 35ms 6/ 100 = 6% 2/ 100 = 2% be2031.ccr21.dfw03.atlas.cogentco.com [154.54.7.46]
0/ 100 = 0% |
10 37ms 4/ 100 = 4% 0/ 100 = 0% tinet.dfw03.atlas.cogentco.com [154.54.12.50]
94/ 100 = 94% |
11 —- 100/ 100 =100% 2/ 100 = 2% xe-0-1-1.fra23.ip4.tinet.net [141.136.110.129]
0/ 100 = 0% |
12 150ms 98/ 100 = 98% 0/ 100 = 0% 89.149.164.42
2/ 100 = 2% |
13 —- 100/ 100 =100% 0/ 100 = 0% 206-127-157-86.plaync.com [206.127.157.86]
0/ 100 = 0% |
14 —- 100/ 100 =100% 0/ 100 = 0% 206-127-157-102.plaync.com [206.127.157.102]
Trace complete.
It looks like there’s massive packet loss on the 10th hop.
Because Norn women look like women, not little girls. They also have far better hairstyles than human females.
Also, tattoos.
We missed a chimney on a building. It looked smashed, but sure enough, the chimney wasn’t.
I don’t really see an appropriate forum for my question, so I’ll start here.
I’m trying to give as a gift a digital copy of GW2. I think the way to do this is to purchase the game license using the recipient’s email address, but my payment info.
Would this be correct? I can’t remember now how this worked when I pre-ordered. I think I bought it, then received an email with a game code, then came back to this site and used the game code to register and create my account.