Showing Posts For BANNED.9527:

[Suggestions] Future Elite Specializations

in Guild Wars 2 Discussion

Posted by: BANNED.9527

BANNED.9527

I have a brilliant idea for Warrior. Basically thief secondary, dagger in offhand as the weapon. It is inspired by my W/A build from gw1.

It takes initiative and dual attacks and puts a spin on it. Your 1 skill is your dual attack and it varies by mace/axe/sword with dagger offhand. Then initiative will replace rage and your 1 skills drain initiative while your other skills build it. Obviously would have really cool attack chains that are actually dual wielding unlike what we’ve got now… then for utilities, I would say go with shadow arts

As for when using two handed weapons or other offhands, I don’t really have any ideas…but maybe they can just function normally while also letting you gain initiative over time and use initiative in lieu of rage?

I loved using shadow form on my warrior despite it being counterintuitive, it was the singke best skill for getting legendary cartographer as well. Anyway… I just love the idea of seeing my dual wielding “toothpick” warrior come to life in gw2. I never saw anyone else ever use daggers on a warrior, but it was actually somewhat effective with warrior’s endurance.

(edited by BANNED.9527)

Power, Vitality, Healing Power

in Guild Wars 2 Discussion

Posted by: BANNED.9527

BANNED.9527

Toughness doesn’t counter power…

Toughness and power are equivalent to each other.

Toughness is better for extended fights against power than vitality because it technically boosts the effectiveness of your healing against power.

Vitality is straight up better for your EHP on every single class except for potentially Necromancer because they have such a high base HP and the low armor class. That said, Vitality is FAR from wasted on Necromancers because it raises EHP against conditions as well as power while also helping their shroud’s EHP against both and since shroud fills based on a percentage, Vitality also increases “healing” effectively for them. That said, if you are going for a tanky Necromancer build I would throw on a piece or two of Cavalier instead of all Valkyrie just to get an effective ~10% boost to your direct damage EHP. It’s less important when you have ascended gear because it gives more armor to begin with, but Necros do have that awesome Toughness→power trait now..

ENDRANT

tl;dr: No stat counters another stat, technically speaking. There’s just stats that are objectively more efficient than other stats. Healing Power is objectively bad. Vitality is better than toughness for overall EHP but can fall behind in long fights without many conditions (never actually happens).

Suggestion involving combat and jumping

in Guild Wars 2 Discussion

Posted by: BANNED.9527

BANNED.9527

So I don’t know the code and I don’t know the potential for complications and conflict. BUT! I think that now that we have Action Camera and Gliding it is only logical we should be able to use skills while in the air if they do not require you to channel in place.

There are times when I am gliding and I drop down to fight an enemy only to find I have to wait until I hit the ground in order to swing my sword.

I want to swing my sword and I want to swing it again. Wouldn’t that be great?

I’m dead serious, this is such a small issue but it is really damaging to the feel of the gameplay.

Any suggestions/addendums/feedback?

The Asuran Rave Hall

in Guild Wars 2: Heart of Thorns

Posted by: BANNED.9527

BANNED.9527

I just found this place! I couldn’t figure out what to do, so a quick google search found me this thread! thanks haha

Temple of the Forgotten God

in Bugs: Game, Forum, Website

Posted by: BANNED.9527

BANNED.9527

The story chapter is bugged and unpossible to complete. In the first room where you have to use the altar to spawn the enemy, nothing happens when you interact and there is no option to “press the switch” that it talks about. I can swim around in the room, there’s no enemies left, nothing.

Design-a-Weapon Contest with HoT

in Living World

Posted by: BANNED.9527

BANNED.9527

I would love to have an Ironwing Flatbow in GW2! Really though, I want a Runic Blade. (Infinite Light without the particles)

Legendary: Then and Now

in Guild Wars 2: Heart of Thorns

Posted by: BANNED.9527

BANNED.9527

Alright then I will continue my work! Thank you.

Legendary: Then and Now

in Guild Wars 2: Heart of Thorns

Posted by: BANNED.9527

BANNED.9527

So…I’m sure there are others like me out there, but I have parts of my legendary crafted already, and with the upcoming legendary changes I worry that all my progress will vanish due to the crafting method changing.

I know my progress is probably nothing compared to some people out there, but losing it all would suck. I guess what I’m saying is: are old Legendaries going to keep their current recipes or are “Gift” items going to be disassemblable? I’ve spent a lot of time, gold, karma, and god knows what else to get here and I want to know if I should continue toward crafting my legendary or if I should just cut my losses, considering I probably won’t even be done by HoT?