Showing Posts For Baal.8643:

CDI- Character Progression- Vertical

in CDI

Posted by: Baal.8643

Baal.8643

I would just like to address the RNG system. An almost completely RNG system like the one in place in Guild Wars 2 is damaging not only to the player, but to the game and Arenanet’s income as well.

RNG is damaging to the player for two reasons:

  • The player that devotes a large amount of time to the game does not get rewarded for his or her effort when comparing themselves to someone who acquired a random drop that caused them to immediately leapfrog the first player in wealth.
  • A player that does get lucky with RNG and finds themselves instantly wealthy soon loses interest in the game. While this is not always the case and I have no studies to back up my claim, anecdotal evidence has supported this conclusion.

RNG is damaging to the game and community as a whole because of the effects on the player. In either scenario, the player is negatively affected by RNG. Over time as each incidence of RNG takes place, the player is less likely to continue playing, therefore the community loses its members.

RNG is detrimental to Arenanet’s business model due to the abundance of RNG items available in the Gem Store. As with the effects on a player, the success rate of acquisition of decent items from the Black Lion Chests, Miniature Collection Packs, and Dye Packs will either discourage those that do not receive a positive outcome or disillusion those that do. A player that does not get a reward after countless attempts will stop attempting and a player who gets a reward to early will stop attempting. Of course, this means that less money will be spent on gems.

Possible Solution – Instead of relying completely on RNG, I suggest a weighted system.

In this system, an unsuccessful interaction with an RNG system would increase the player’s chances on subsequent attempts. This system would be a modification of the magic find system. The MF system would be expanded to work on chest drops and Black Lion Trading Company RNG items, in addition to the creature drops.

An unsuccessful encounter with RNG would be the acquisition of any white, blue, or green item. On an unsuccessful attempt, the magic find percentage of the player would increment. The amount could be almost minuscule (0.05%), and it would be better than a completely new chance each time with the current system.

A successful encounter would be a yellow, orange, or pink item. The outcome would be different for each of these acquisitions. For a yellow item, there would be no modification of the artificial magic find that has been accrued – the player would have the same chance on subsequent attempts. For an orange or exotic item, the artificial magic find can be reduced by a percentage. For a pink or ascended item, the accrued magic find would be lost. There could be other modifications as well for precursors or other high value items that are not in proportion with their rarity tier.

Thank you for reading my wall of text.
TL;DR: RNG is unfair.

(edited by Baal.8643)

gf left me coz of ladderboard

in PvP

Posted by: Baal.8643

Baal.8643

story of my life except the gf leaving part :P

Cause you have to have a gf for her to leave amirite?

gf left me coz of ladderboard

in PvP

Posted by: Baal.8643

Baal.8643

OK gusie listen

I’m not your gusie, bro.

im decent pvp

You said that at the start of the match too.

i go imba heal guard
adn i am gona mid
and i heal and i heal and i heal moar
but w t f
i am alone
no one helps no loves

That’s what you get for rushing into mid alone, zerg with the best son.

next game i say ho ho ho no guard no gaurd at all i go imba power crit wahtever
but guy at srat say ok gusy lisen plan
1 close 1 animal 1 far rest mid
ok ok i say i am mid coz far is noob
burt map say i am 1 mid rest animal no close no far
and i die hard lol
loost

You tried to change the plan and confused those noobs now we all look like clowns, junior.

all say lol noob u here for golds

Still not with the program.

gf dont impresss say she leaving now

Girlfriend wasn’t impressed when you said, “watch me play…”

all is vain

Truth.

To Merge the Personal and Living Stories

in Living World

Posted by: Baal.8643

Baal.8643

Amazing post and amazing ideas. The only thing I can add is possibly making the living story and personal story a part of the personal story hero panel which is currently only used to retell the story so far. Instead of it just being a story of your past deeds, it could be utilized to select what year’s campaign you want to progress for your personal story. That way the problem with people getting left behind would be solved.

Collaborative Development: World Population

in CDI

Posted by: Baal.8643

Baal.8643

Playing on Tarnished Coast, we constantly go against T1 servers that have a much larger population and coverage. This leaves us to spread out among all the servers attempting to take and defend against superior numbers. One solution I can think of that can go along with that handicap mode that is being discussed is this:

The trailing server gains a percentage bonus for everything the hold, and a larger percentage bonus for holding a larger portion of one map. The rank 2 server could receive a very small bonus to keep them competitive with the rank 1 server, while the rank 3 server receives a substantial bonus. The goal of this bonus is to to provide the trailing servers with a chance to stay in competition, while a server with less coverage can converge on one map and gain even more of a bonus. At this point, the other servers can’t just win through multiple queued servers.

Crash during Tequatl fight

in Account & Technical Support

Posted by: Baal.8643

Baal.8643

I seem to be getting a lot of crashes during the Tequatl fight. At least once a day. It is getting really annoying since it is already very hard to get in to my main server, only to to have the game crash after putting a lot of effort in and not getting the reward I earned.

Below is the copy and paste of the latest crash, the log has additional info on previous crashes, but it seems they are similar.

—> Crash <—
Exception: c0000005
Memory at address 00000008 could not be read
App: Gw2.exe
Pid: 8120
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 14215
When: 2012-05-15T01:01:34Z 2012-05-14T18:01:34-07:00
Uptime: 0 days 1:33:04
Flags: 0

—> System <—
Name: SECUND3R-SCOUT
IpAddr: 192.168.0.199 192.168.56.1
Processors: 8 [GenuineIntel:6:10:7]
OSVersion: Windows 6.1 (64 bit)

—> System Memory <—
Physical: 10225MB/16360MB 62%
Paged: 10212MB/17359MB 58%
Virtual: 2371MB/ 4095MB 57%
Load: 37%
CommitTotal: 7146MB
CommitLimit: 17359MB
CommitPeak: 8687MB
SystemCache: 9803MB
HandleCount: 38987
ProcessCount: 99
ThreadCount: 1444

—> Process Memory <—
Private: 1295MB
WorkingSet: 1186MB
PeakWorkingSet: 1397MB
PageFaults: 4896020

—> Game Context <—
MapId: 171
Flags: 0×241
ElapsedTime: 00:00:56

—> Error Logs <—
d ‘0×00ce57’ from parent bone ‘aura’, there’s no bone with that name.
Model ‘0×0062f2’: Can’t link child ‘0×00ce57’ to parent bone ‘aura’, there’s no bone with that name. Linking to root instead
Model ‘0×0062f2’: Can’t unlink child ‘0×00ce57’ from parent bone ‘aura’, there’s no bone with that name.
Model ‘0×0071f7’: Missing anim or fallbacks: ggtalrtrunf
Model ‘0×006645’: Missing anim or fallbacks: ugmturn r
Mem Arena ‘Environment’ capacity exceeded. Attempted alloc category: ‘Prop Packfile’ Size: 172612
Texture missing mip chain: 0×011f2e
Texture missing mip chain: 0×011f30
Model ‘0×013892’: Missing anim or fallbacks: zeropose
Model ‘0×013a11’: Missing anim or fallbacks: zeropose
Model ‘0×01397b’: Missing anim or fallbacks: zeropose
Model ‘0×0139a3’: Missing anim or fallbacks: zeropose
Model ‘0×00e54f’: Missing anim or fallbacks: zeropose
Model ‘0×013e54’: Missing anim or fallbacks: zeropose
Model ‘0×013de4’: Missing anim or fallbacks: zeropose
Model ‘0×006645’: Missing anim or fallbacks: ugtrunfidl
File ‘0×7209’: Shader constant 0×30463360 (“fxclr”) has not been set.
Model ‘0×007209’: Missing anim or fallbacks: wgtidlerunr
Model ‘0×00f894’: UnlinkModel called on CModel without LinkComponent
Model ‘0×00f0fd’: Can’t link child ‘0×00df68’ to parent bone ‘root’, there’s no bone with that name. Linking to root instead
Model ‘0×007209’: Missing anim or fallbacks: xgtalrtrunf
Model ‘0×00f0fd’: Can’t unlink child ‘0×00df68’ from parent bone ‘root’, there’s no bone with that name.
Model ‘0×0071f7’: Missing anim or fallbacks: ggtalrtrunf
Model ‘0×007209’: Missing anim or fallbacks: xgtrunfalt l
Model ‘0×007209’: Missing anim or fallbacks: hgtrunfalt l
Model ‘0×00f0fd’: Can’t link child ‘0×00df9a’ to parent bone ‘root’, there’s no bone with that name. Linking to root instead
Model ‘0×00f0fd’: Can’t unlink child ‘0×00df9a’ from parent bone ‘root’, there’s no bone with that name.
Model ‘0×0071f7’: Missing anim or fallbacks: ggtalrtrunl
Model ‘0×0071f7’: Missing anim or fallbacks: ggtalrtrunf

—> DirectX Device Info <—
VendorId = 0×1002
DeviceId = 0×6718
Version = 8.17.0010.1124
Description = AMD Radeon HD 6900 Series
Compat = 0×00000000
VidMem = 1755 MB

Attachments:

An Ingame Represantation of WoodenPotatoes

in Community Creations

Posted by: Baal.8643

Baal.8643

I approve! Also, I know the perfect voice actor for him!

Dragon Helm removes my manly beard!

in Bugs: Game, Forum, Website

Posted by: Baal.8643

Baal.8643

We should all send a package containing a beard to Anet headquarters each time we lose a beard in game.

Hint Completion achievement broken [Merged]

in Bugs: Game, Forum, Website

Posted by: Baal.8643

Baal.8643

I am stuck at 81/83 as well

Serious response to Error code: 3022:1002:3:2863

in Account & Technical Support

Posted by: Baal.8643

Baal.8643

As I posted that response, the login screen let me in. So I can confirm that those with the error codes are getting back in game, just slowly.

Serious response to Error code: 3022:1002:3:2863

in Account & Technical Support

Posted by: Baal.8643

Baal.8643

I was with a group of people in the Queensdale graveyard when the server crashed. The other 4 players in my group are back in game with no issues, I cannot connect and have this error message. So that shows that it has nothing to do with location in game. There have been reports of people in the same house getting certain accounts logged in, but not others, this means that it is not a location issue outside of game. So that only leaves a server side issue.

Serious response to Error code: 3022:1002:3:2863

in Account & Technical Support

Posted by: Baal.8643

Baal.8643

Login and MK Dungeon issues
We are aware of the Login issues and issues with entering the Mad King Dungeon.
We are working to solve them, and apologize for the inconvenience.
Thank you for your patience!
about 2 hours ago

about 2 hours ago
The servers crashed around 1 hour ago. This message was posted before the current connection issues related to the following error message:

Connection failed. Please try again.
Build:15880
Error code: 3022:1002:3:2863

Can we get a status update on this specific problem that is affecting a large number of people? Its difficult to understand why there is no clear answer for this when the rest of my guild is in game waiting on me.

(edited by Baal.8643)

Can't log in!

in Account & Technical Support

Posted by: Baal.8643

Baal.8643

Login and MK Dungeon issues

We are aware of the Login issues and issues with entering the Mad King Dungeon.

We are working to solve them, and apologize for the inconvenience.

Thank you for your patience!

about 2 hours ago

About 2 hours ago, servers went down 1 hour ago, can we get some relevant information?