Showing Posts For Azzu.1649:

Season 2 - Let's talk about the matchmaking

in PvP

Posted by: Azzu.1649

Azzu.1649

I agree Sarrs, unfortunately we are not supported to play that way.
As long as we won’t be able to save skill and armor sets, changing role at the beginning won’t be practiced. A moderate player will keep his favorite build because of his lack of experience and build making (or he just doesn’t have a second screen with his metabattle-like to quickly rebuild). I am not saying that every player fights with eyelet, but that simple feature would open opportunities and encourage people to prepare and think about their sets.
But this is indeed an interesting opinion that could indirectly help the matchmaking.

Season 2 - Let's talk about the matchmaking

in PvP

Posted by: Azzu.1649

Azzu.1649

This is a serious thread about the current matchmaking system.
For the last months, we have experienced a system using our division rank and our MMR. I am pretty sure we all have a different point of view on it, depending on our victories, defeats and progress in the Ascension success tree.

I will mostly talk about the soloQ, because I consider that the “party queue” should be in a different mode (Random arena and Party arena, we remember you). Of course this is also a part of the debate.

The good point this season is the absence of ennemy guild teams. Sometimes a pre-build party appears, but they are never making a huge match (some have won, some have lost). The balance focussed on the better player of the team favors the “solo” players.
I have issues trying to progress both in my rank and in my success, the main problem being the team : I always have a same-class teammate.
I am good enough to switch character (personnal experience in the previous ranked system + experience in season 1), but I don’t want to because I need A3 profession achievments and another ranked class achievment. My clone is often not able to switch because he is either doing the same success, or not good enough to switch.
The main problem here is the matchmaking neither using the player profession nor their experience, which could be considered by the following ranked statistics :
- The number of game with his profession
- The number of other profession (with a good number of victories/games)
This creates kitten in the progress for the player starting a new profession and they become burden for their teammates.
A good alternative would be an algorythm using as a base the player’s rank (division + mmr, like the current system), extended by the their profession. After 1-2 minutes of unsuccessful research, the system could stop using the players’ profession and eventually take their experience to complete the team. Keep in mind that a good and balanced team is often a 4-5 profession team, and not a 4-5 necro team.
To help people in their “queuing”, statistics about current most picked professions could be displayed.

Salvage Ascended items to Crafting Materials!

in Suggestions

Posted by: Azzu.1649

Azzu.1649

+100000 !
We should have something to do/to make with all these ascended items ! You just can’t throw it to the trash…

flameseeker prophecies "add New effect"

in Suggestions

Posted by: Azzu.1649

Azzu.1649

An update on the legendary weapons will be released the 3rd of september. Just wait and see

New character sheet slot! (Image attached)

in Suggestions

Posted by: Azzu.1649

Azzu.1649

Good idea I agree with Damunky : it should only refresh if you are on combat.
However, instead of dragging it in the Hero window, we could just do a ctrl+right click on the item, just like an automatic spell cast.

Two suggestions about the inventory

in Suggestions

Posted by: Azzu.1649

Azzu.1649

Hi everyone, I have two suggestions to improve the inventory.

1. Adding a colored frame depending of the item’s quality
It would be easier to se which item is exotic/rare/masterwork/fine…. To recycle or to select a weapon/amor would be faster. See the attached file for an example.

2. Enable the Compact option for all the kind of bag
It would compact all the items in each kind of bag. For example, I have 2 masterwork (green) items in my Fractal Uncommon Equipment Box separated by a blank. The option would compact the items without sending them in my normal bag above my fractal bag.

Attachments:

The oozies in the Queen's Gauntlet

in Bugs: Game, Forum, Website

Posted by: Azzu.1649

Azzu.1649

When the time is over, the oozies don’t leave the arena, and fight the next player.

[Arah] Gigantus Lupicus reset

in Bugs: Game, Forum, Website

Posted by: Azzu.1649

Azzu.1649

Hello, this is not the first time it happens to me and it’s pretty annoying. Sometimes the Gigantus Lupicus resets while we are in combat. It happens when it kills someone in a corner of the area while the others are away, resurrecting party members (I insist : these people are in combat).
Of course, there is always a leaver, and each time, it is the leader…

So in a dongeon as long as Arah, if bugs like this one could be fixed, that would be great