Showing Posts For BakkaBoy.4867:
for me its definatly one of the weapons they should add to gw2 , would add more weapon diversity , great axe for warrior,guardian,hunter , crossbow for warrior and hunter and thief
Warriors have enough weapon diversity, if anyone needs more weapons it should be engineers then elementalists, engineers can only use 3 (not counting underwater) and elementalists can use 4 (not counting underwater), warriors on the other hand, can use 9(still not counting underwater), it wouldn’t be fair to increase the number of weapons a warrior can use and leave out classes that do need more weapon variety.
True, but other classes don’t get weapon kits (how many are there, 5? Which would put engis at 8 weapons) or element changes. I’m not saying it’s perfect, but engis and eles are hardly as cheated as people make them out to be.
ax sucks
shield is situational; but potentially useful (as you said); you can group mobs together for the team to aoe/cleave down
hammer is awesome (im actually confused as why i see no one using it in dungeons…); every third hit in the chain is a blast finisher and a blind (meaning you can keep slow attacking enemies blinded and spam finishers in combo fields) – plus it has great synergy with staff (which seems to be the most popular weapon in dungeons; i prefer D/D) as you can give it to someone to spam into your fields
Oh don’t get me wrong, I know the axe is not an optimal conjure weapon, as soon as a better weapon is available I’m taking it. As of now, this still by no means a perfect build, but it’s showing more promise than I thought it would.
Honestly? No idea. I don’t think I’ve seen anyone build around the conjured weapons and I haven’t tried myself. Could be interesting, though I think the consensus from others is that most conjured weapons are useless save Fiery Greatsword and FrostBow (in some situations). I could be wrong, I’m going entirely off of memory here. Looks like the poster above me is trying to figure it out, though
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I’m not sure if summoned weapons utilize weapon stat boosts so I think that’ll play a big part in whether this build will work out. It’s early days but so far I’m finding this build to work surprisingly well. Assuming I remember to put on the earth shield and stick to my combos, the small damage penalty isn’t terrible and I can see a marked improvement in my ability to take damage (obviously still not great but I’m not getting 2 hit). However, the build does rely heavily on my ability to quickly change from staff to fire axe should an enemy get close. And you need to make every charge on the weapon count before it runs out.
I’ll keep you guys posted on how this turns out.
So you don’t think there’s any feasibility in a staff/conjured melee weapon elementalist with enough toughness to simply tank the damage. I’m experienced enough to know that it’s a bit of a pipe dream, but it would be so cool
My friend and I are aiming to have a different race with a different profession occupying each character slot. I’ve been interested in playing an elementalist, but the only race left to play as is a Charr. Obviously, an elementalist Charr isn’t very ‘lore friendly’ but I’m determined to persevere.
I’ve seen many elementalists building heavily into increased damage (e.g berserker enchantments) and while this may make them a brutal damage dealer, they often require someone to support them and aren’t very capable of soloing. I’m all for playing a support character but I don’t want to become a sitting duck should I become cut off from allies.
So, I was thinking of perhaps building into both damage and defense, a ‘battlemage’ if you will. I understand that I would take a damage penalty in exchange for the extra tankiness. I understand that I’m already at a defense disadvantage with wearing light armor.
So I was hoping that a more experienced player could tell me if this build could have some potential. Thanks in advance
Oh and don’t tell me to play a guardian if I want to be a battlemage. Their spell diversity is nothing compared to elementalists and this is about finding a lore friendly, solo capable solution to a Charr elementalist.