Showing Posts For Azazel.5908:
Its an annoying bug and it has been happening waaaaay before the lastest patch (at least since HoT actually)…
When that happens, press either W+A or W+D and that usually will get you unstuck. Only moving foward (W) or back (S) alone won’t let you leave.
Yeah, I’ve seen that one too.
I don’t know about the Engi one, but this on guardian might be related to the changes to water combat spells and how CD works.
Previously, if you had a skill “A” on #7 on land and skill “B” (also on #7) on water, they had separeted cooldowns, meaning you could activate one, jump on water/land and activate the second spell right away.
Now, they have a shared cooldown, if you activate skill “A” on land, and you enter water, skill “B” will be on cooldown because they share the same utility slot (#7) for exemple.
While on the SCAR event chain, on the resonators event, all of them broke and it was never repaired by the NPC, as it should happen, so the event never completed.
Nothing worked: leaving the area, trying to get the NPC killed (he can’t die), leaving the event area with the NPC and coming back, nothing.
Here’s a small video (somehow OBS messed up the quality for some reason, so bare the potato quality of it)
Pretty much the title. I had this bug today while on my guardian.
Here’s a video of what was happening:
Please note that while both were going on cooldown, only the first one actually gave the boons/effects. Also, the second spell was getting the cooldown of the first one.
It was only “fixed” after changing my spells..
“Yeah Anet, why can’t we EXCLUDE players from running on a OPEN MAP, BOO HOO”
Seems to be the mentallity of this so-called “WvW guilds” posting here…
If you were a REAL WvW guild you would be able to run with or without extra people following you. Because people that have a clue about WvW can also teach others, which aparently you guys can’t… and that’s why you cry over here…
Telling people not to play as they want (meaning, guilds asking players to leave) must be one the worst ideas I have ever seen getting support around here… What the hell…
I’m ALL for not implementing such a feature.
A lot of people on joining a WvW map will quickly leave it if they find no commander tags on the maps (specially now with low populations). Implementing such feature would make things EVEN WORSE.
Also, is borderline absurd that players are being excluded from game play because some “elitists” think they are the game mode’s owners…
If you want your tagless squad, just ask your squad leader to drop it and just rejoin.
There MUST BE a penalty (a.k.a not having a tag for themselves) for people who do this, otherwise in no time EVERYONE would do it, calling all sorts of “reasons” to justify it..
So NO for invisible tags.
So, I’ve decided to buy the LS season 2 to play this xmas but so far it has been a living hell instead.
Basically, everytime I die and select to start from the last checkpoint one out of three things happen:
- It won’t ress me, and after a while it will give me a disconnect error after 5ish seconds;
- It will ress me and start from the checkpoint but immediately give the net error
- It will ress me properly (only happened once out of ~7 deaths)
Plus, on top of that my Rev keeps getting stuck inside the rocks in both the LS, and the Open World.
Both of this things, being stuck and the net error makes me restart the current step on the chapter which is really, REALLY annoying….
Is there anything else that can be done (besides not dying, ever, and hoping to not get stuck, again and again?)