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Warrior SPIN!!! (silly glitch)

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Posted by: Badwrong.3596

Badwrong.3596

Eh… its not like it does anything negative in game. You cant do damage while spinning, its just a graphical bug that everyone likes. In fact you have to be in the same area and not have someone culled for it to show up.

Warrior SPIN!!! (silly glitch)

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Posted by: Badwrong.3596

Badwrong.3596

Aside from the balance talk and other nonsense… you gotta admit warriors have some of the better graphic glitches.

Here is my warrior doing the SPIN!
http://www.youtube.com/watch?feature=player_embedded&v=Z4r5HE7czUA

Lets see your Warriors!

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Posted by: Badwrong.3596

Badwrong.3596

My warrior with juggernaut.
I decided against full tier 3, because it covers up the tatoo’s. Also tier 2 gloves/boots look much cooler than tier 3. Last screen has my normal looking colors with sword/shield out.

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(edited by Badwrong.3596)

Juggernaut, how does the dye work?

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Posted by: Badwrong.3596

Badwrong.3596

So I just finished my Juggernaut.

Is the silver tint determined by time of day or where you are?

I’ve noticed various results. My default dyes are goldish type colors on norn cultural, with some red in there. I’ve had some really varied results when the hammer is out though. Even was blue and pink once in WvW.

Maybe its just the lighting in the area, but it seemed odd to have blue/pink results…

Also pics showing off the hammer:
http://i.imgur.com/0vOQP.jpg
http://i.imgur.com/wjsHs.jpg

[Fort Aspenwood]-[Maguuma]-[Dragonbrand] 10/26

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Posted by: Badwrong.3596

Badwrong.3596

The individual player behavior is not the key to moving a stack though, it’s coordination. If you’re implying that it’s harder to coordinate bots than humans, well…I think you’re a little confused. I generally agree with your opinion that it’s not that hard, especially with Mumble, but it’s not omg-bots-do-it-so-it’s-easy easy.

Huh?
“Hey guys stack up on the commander Icon”
“Ok, mesmer go portal us, thanks!”
“Use the portal guys!”

I’m just not seeing how its that complicated to the point people are proud of the tactic.

Even without voice chat, we’ve done portal stacking and crap by just saying in chat the same stuff.

People are just frustrated because its THE go to strategy for everything on some servers…. which is dumb. Sure there are other tactics worth doing, but none as strong as stacking… this makes for boring gameplay.

[Fort Aspenwood]-[Maguuma]-[Dragonbrand] 10/26

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Posted by: Badwrong.3596

Badwrong.3596

Might have been one of the same times when I saw a stack get destroyed. Was in a garrison on friday night when the matchup changed I think.

Basically 20-30 people dead in seconds. I poped endure pain when I saw them dropping and stood on their stack making sure to tag everyone as they died. sooooo many baggies….

I’m fine with stacking, when countered its a ton of bags. If maguuma wants to feed me baggies, then cool. On the other hand I see why it frustrates people, because its a rather simple tactic that takes advantage of some poorly designed AOE mechanics.

[Fort Aspenwood]-[Maguuma]-[Dragonbrand] 10/26

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Posted by: Badwrong.3596

Badwrong.3596

Depending on where a stack is… you can just not go near it. Force the stack to move. I’ve never seen a stack get 100% of the people moving at the EXACT same time. Takes a few moments as everyone clicks the portal, so you pick off a few people when it moves, then move away from it again.

A good portal with people stacking out of it WILL take out siege. So siege should be spread out. Force the stack to move around, pick off people as it does. The strength of a stack is all the AOE buffs/heals. The weakness of it is range.

I’ve seen a Maguuma stack in a supply camp. Was with friend in voice chat and I said, just stand out of its range and wait. We did. Stack was then useless. The second a mesmer tries to invis over to people and move the stack, two dodge rolls and you are out of range again.

Of course there are always going to be people who “see red names” and will attack the stack. Those same people are going to die anyway in a big zerg battle, so let them while the smarter people simply dont go near it.

Also, ballista shot #2 into a stack = hilarious amount of loot baggies. That’s why a bunch of spread out ballista and a few arrow carts destroy a stack. Unless they are all built really close together, then the stack wins.

[Fort Aspenwood]-[Maguuma]-[Dragonbrand] 10/26

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Posted by: Badwrong.3596

Badwrong.3596

I want to thank whoever was holding that supply camp in EB with providing us (FA) with hours of entertainment. We couldn’t get through all the siege head on, so had to gradually step-in our siege from the outside to clear the corner and then portal bomb people inside.

A+, will fight again.

I’m guessing this was Pangloss? The supply camp in a cave or any of them with a bottleneck doorway works.

A few warriors running in with shield block, endure pain then fear bomb… everyone rushes in after that. Works great and breaks the siege.

Problem is people rarely bother to do that, and instead just feed the turtle defense free loot baggies all day.

Or just a good mesmer providing a portal bomb is rather good.

Stop Selling Commander Title

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Posted by: Badwrong.3596

Badwrong.3596

Well on Fort Aspenwood we have this huge zerg guild that is full of horrible commanders. They will run face first into a line of 10 ballista, and of course the sheep will follow. Their guild is huge though and they fund the gold that way to get commanders.

Having that icon on dumb players is just not good.

Stop Selling Commander Title

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Posted by: Badwrong.3596

Badwrong.3596

The point of badges is that you would need to actually be in WvW to get them. Gold can be farmed, bought, etc. outside of WvW.

If going around as a thief hitting non-tanky people works well, then cool… it still will take time in WvW to accomplish.

All WvW map completion would be good to have to do too.

Stop Selling Commander Title

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Posted by: Badwrong.3596

Badwrong.3596

2000 isn’t even a high amount once you start learning to tag downed bodies.

But the point would be, someone with 2000 badges has to make the choice of not buying a legendary gift or other PVP items.

Someone with 100g to spare obviously has some great skills in the trade post or something (or guild funded)… so they have nothing to do with WvW strategy.

[Fort Aspenwood]-[Maguuma]-[Dragonbrand] 10/26

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Posted by: Badwrong.3596

Badwrong.3596

How is this fun? 1000 vs 10 people every night. Yay. Only 5 more days of this trash.

Its not fun. I’m on FA and when we outnumber, its kitten

Last week we got outnumbered even worse than you guys are by us. I actually moved down a tier last week and played with you guys on Maguuma. Had lots of fun.

That’s not to say this weekend didnt have some decent battles. But around the clock it varies to much, sometimes I login and we own almost everything and all of maguuma is sitting in a single keep or something holding it. Thats not fun either, its boring to only siege a single spot. I like having many battles around the map and what not.

Stop Selling Commander Title

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Posted by: Badwrong.3596

Badwrong.3596

It should cost like… 2000 badges of honor or something.

Something that proves the person has done hundreds of hours of WvW.

[Fort Aspenwood]-[Maguuma]-[Dragonbrand] 10/26

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Posted by: Badwrong.3596

Badwrong.3596

Let’s all try to ignore the score this week. I’m on FA and personally that “score” doesn’t mean we are winning. Just means we have more coverage on all maps at more times of day. The individual battles have been fun. I wish the orb buff was gone until ANET gets a clue on that concept.

I’d say we should all just try to allow each server to hold 1 orb… but that would NEVER happen, so apologies for FA seeming to have more orbs so far.

Stacking???

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Posted by: Badwrong.3596

Badwrong.3596

Out range the stack and its somewhat useless. (in most cases)

Dont build siege really close, one goal of a stack is to portal to siege and bomb it. If its built all spread out then the stack of people is a very poor tactic.

Stacking is fine, people just don’t counter it well. Seriously… just out range it until they move, if they portal again… move again.

FAQ: Gem Store / BLTC / Trading Post

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Posted by: Badwrong.3596

Badwrong.3596

Seems I can’t buy gems. I have bought a decent bit of them previously and since GW2 has kept me from buying any other video games lately I thought I’d nab some more to get some halloween stuff.

I did submit an incident ticket: 121024-003139

10/19 - Dragonbrand, Fort Aspenwood, Tarnished Coast

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Posted by: Badwrong.3596

Badwrong.3596

he just had a tower lord at 50% before the front gate was even down.

he also, with no speed buffs, outruns my thief with a shadow signet and swiftness.

Oh, so hes in the GODS guild?

They are somewhat disliked on FA. Some of their commanders are ok. But their main one Derv somethingdumb, he’s pretty much gave them a bad name. Constantly spamming team chat with recruitment. Constantly having his commander icon at dumb places so our forces end up not defending from real simple attacks which cause us to lose garrison and keeps.

They claim to have like 300 active members and are WvW focused. But our out manned buff doesn’t agree with that claim.

Oh and apologies to the decent members of GODS. This is mainly just commendts on Derv and well the screenshot above with your hacker member.

Great video of a thief stopping a zerg from getting a camp.

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Posted by: Badwrong.3596

Badwrong.3596

Well… that’s what I said, if culling is fixed we can then determine if its broken or not.

In sPVP where culling isn’t an issue, I’ve never had issues with stealth. In fact, a thief who wants to stealth and run away while not actually going for the point is useless.

It just seems in WvW thieves right now are abusing the culling stuff to the extreme. I’m sure a lot of players in that video were terrible, but culling being messed up is what really makes that sort of shenanigans possible. I play a thief and wvw stealth is just broken…. and again, if its JUST from culling (which is probably is) we will see how things are if its ever fixed.

Yojack's Min/Max, home of the Yojack Build 2012 for GW2

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Posted by: Badwrong.3596

Badwrong.3596

I’ll just separate the words you seem to be mixing up which makes you contradict yourself:

imo the best overall choice for survivability

This in no way grammatically implies it is the best for survivibility.

Is english your native language? I could understand if its not, and word order is different. I’ve taken some different languages and work with french, german, dutch, italian and various other nationalities… so I see english sentences being out of order and can fully understand something gets lost in translation.

What you put however, to an english speaking person, read: “imo the best overall choice for survivability”

You put “viable” way before it and your last post seems to claim it means something else? Weird.

And no, I’m not trolling and you might want to learn what that term really means in a forum (hint: someone pointing out you’re wrong is not trolling). I really do see the need to point out what is wrong with your build, because I see other people considering it a good build. Your thread title says min/max… this is anything but that. Its a mixed and varied leveling build, thats it. It does nothing else well and would be a terrible choice for WvW. If someone feels they are doing good with it in WvW, then they will be amazed at what actual good builds can do. The problem though, is that so many MMO players are not able to simply read the tooltips and theorycraft a build on their own. So subpar builds like the one you post actually end up getting used. Its an interesting cycle…

Great video of a thief stopping a zerg from getting a camp.

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Posted by: Badwrong.3596

Badwrong.3596

So you’ll be happy when all thieves are a joke for your warrior…AND they can’t get away at all?

You’re so fail and your logic is so bad, your head MUST hurt.

No, I’m just pointing out that my warrior counters stuff like this. I also play a thief and when I do stuff like that shown in the video, it feels very broken. People will just defend this sort of thing because its very fun to do.

If culling just needs to be improved, then cool. After that we will see if it still feels broken.

Great video of a thief stopping a zerg from getting a camp.

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Posted by: Badwrong.3596

Badwrong.3596

Of course people are going to say the class if fine, they are enjoying how broken stealth mechanics are right now.

I play a thief, I do the same silly crap in the video. Its broken. Period. No one likes to admit it, because they enjoy it.

And yes there are counters to it. I have a warrior as well and am fully defensive specced, so thieves are a joke. However once a thief realizes they cannot take me they run away, go figure. They are only going to abuse these mechanics against players who are not smart to it yet… which is usually a ton in an MMO.

In case that wasn’t clear… I play a thief, and the stealth mechanics are totally broken.

An alternate scoring system. Accounting for population differences.

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Posted by: Badwrong.3596

Badwrong.3596

+1 for this whole thread.

If ANET could just acknowledge this idea I would be so happy…

Yojack's Min/Max, home of the Yojack Build 2012 for GW2

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Posted by: Badwrong.3596

Badwrong.3596

OK Yojack time! First this thread was able to make it 4.5 pages without trolling so I have to ask we keep it constructive. This thread is not for you if you 1) already have a build, 2) consider yourself elite gaming pro and don’t need help 3) Just here to troll and say mine is better yours is bad etc.

Every build can have its time to shine in a certain enviorment. Everytime I read this thread or warrior threads in general I am looking for an edge, a build, a tactic to up my game. Every time I wvw I love my build and it works for me exceedingly well with my guild/group/team and arguing that it isnt effective or “I have fought this build and won” is absolutely ignorant. Skill + gear + effective build/playstyle determines the “winnar”.

Thank you for continuing to post ideas, counters and intelligent arguments to improving the game of all who read the thread, otherwise please dont come back……you are already to good and don’t need this thread to get better

Eh, I was trying to give some counters and feedback to your build, you seem to not be open to the idea that it doesn’t do everything you say. Which is fine, but just be aware that saying “min/max” means you are giving the best possible thing for a given situation. When I read your first post, it says its the best survivability for WvW… which is just plain wrong.

A problem this causes is other people wont think for themselves and you could lead them wrong. You claim a lot of things, but then when someone gives a counter you get a bit defensive.

Of course one major problem with MMOs in general is that people actually need help to spec their character. Reading tooltips and contemplating how each trait can work with skills/weapons isn’t something I would rely on others for. It would be more helpful to guide people on how to discover good builds on their own… instead, the message I get from you is “this is the best build period”

And of course anyone you don’t agree with is just going to be considered a “troll”. Its interesting how that term has evolved, it used to be people who specifically posted to cause trouble, now its just anyone who isn’t in 100% agreement with someone else.

10/19: Fort Aspenwood, Tarnished Coast, Dragonbrand

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Posted by: Badwrong.3596

Badwrong.3596

A fact is after FA’s perm-steath thief played DB’s 60+ players for camp defending twice in a row, DB got outman buff in like 3 mins. Everyone just left WvW after experiencing this.
But anyway, it’s a very good strategy to take down opponent’s morale, gj FA!

I’ve seen perma stealth thieves from every server in every matchup since people discovered how to exploit the broken stealth and player pop-in crap.

But clearly the entire FA server assigned that one thief to represent us and bug you guys?

Don’t blame a “server” for a single players actions.

10/19: Fort Aspenwood, Tarnished Coast, Dragonbrand

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Posted by: Badwrong.3596

Badwrong.3596

Ya, people should stop looking at the scores. We both fought Blackgate last week, and I ignored the score and had a great time.

I really wish they implemented a score for different time period. Like last night, I went to bed around 2:30 am, we were winning on FA by about 1000 points. Now TC seemed to tick +450 the rest of the night and early morning. So I guess FA won the first 6 hours, TC won the second 6 hours?

Really a score that resets based on time period would really be nice to show this. Not so much for people like me, but I just hate when we are behind and I know we have less people just due to that. I’ll still play as much as possible since the score does not impact who wins fights and the fun to be had.

10/12 Tarnished Coast/Fort Aspenwood/Blackgate

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Posted by: Badwrong.3596

Badwrong.3596

False. Lately that has been true, but that can simply be attributed to a lot of people not pursuing WvW very strongly before the change. Early in the matchup, aside from the initial friday night when it was decently even, Blackgate was continuously ahead, and not by small margins either. Most of the time Blackgate would control major portions of the borderlands with EB being about equal.

No sorry. I’m from a forum guild who has players on blackgate. They said they have had hour long queue times all week long. So you guys have no backed off in queueing. Maybe YOU and YOUR friends have, but your numbers of people have not at all.

If you guys don’t show up to fight, then don’t go bragging about how it was hard work and what “great things” were accomplished. We did show up and we rolled you guys in our borderland, period.

10/12 Tarnished Coast/Fort Aspenwood/Blackgate

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Posted by: Badwrong.3596

Badwrong.3596

I know you guys are just letting off some steam with the “you have more” arguments, but it really goes deeper than that. TC are easy kills, and FA zergs can be taken down with half their size.

As for wasting resources, why has no one mentioned our 4 golem suicide on the Greenlake door last night? I want recognition for that 4 gold down the drain! :P

Its not deeper than that, each night when I’ve been on during our primetime we have been on equal footing and dominated our own borderland over blackgate. Its really that simple.

You claim there is more to it than that, but there really isn’t. If you are proud of the overall score and its reflection towards server population and activity, then cool enjoy that. As far as individual battles go, I watched blackgate bring nothing special to the game.

Sure you guys win some fights that you personally were in and saw coordination. But all sides have that going on. It’s not the reason the overall score is higher, period. We have awesome commanders who do great things and lead us to winning battles all the time. But we just don’t have that happening all day long and all night. Save your nonsense comments about it not being more than just population and scroll up, I posted what FA can do when we have our primtime. Blackgate lost to FA during our primtime, period.

During the week, I also glanced over to TC’s borderland, they whooped up on blackgate there as well. Neither FA or TC has the amount of people to do that on all 4 maps though, so we just focus on our own and push you guys back to your spawn.

(edited by Badwrong.3596)

10/12 Tarnished Coast/Fort Aspenwood/Blackgate

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Posted by: Badwrong.3596

Badwrong.3596

Most of uXa (blackgate)has been breaking for the last few days
Due to it being such a large lead .. Farming a defeated team just brings us down..
We have been stocking up siege and preparing for our hard week we will have ahead of us!
Thanx too the other servers for your good sportsmanship and i commend you for sticking around on a losing server!

Losing server? What are you talking about? The overall score is just a representation of who has the higher population and more active people through the entire day/night. It has absolutely nothing to do with “losing” anything. When I’m on with my guild, we end up taking our borderland back and drive blackgate back to their spawn. Thats a “win”. I don’t care what happens when I’m not playing, because that’s not me winning or losing, thats just some other people playing a video game.

I assume the alternative of “sticking around on a losing server” would mean transfer? Sorta like most of blackgate? I guess through the transitive property, that means blackgate is just a server full of ex-loser server transfers?

Please just save your snarky pity comments. Saying your guild cant bother to play because you “farm a defeated team” is a load of bull. You guys have HUGE queue times because you have a HUGE population, simple as that. In even fights we do just fine against you guys. Thanks for commending our sportsmanship, and try to show some yourself by not leaving condescending comments like this.

Here is how it looks when we are on during our primtime every day this week:
http://imgur.com/VmwAH
http://imgur.com/Hma6b

As you can see, we just don’t have the population to cover all the borderlands and eternal. So we focus on destroying blackgates mindless zerg in our own borderland. We are very far from being a “losing server”.

(edited by Badwrong.3596)

Yojack's Min/Max, home of the Yojack Build 2012 for GW2

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Posted by: Badwrong.3596

Badwrong.3596

So its a wanna be guardian that’s less effective at what it does?

The shout-healing-boon-conversion guardian specs do the same stuff, but with MUCH more effect and stability. The only time the build in this thread will give stability is on boon conversion, and that’s not something you can rely on to escape a situation.

Really… if buffing the group is one of the major points, not having a 100% reliable stability buff is not good.

Yojack's Min/Max, home of the Yojack Build 2012 for GW2

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Posted by: Badwrong.3596

Badwrong.3596

Sword leap, earthquake, SoR, all offer mobility. The large amount of condition means breaking roots and cripples on me. I’ve fought yojacks build 1v1, it doesn’t have enough cc/condition removal to kite my build.

I also never said my build is good for PVE. In fact for PVE I change a lot of things. This is a WvW initiator build. The number one thing a lot of WvW groups lack is good initiation/chasing. Most commonly battles have a bunch of dudes standing at range and taking turns backing off when they are low HP. With my build I am able to jump into the enemy line and serve them back to my team.

You missed what I was addressing in the first place, which was his original post said it was the best overall survivability in WvW. I’m not arguing any other points of his build, just that it doesn’t bring the same amount of team support and survivability as the defensive initiator type that I posted.

Yojack's Min/Max, home of the Yojack Build 2012 for GW2

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Posted by: Badwrong.3596

Badwrong.3596

I understand your points Badwrong and I appreciate you bringing them up here. Of course if there was one end all be all spec it would get nerfed to kingdom come. When in wvw and traveling in a pack, shout heals ARE a great bonus and I am really tired of the no healing = bad healing argument. If I have regen and lifesteal and healing shouts against someone who doesnt ….well….I will let you do the math. All that being said I really can’t ever see doing wvw without specing for some sort of range. It just seems horribly selfish and one sided and not TEAM oriented at all. Not saying the build is good or bad, its more of a philosophical question of playstyle, game mechanics and playing for the groups success instead of the individuals.

I carry a bow, warhorn, and greatsword with me. My actual combat weapons are hammer + sword/shield. If I need to use a bow I swap it out of combat.

When I travel I swap the shield to the warhorn for speed, then swap to the greatsword for the dash, then swap back to use sword leap. Its extremely mobile when travelling.

My build and playstyle is extremely mobile. I’m always the one in my guild pushing the front line. Jumping into their lines, fearing and using shield block is a great way to make people scatter. Follow that up with hammer AOE stuns and cripples, and my team has a huge advantage.

Starting this video at 3:45
http://www.youtube.com/watch?feature=player_detailpage&v=dAwJ3QYr37k#t=224s
you can see we were pushed back into a tower and the enemies setup a treb. The video is from someone elses perspective, but you will notice me, the big norn warrior pushing them back with endure pain/fear bomb. The moment the guy filming jumps off the wall is right after I told them in vent to charge. As you can see we push them all the way back to the treb they had going. So my build is very team oriented.

I agree there is no, best builds, there are weaknesses to everything if you spec for it. Thats where teams come into play, and everyone tries to cover each others weaknesses.

Yojack's Min/Max, home of the Yojack Build 2012 for GW2

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Posted by: Badwrong.3596

Badwrong.3596

Well this line is in his original post: “This build is definately viable both pve and wvw and imo the best overall choice for survivability, group play and utility while still just being a BEAST one vs one =)”

That’s the only reason I bothered to post a counter to it, because his build is not what I would call survivable at all in PVP.

(edited by Badwrong.3596)

Yojack's Min/Max, home of the Yojack Build 2012 for GW2

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Posted by: Badwrong.3596

Badwrong.3596

Badwrong, your build seems more suited for spvp and is very 1 dimensional for my tastes. The Yojack Build is a great overall core build for wvw, pve and spvp with many advantages for all situations without having to respec. If you take my build and add fear me instead of on my mark your only advantage imo is a couple of seconds of stun. Again 1vs1 you may be able to cc….but good luck while I am kiting the hell out of you LOL. I am glad your build works for your playstyle but ill stick with mine for now

That link I posted is my WvW build. In large groups it can snag a target and ensure the kill for people doing damage. Its extremely defensive and one aspect of it is goin out of my way to be the focus of enemy attacks and bait cooldowns.

There is no way your build could kite mine, there just isn’t enough CC removal to deal with the stuns and constant cripple/root. Like I said originally, I’ve fought against your exact same build and its beaten by a that defensive spec. Every build has some counter to it. However yours lacks balance stance, my procs it automatically. Your healing is going to be low, so taking the “healing shouts” is a waste. Its a good all around build, which seems to be your goal, but its spread very thin due to this.

Properly timed cooldowns from my build mean you will see this string of CC repeated on you: root > cripple > stun > root > chill > knockdown > root > cripple > knockback > stun > etc….
Thats why the weakness to my build is anything with high uptime on stability. Its cool that you are proud of your build, but one of the first things to do when making a build is to figure out how to counter it.

(edited by Badwrong.3596)

Yojack's Min/Max, home of the Yojack Build 2012 for GW2

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Posted by: Badwrong.3596

Badwrong.3596

Interesting build. I’ve fought people with it a few times, had no issues killing them and I’m using my own defensive build: http://gw2skills.net/editor/?fIAQNAS8ejgONvtQWPMxBE0jqIL2CVB4I9QMGw0A;T8AgzytEaJ1StlSLqsMZJyymlLLZWrBGgs/A

I’m guessing this build just isn’t good against defensive builds that have tons of condition removal, healing and mitigation? With only 1 stun breaker I just can’t compete with the amount of CC my build has, it can’t run away either.

Or is it just a PVE only build?

10/12 Tarnished Coast/Fort Aspenwood/Blackgate

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Posted by: Badwrong.3596

Badwrong.3596

Getting a little tired of Fort Aspenwood taking our supply camps when we’re busy trying to fight off a group of Blackgate that significantly outnumbers us though… and one of our commanders has developed an almost unhealthy hatred of FA…. yeah, actually, most of us have. It’s like a mosquito flying around and biting you every few minutes. When you finally kill it, you can’t help but feel happy…catching and crushing those FA groups really is extra satisfying now.

Every server has small groups who go around capping supply camps. That’s what people do when they dont have the forces to take something bigger. TC takes our north supply all the time, we take both south supply camps when we want to divert attention from an assault somewhere. Everyone takes supply camps, get over it or defend from it. 2-3 people on ballista and arrow carts with upgraded guards can hold a supply camp from any small group. It takes a small zerg to break that kinda of defense, and even then getting the attention of that many people means less of them on the bigger objectives.

10/12 Tarnished Coast/Fort Aspenwood/Blackgate

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Posted by: Badwrong.3596

Badwrong.3596

I’ve been emote spammed by BG dudes more then any realm I’ve faced thus far, usually Hundred Blades spamming warriors too.

The fun part about one of the 100b warriors who did this… I caught him later in a 1v1 and just destroyed him. I’m a hammer + sword/shield warrior, which is a hard counter to that weak 100b build.

100b is ok in sPVP, but in WvW is absolute trash. Way to squishy and only effective in big groups where they have more numbers, otherwise they just die to easy. So it made sense that a bad pvper like that would /laugh /dance on bodies after he had a zerg backing him up and a 3 orb buff.

10/12 Tarnished Coast/Fort Aspenwood/Blackgate

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Posted by: Badwrong.3596

Badwrong.3596

Everybody can take some responsibility and call out un-sportsmanlike behavior.

From Blackgate I’ve seen it from “Knights of the Temple”, “Maven” and another who I forget the name but the tag is [invi]

And its always when they have 3 orb bonus, at least 5:1 people and steamroll a small group then /dance /laugh and what not on their corpse.

I realize its not 100% of a guild and maybe just one person from the ones I mentioned, but I know someone mention for people to point out guild names/tags if they remembered.

Also noticed from the [invi] one that some guardian they have loves to use the block glitch/exploit.

10/12 Tarnished Coast/Fort Aspenwood/Blackgate

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Posted by: Badwrong.3596

Badwrong.3596

I’m always trying to spread the concept that the overall score has nothing to do with individual battles. The score just show which server has more people at more times to hold more objectives… at least in this situation. Free transfers have to stop before we can clearly say an “even match” occured.

Like last night on FA borderlands, we took back our garrison and then fortified Arah’s supply to the point it was a blackgate zerg meatgrinder.

At least for the period that my guild and I was on, we “won” for the evening on FA borderlands. I wish others would realize this sorta thing and stop no queueing just because of the total score. You can still go win battles and PVP… its that simple.

My only major complaint about WvW blance in general is the orb bonus. I don’t think I’ve seen anyone even hint that its an ok idea… why they dont just turn it off until they have a better solution just baffles me.

10/12 Tarnished Coast/Fort Aspenwood/Blackgate

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Posted by: Badwrong.3596

Badwrong.3596

The taunting is just part of being on the internet. You will see this in any game you play. Like Mog said before me, it’s not one particular server. All servers have people who will do it. Sometimes my body gets death danced upon. It doesn’t bother me even the slightest. I actually chuckle when I see people use their emotes. Again, it’s part of it.

Oh it doesn’t bother me, it just means I have specific people to pick out later on. My point is, Blackgate has more people than normal who do things like this.

It would be hard for the corpse taunting to bother anyone really, because after we die… most people open their map up to click a waypoint if they don’t have a bigger force that might get them rezzed. So most of the taunting done isn’t even seen by anyone. Its just noted in the chat log after you respawn that someone did an emote.

It just feels like a TON of people who aren’t in a good, legit PVP guild are on Blackgate because they know a decent amount of good guilds transferred there. Basically bad players leeching off the good ones for easy wins. So thats why we see /sleep over and over when a person wants you to attack their ballista bottleneck or something. I realize a lot of you are good and have sportmanship, but just due to having large numbers you have an extra large force of d-bags.

10/12 Tarnished Coast/Fort Aspenwood/Blackgate

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Posted by: Badwrong.3596

Badwrong.3596

As to sportsmanship, I have read a number saying Blackgate is horrible. All I can say is its PvP, gonna happen on every single server no matter what. There will be immature pricks who will do stupid crap like that EVERYWHERE. You can blame us or them or what not, but its the truth. My guild and I do not condone that behavior and come down on members who do that crap. All I can ask is others do the same. Everybody can take some responsibility and call out un-sportsmanlike behavior.

I’ve just noticed the bragging and taunting from Blackgate to be more than I’ve seen since the game launched. Of course your server isn’t to blame, it just seems like there are a lot more pricks than one would usually see in a PVP setting.

I understand that this doesn’t represent your whole server. It just has stood out more than any other server I’ve played against. Really, when 20 people steamroll a group of 2-3… the terrible PVPers are the type who feel the need to taunt on the dead bodies.

10/12 Tarnished Coast/Fort Aspenwood/Blackgate

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Posted by: Badwrong.3596

Badwrong.3596

@Nairb, Ya I focus on individual objectives or fights. Winning singular things is where the fun is. Winning the overall score proves nothing, unless you know that the other servers are equal population and equal activity levels during all times of the day.

Like if we could get a FA vs TC matchup, that would possibly be a close fight.

I know the design of wvwvw means FA and TC should try to team up against BG, but that just doesn’t happen with the way things work. I really hope they make an alliance system or something. Like commanders could designate a target and the other server could agree to it, and then in that tower/keep/camp’s area the other guys would show as friendlies. Of course there would need to be limits to it, like Stonemist Castle should probably not be an option, or most things in EB really. But in normal borderland maps, it would make since to be able to make temporary alliances to take down the bigger highly populated servers. And just posting on this forum to try and do something like that doesn’t work well at all, there needs to be an ingame system for it.

10/12 Tarnished Coast/Fort Aspenwood/Blackgate

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Posted by: Badwrong.3596

Badwrong.3596

Although the matchup is clearly broken, I’ve had much more fun in WvW this week than last on Fort Aspen. Last week we won and outnumbered Maguuma and it was somewhat boring (they also gave up somewhat).

Its very challenging to fight Blackgate, just based on their numbers. It makes my friends and I have to use better tactics, because any attack will be replied to with 20+ Blackgate just bored and waiting to respond. I think I made around 200 badges yesterday, so being up against more people has been rewarding in that there are more people to kill.

Unfortunately to much of our server doesn’t play just because the score tells them they are losing. Which is just stupid, the score is a measure of server activity and population.

I do have one message for Blackgate though: some of you people have absolutely no class. When you steamroll 2-3 people with 30+, dancing and laughing on their corpse just shows you are BAD at PVP. Anyone skilled knows such a lopsided fight is not worth bragging about. Yet I’ve seen more boasting and /emote stuff this matchup than I have ever seen since the game launched. I know some of you value sportsmanship, but a good chunk of you guys are just plain terrible. I can only assume that tons of random people transfered to ride the success of the good PVPers on Blackgate and those are the ones making you guys look bad.

Fort Aspenwood | Maguuma | Sea of Sorrows

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Posted by: Badwrong.3596

Badwrong.3596

Complaining about strategic use of choke points and siege in WvW. You may have selected the wrong game mode.

Don’t try to jump into the middle of something without reading it all. I never once complained about using choke points and siege. I said in the EXACT same post that I also have held Pangloss with lots of siege pointed at the chokepoins. Its a great tactic and its a real easy spot to cut off some supply near an opponents spawn.

The guy was bragging about FA only flips keeps and he engages in “real PVP”. Which is pretty silly, since what he did isn’t the real “PVP” he described. I’m not saying any of this is bad, I’m just pointing out his broken logic against his own words. Of course, reading would have made this clear if you had done it.

Fort Aspenwood | Maguuma | Sea of Sorrows

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Posted by: Badwrong.3596

Badwrong.3596

Also Pangloss had exactly 20 Mag inside it, and I came out with significantly more then 200 kills inside of an hour against multiple large pushes. Hell, we killed 2 golems in there. That’s a kitten sweet kill to death ratio. But hey, if you want to play player vs door and flip the towers for karma all day, you go right ahead. Mag will continue to farm your server and play this as player vs player game.

I roll around with about 10 people usually, not a huge zerg, and we prefer to find actual PVP fights and not bang heads on a door. So I’m with you there, I enjoy the actual combat much more than killing a stupid keep lord or trebbing a wall for 10 minutes.

Pangloss is great, I’ve done the exact same thing you guys did. The reason it works so well in bringing you kills, is that the unorganized masses go straight there when they zone into Eternal BG. Its close to the spawn, so they mindlessly trickle in to die from ballista. Which kinda makes me wonder what you mean when you say you say, “Mag will continue to farm your server and play this as player vs player game”. Holding Pangloss is a player vs ballista/arrow cart game, period. Its taking advantage of the bottleneck entrance for easy kills. It allows you to hold that spot with much fewer numbers, as long as the attackers don’t coordinate anything. I’ll say again, I’ve done the exact same thing and its fantastic badge farm, but its far from actual PLAYER vs PLAYER combat.

I rarely goto EB myself, I find it to be the most zerg filled map sometimes. However I did hear Pangloss was being held earlier this week. It took about 5 of us to push in with endure pain and other defensive skills and then fear/CC people off the siege, which allowed the mindless zerg I mentioned earlier to take the place. This took all of 10 minutes or so? Its just a matter of getting a few people in there to make a gap in the siege fire for everyone to pour in. But, 99% of the time no one does that, they just inch forward at the doorway to get farmed.

Fort Aspenwood | Maguuma | Sea of Sorrows

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Posted by: Badwrong.3596

Badwrong.3596

So yesterday evening was great fun. Seemed like Maguuma finally sacked up and had various groups all over FA borderland. Not just one zerg in a single spot defending.

For the 4-5 hours I was on, the potential points for both FA and Maguuma stayed around +300. If only that sorta map control was attempted the entire week, we might have had a much closer match.

I’m sure some still feel they lack numbers. But my opinion still stands that you guys spent to much of the time in a single spot with all your forces. Most of the time when I saw Maguuma players this week, it was a HUGE zerg. Very rarely did I see smaller groups of 10 or so that spread out to take objectives. You guys might like to blame your server population, but I what I saw was not a population issue it was just an issue with putting all your forces into one spot.

Last night though, totally different experience. Fights all over the place, you guys were up on the score just fine. I’d say Maguuma won NA primetime last night (or at least the 4-5 hours I was on).

Fort Aspenwood | Maguuma | Sea of Sorrows

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Posted by: Badwrong.3596

Badwrong.3596

Which is also your opinion, so… opinions.

The only fact here is the score. And I think the score is kitten anyway, since it only really shows server activity during different times of day.

Would be cool if they kept the same matchup times, but changed the score to reset in 4 or 6 hour blocks or something. So then a server can say, “we lost monday night, but we will restrategize and try to get them back tuesday night”. It would surely encourage people from giving up by tuesday.

Fort Aspenwood | Maguuma | Sea of Sorrows

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Posted by: Badwrong.3596

Badwrong.3596

You really are a troll that shouldn’t be in this conversation. You obviously only WvW during the “events.” Just state it so and don’t try to make your statements as representing this whole matchup.

I guess I’ve offended you, or you just use “troll” to refer to anyone who’s opinion you don’t agree with.

Either way, my apologies. I can tell you guys aren’t open to criticism.

Fort Aspenwood | Maguuma | Sea of Sorrows

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Posted by: Badwrong.3596

Badwrong.3596

Right and this concerns Maguuma how?

This matchup was hard on Maguuma as explained previously. FA dominates during the day with their zerg and SoS at night with their zerg. FA seems to always be at the right place at the right time for some reason with their zerg. SoS zerg is pretty massive and slow moving. I really like how they show no qualms about dropping 10 trebs, 10 cata, 20 rams on a tower. Maguuma is a bit more stingy on siege probably because we have fewer numbers.

And thats the entire point, you guys aren’t vastly outnumbered. But it probably feels like it to a lot of you because all your forces are just sitting at a supply camp.

And stingy on siege? Please, just go look at the previous page. You guys absolutely LOVE siege. I’ve seen maguuma get into so many inner walls then setup trebs, catas, arrow carts. Of all the WvW I’ve done since the game released, you guys use MORE siege than any server I have seen, period. You guys also waste your use of siege more than any server I have seen.

Fort Aspenwood | Maguuma | Sea of Sorrows

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Posted by: Badwrong.3596

Badwrong.3596

You’re not our mother, we can do what we want. Obviously the events are pissing you guys off so it’s working as intended….

I doubt anyone is kitten on FA.

We just pointed out how this turned into a boring matchup in the last two days. Stop being so defensive.

If anything, you guys are pissing off other people on your own server. When I see someone complaining that they lack the numbers on your server, but I see HUGE numbers of people at a supply camp… then you are only trolling your own people. The only effect is has on us is we are a bit bored with WvW the last two days, no biggie, new matchup tomorrow. The only real damage I see is your own server, where people are waiting in queue to actually PVP while you guys sit your entire population at a single supply camp.

But hey, I’m not your mother like you said. So you go ahead and pack as many people into one spot. Won’t bother me one bit, but good luck with the rest of your server who’s time you are wasting.

Fort Aspenwood | Maguuma | Sea of Sorrows

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Posted by: Badwrong.3596

Badwrong.3596

No, here’s the correct logic: Maguuma does a fun, one time event that everyone participating on Maguuma enjoys, and Fort Aspenwood takes it to mean this is all Maguuma ever does and lol what a bad server!

Actually this is like the 20th time I’ve seen a crapload of siege at a supply camp from Maguuma. If the ram thing was a one time event for fun, then I take back what I said and it does not apply to that event. However the 19 other times you guys do give up, fortify a supply camp and ignore the rest of the map is where my comments do apply.

Fri-mon, good fights vs Maguuma.
Then since the score got so far ahead you guys seemed to just give since tuesday. Since then I’ve seen complaints about population, while still bragging about great tactics. However the only tactics I’ve seen are building a crapload of siege at supply camps. Which tells me you guys have given up at actually controlling the map. Dragonbrand last week gave us a beating with tactics, we lost, but it was great.