Showing Posts For Azix.4123:

How to fix "skipping/dungeons"

in Fractals, Dungeons & Raids

Posted by: Azix.4123

Azix.4123

Actually azix i thought of a slightly better idea. Rather than my previous ideas. But this is mostly for a future patch update idea. There should be a group clear bonus at the end of the dungeon rewards. For example. Say each mob was organized into groups, lets take AC for example, The first pack of gravelings in the hallway with the traps as group 1. Then add a few more packs that are scattered into groups. Now this idea goes like this:

At the end give the players the standard dungeon reward, and here’s the kicker, for each mob group that is cleared give bonus exp, karma, tokens, loot/cash(whichever anet chooses). Make maybe 3-5 groups of enemies per dungeon, this way clearing a dungeon is more rewarded. It might not give the option of full clearing a dungeon, but it could be better than speed clearing 2 paths rather than full clearing one. Ultimately Anet would have to balance this, since i don’t know all the metrics, but the thought counts.

This guy for president.

still no LFG system?!

in Fractals, Dungeons & Raids

Posted by: Azix.4123

Azix.4123

Nope, you have to use other websites like gw2lfg or something.

How to fix "skipping/dungeons"

in Fractals, Dungeons & Raids

Posted by: Azix.4123

Azix.4123

The problem with your solution, Shuguard, I have clearly defined what we are going to do and people just break the rules all of the time. Im not too strict… Ill even skip oozes in AC, but people just say, “Yea, sure” but don’t listen at all. It’s just unreal.

How to fix "skipping/dungeons"

in Fractals, Dungeons & Raids

Posted by: Azix.4123

Azix.4123

Skipping is fundamentally broken. You can skip Kohler in AC. I’m sure the lieutenant guarding the dungeon will just forget about you after spotting you.

I hate to bring up WoW because it is…. WoW… But honestly, there are some things that work there that were used in older MMOs. This game is trying too hard to be different.

MY question is, why Skip when it takes longer?

WoW uses the perma aggro to try and thwart this – Thieves can still stealth out of the aggro of a mob, but they should train onto the rest of the group.

It’s just silly. Also, the bugs caused by skipping are unreal. So it’s not really designed to be skipped, is it?

How to fix "skipping/dungeons"

in Fractals, Dungeons & Raids

Posted by: Azix.4123

Azix.4123

This game has been out for a while and people are exploiting it with “Speed Runs” and “Skipping” packs of mobs. I am so tired by people trying to save 5 minutes (really it doesn’t because they have to come back anyhow to rez someone).

This game can be fixed in a few simple steps:

1: Perma aggro. Once you aggro, the mobs follow you throughout the whole dungeon. Stealth does not break aggro – in fact it takes the mob to the rest of the group. (Like WoW – sorry, it works)

2: No switching characters to get loot. Seriously? There needs to be some sort of certificate or something. Also, if you need to switch characters to incorporate into the strategy, you need to fix the game in general. Versatile classes?

3: Indicate who the party leader is. Because, I invited everyone and someone else was party leader. There is no visual element telling you who it is. A CROWN or something, like every other game. When the person switched, we were all booted…. Troll-proofing?

4: Please have a dungeon finder… It isn’t really a new thought – for crying out loud. You are making people use 3rd party applications and websites… g w 2 l f g . c o m

I’ve been burnt way too many times by this game. If anyone else has any feedback, write it here. This game needs fixed. Too many people trying to save 30 seconds.

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