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Let's see some thief pics

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Posted by: BadShrooms.3094

BadShrooms.3094

Heres a cool shot of my guy !

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Thief fractals

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Posted by: BadShrooms.3094

BadShrooms.3094

I’ve done abit of fractaling as P/P but wonder what some good options are.

I feel P/P is most effective because you take little dmg staying at range and can use skills/utilities to support group (I always apply blinds)

Incoming WvW class nerfs

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Posted by: BadShrooms.3094

BadShrooms.3094

JonathanSharp
Game Designer

JonathanSharp.7094:

For PvE/PvP/WvW, we know that those are 3 different playstyles, we don’t just lump PvE and WvW together.

We’re starting to split PvE/WvW in the upcoming patch.

But we want them to be things that keep consistency across the game types as much as possible.
——————

Im worried about this, Spvp has alot of nerfs to separate it from other game modes. But this is going to allow them to Nerf Classes at will in wvw without worry of affecting PvE.

Personally I feel its a great idea but HOPE they dont take it to far, Some classes can use a buff but honestly Ive killed every profession and died to ever profession.

Dont ruin WvW

(edited by BadShrooms.3094)

Goodbye Pistol Whip:

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Posted by: BadShrooms.3094

BadShrooms.3094

Im mad because I use S/P and run alot of dungeons this added regen allowed me to melee Alot more.

Last few Arahs I have ran i range alot more and only come in for a PW , retreat p/p heal up

New Guild System Leaves out Small Guilds

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Posted by: BadShrooms.3094

BadShrooms.3094

My large guild is Very friend and family oriented.

Website, vent, self-hosted events with prizes like weekly trivia nights.

Its not as bad as people think they are

And what am I trying to get through my head? Influence / Gold is not hard to come by

oh noes I have to farm some gold now

I want to respond to this for a moment. In GW1, I ran an alliance of 10 guilds, my own guild occupied 4 slots in the alliance because we needed to form secondary guilds to handle our membership.

My usual day as a guild lead involved logging on, dealing with guild / alliance issues for 20-30 minutes, organizing a guild event, and spending 20-30 minutes recruiting for my guild (usually while doing my trading.)

The amount of administrative time it took to keep a guild of that size running was staggering, and is precicely the reason why (at my wife’s request) when we moved to GW2, I handed off the guild lead title to the next founding member in line, and we all decided (as officers) that we didn’t want to keep / manage that size of guild again.

It was a decision to let the core who played together the most stay together, and let the people who had the most tenuious associations drift away as they wished.

The large guild does offer a lot, and can be a great community, but it doesn’t happen without work.

I won’t say that all mega guilds are faceless zergs, far from it, I loved my alliance and the people I played with. On the flip side, my guild now struggles in a ‘middle ground’ … there are too many of us active and online at any given time to fit in a single dungeon party, but too few of us to get influence and access to the new guild content quickly.

We had thought this would be something we had been lacking…. something we could do in groups of 8-10, but… the barrier feels high.

I know people are saying ‘buy influence’ … but that feels like asking people to put their personal goals on hold(like t3 armor… only one person in my guild so far has a set, and only 2 of us can currently afford a set) to advance the guild….. and that’s something I have a hard time asking my guild mates to do.

I know people hate farming, I understand this. I also understand its alot of influence. It is also just a goal your guild must work together to achieve. You dont have to purchase 50k influence everytime you want to do 1-mission. Its a hurdle you get over then enjoy the rewards.

If every one donated 1-5 gold over 1-2 weeks guess what, you probably will get enough to gain access to the content. Its not instant sorry to all who want it this way.

Omnomberry pie: long overdue change

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Posted by: BadShrooms.3094

BadShrooms.3094

I have and I do, fractals as well.

I just think 2 seconds is reasonable, Not omg /quit nerf

Beyond level 30?

Nope, but i guess this means no one can do level 30 fractals.

Just because there is a 2-second timer.

Well guess what alot of classes have issues lets look at condition damage and how its excluded to 1 per group because of stacking issues.

Omnomberry pie: long overdue change

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Posted by: BadShrooms.3094

BadShrooms.3094

I have and I do, fractals as well.

I just think 2 seconds is reasonable, Not omg /quit nerf

New Guild System Leaves out Small Guilds

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Posted by: BadShrooms.3094

BadShrooms.3094

My large guild is Very friend and family oriented.

Website, vent, self-hosted events with prizes like weekly trivia nights.

Its not as bad as people think they are

And what am I trying to get through my head? Influence / Gold is not hard to come by

oh noes I have to farm some gold now

Omnomberry pie: long overdue change

in Guild Wars 2 Discussion

Posted by: BadShrooms.3094

BadShrooms.3094

Whats so bad about 2-second timer

We can still get heals from it, Just every 2 seconds?

I dont get all this whine!!

some one get the cheese

New Guild System Leaves out Small Guilds

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Posted by: BadShrooms.3094

BadShrooms.3094

Most of the content isnt for 5man groups!!!!

Get this through your heads

Its the ONLY content for MULTIPLE GROUPS

Small guilds have access to ALL dungeons and LOTS of content while FINALLY we have content requiring LOTS OF PLAYERS

New Guild System Leaves out Small Guilds

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Posted by: BadShrooms.3094

BadShrooms.3094

1 piece of content isnt going to be handed on a gold plate, and no one is being forced to leave small guilds having the ability to be apart of several.

It is so freaking easy to get gold in this game how is get a hassle to get people to donate gold for content they want to experience. As soon as i hit 80 i went to ORR and everyday I had enough gold to buy 1-3 exotics. Now I will just donate it so I can play Large Grouped Combat Content

New Guild System Leaves out Small Guilds

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Posted by: BadShrooms.3094

BadShrooms.3094

Its kind of like WoW 20man raids, guess what you need 20 people.

This is content made to give PvE large group content, sorry you cant do LARGE GROUP COMBAT with 5 people

and jesus christ quit whining about influence just FARM and BUY

Go to ORR and FARM 5g is so easy to get its ridiculous i cant believe people are crying they made content for big groups or saying they only farm 1g a day?!?!?! go to ORR loot, salavage, profit

Dungeon Builds

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Posted by: BadShrooms.3094

BadShrooms.3094

S/P Been trying for more survivability and ive been Face Tanking mobs in CoF with SoM and ommon berry pie mostly berserker gear

I crit Alot and when If I start loosing a fight I roll back pull out p/p and heal up. I love the damage but Im starting to feel like maybe I should be playing warrior!

Dungeon Builds

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Posted by: BadShrooms.3094

BadShrooms.3094

S/P and S/D

from what ive read seem to be the most Helpful to the group and good DPS

Any one else have opinions on these builds? I imagine S/D has more dmg consider CnD crits

Going to roll a few and try for myself I know there are lots of these threads but they are full of people saying I want d/d or etc.

Dungeon Builds

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Posted by: BadShrooms.3094

BadShrooms.3094

Wondering what are the more successful Thief Dungeons Builds

Been playing d/d condition lv 76 and from AC Exp I can tell this isnt the best option.

Any one have a tanky power build? Maybe thief can be more successful going in for big hits dodging around and staying behind the mobs (even though most boss will AoE)