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Scourge synergies for minion masters please!

in Necromancer

Posted by: Bacchael.5372

Bacchael.5372

Scourge can make minions much more durable than normal with barrier application and condition cleanse

Except for bone minions, they are already pretty durable. The barrier is seeming to be… questionable for any spec.

Minions can already cleanse conditions through other traits. I haven’t tried out Abrasive Gift, that may be worth while.

Sand shade just seemed thematically, like it should count as a minion.

(edited by Bacchael.5372)

Scourge synergies for minion masters please!

in Necromancer

Posted by: Bacchael.5372

Bacchael.5372

Giving them health would make them useless.

How exactly? It’s rare currently for my minions to die.

Scourge synergies for minion masters please!

in Necromancer

Posted by: Bacchael.5372

Bacchael.5372

I would like to see manifest sand shade/sand savant x3 count as a turret minion so that there would be a greater synergy with Death Magic: Flesh of the Master, Necromantic Corruption and Blood Magic: Vampiric, Vampiric Presence.

Currently, a sand shade feels more like a well, but there’s no benefit from Blood Magic: Vampiric Rituals.

Edit: Since I’m spec’d as a MM and find most of my minions resilient, I don’t personally have a problem with sand shades having a health pool. Sand shade duration and fixed positioning made them extremely transient already, but since this appears to be the main point of contention… Honestly I’m fine with it either counting as a well or a minion. Neither Death Magic or Blood Magic seem to get a spot in many builds. I’d be dropping Blood Magic for it (if not for the extreme decay on barrier), but if Blood Magic had a proper synergy with it, I could see a nice support build out of that.

(edited by Bacchael.5372)