Showing Posts For BaireSharque.5326:
I got to this point in the story arc last night. I excused myself from TeamSpeak with my guild so I could concentrate on the episode (“A Light in the Darkness” I think it was called.)
When it was done, I sat dumbfounded for a few moments and then went back to TS. “So let me get this straight,” I said over my headset. “I just spent nearly sixty levels honing my skills, defeating evil, and rising through the ranks of the Order of Whispers… in order to play second banana to a sword-wielding salad?!”
The understanding guffaws I heard in response pretty much confirmed my suspicions. To rub salt into the proverbial wounds, my “reward” was one of two really crappy blue weapons.
I can’t even begin to express how disinclined I am to even progress the story now. Haven’t been this disappointed in a storyline since Mass Effect 3. And at least they (eventually) tried to fix that one. I’m not sure you can unring this particular bell.
It’s this fact alone that I leveled my third 80 without doing any story missions after I got “Orders of Tyria” level 21. Remembering why I disliked how Anet always seems to screw over player characters, I couldn’t not force myself to stomach this author avatar ego stroking for yet again.
instead, they should stroke your ego, right, O Chosen One?
Frankly, yes. Trahearne didn’t pony up the REAL money to play the game, I did. Trahearne didn’t spend dozens (if not hundreds) of hours playing to advance my characters, I did. As a human mesmer, I didn’t even meet this talking spinach until I was in my 50’s (as I have a number of alts, I realize if you have a Sylvari you meet him much sooner.) Consequently, I have no emotional investment or point-of-reference to him whatsoever. From my toon’s perspective, this guy is a complete stranger, and even worse, a usurper to the efforts I’ve put into advancing my story. And in combat, he’s less than useless, even with his super-duper bequeathed-from-on-high greatsword.
At least with Tybalt, he had a personality. He made me laugh. I felt some genuine pathos when he made his final decision. Right now, if Trahearne were to be ground into mulch in front of me, I’d offer the one responsible a carafe of balsamic vinaigrette dressing and some croutons.
The personal stories are supposed to be just that—-personal. You’re essentially doing these chapters in a vacuum; your own version of the Guild Wars storyline. For all intents and purposes, you are the hero, the “chosen one” who leads Tyria into victory. They drum that into you from the moment you arrive from your introductory story. You forge allegiances with other notables (Logan, Rytlock, Zojja, et al), who not only regard you as their peers, but give you the distinct sense that the success or failure of any given objective hinges on the outcome of your actions. And then along comes Twig-Boy, and suddenly you’re second-fiddle. Worse yet, you’re still expected to do all the heavy-lifting, only to have him take all the credit when the dust settles.
So yeah, to answer your question, I in fact do expect to be the hero, the savior, the object of adulation and song, etc., etc. Somehow it seems to me the story goes off the rails, and I think the writers just painted themselves into a corner and can’t find an elegant way out of this literary conundrum they’ve created for themselves.
I got to this point in the story arc last night. I excused myself from TeamSpeak with my guild so I could concentrate on the episode (“A Light in the Darkness” I think it was called.)
When it was done, I sat dumbfounded for a few moments and then went back to TS. “So let me get this straight,” I said over my headset. “I just spent nearly sixty levels honing my skills, defeating evil, and rising through the ranks of the Order of Whispers… in order to play second banana to a sword-wielding salad?!”
The understanding guffaws I heard in response pretty much confirmed my suspicions. To rub salt into the proverbial wounds, my “reward” was one of two really crappy blue weapons.
I can’t even begin to express how disinclined I am to even progress the story now. Haven’t been this disappointed in a storyline since Mass Effect 3. And at least they (eventually) tried to fix that one. I’m not sure you can unring this particular bell.
This is likely my #1 gripe with this game. In a game that prides itself on incorporating vistas and jumping puzzles into the actual mechanics of the game, they hamstring many players by having sub-par camera controls. I’m not a fussy person by nature, but when I find myself looking back nostalgically at the camera controls from “Dark Age of Camelot” over a decade ago…yeah, there’s something not quite right there.
The “zoom-bounce” is horrible, and the hanging and clipping when trying to navigate through confined spaces (particularly through some of the jumping-intensive areas, and especially those that require not only a clear line-of-sight but timing as well) needs to be a high-priority fix.
It’s enough of an issue that it has made me consider stepping away from the game on more than one occasion until it’s addressed. That may be an empty threat since you already have my money, but I have proven to be an income resource, since I have (and would be likely to continue to) make real-world investments in your product (i.e., gems) IF I am a satisfied player. That revenue stream can just as easily dry-up if enough people find this rather rudimentary function to be substantially lacking.
Server: Jade Quarry
Map: Gendarran Fields
Location: Vigilant Hills
Skill Challenge: Warmaster Yulia
Yulia has been MIA for two days, even though the event dialog shows up on the map when you move into the vicinity.
Also noticed that if your elemental “times out” (i.e., doesn’t die before the cooldown), he not only dies but also resets the skill cooldown (meaning you have to wait an additional 45 seconds for it to be available.) Not certain that’s WAI.