Showing Posts For Baldmeora.2376:
i know anet has said no expansions that everything will be added thru LS but this isnt working very well. in 2 years thru living story they have only added 2 new zones and added some extra mini dungeons (fotm) and changed a few zones events and added some story only about half is repayable thou. at this rate we the players wont even see a content similar in size to what gw1 expansion factions gave us for another 5-10 years .
so here is what they need to do in LS if they so please.
new classes/new skills since they took the dual classes out that gw1 had the classes they have now seem stagnant and have gotten boring its time to mix it up
new zones and alot of them with content to fill(not like southsun when it came out) at least 2 a month. in gw1 you had this huge game with new interesting stuff to do all over the place. now you have a world where everyone thats played has gone over the stuff that there. yes the few changes to zone was good for a fue weeks but that only last so long. at the rate you are going you wont even make it to the crystal desert or the northern shiver peaks let alone cantha
new wvw maps that can rotate in with some new mechanics to spice things up. and for godsakes put some thought into the keeps there boring hard to defend and just uneventful. postern doors??? have the ability to defend from keep walls and be hit on keep/tower walls. make it a battle not oh doors at 25 lets jump out and run. it should be doors at 25 lets group up and push them out while a group or 2 comes in from behind with the A**jam while we hold them here. and also keeps/ towers need to have a reason to be defended.
new dungeons you have new story new dragons but no new full dungeons change that plz
im sure there is stuff i missed but its a good start. i dont think a expansion is unreasonable you anet had far fewer people working with you on gw1 and did a great job and now that you have 200-300 you are producing far less content i find this had to believe. truthfully all gw2 is now for me is log in farm log out once i get my legendary i see no reason to play after that time. lets hope this isnt the case and sorry for my bad english
really like who thought this is a good idea who tests this. so banners/ range or a shout healing build is what anet idea of a warrior is not some one that fights in melee i mean thats what ive gathered from anets balances so far. as it stands right now warrior is one of the least mobile class in the game and anet team thinks that banners the least mobile skills in the game needs a buff. idk the way i see it is this is counter productive since war is mainly a melee class which is good at melee but has one issue most classes and builds can outrun a war making his melee pointless . you say that any class can go dps/support/control yet war have no control because we cant get into and stay in melee. we have little damage unless we use gun again because we get out run even if we do get in close its not for long. we do have alot of support but thats not a war goal if i wanted support and a heavy melee i would have rolled a guard.
you said in a state of pvp a fue months ago that you were not happy with war so. i guess my question is what would make you think that buffing the same 2 things you have been buffing since launch banners and bows would fix the war cause it doesnt there is more to be worked on.
another thing that would help is allow guild to pick which one the start with adding the guild merits to the next one they pick then the next onebe the next tier of cost and so on makes more sense
so what i would do to fix this system
1) put guild alliances in the game this is a mmo and every mmo i have played in th past 10 years has had them why not gw2 .seems like taking a step back here. also make it so if you help your alliance guild you get credit as well maybe not as much but something.
2) PUT 20 MAN GROUPS IN FOR WVW AND BOUNTY MISSIONS. again should have been in from the start since you have wvw there is no reason that a 20 man organized group system shouldn’t be in this game. as the commander system you have right now is just a zerg inducing system and there is no organization to a zerg.
3) drop the timer to a day or 4 hours to go find and finish said bounty’s. this will allow ample time for to find and get completion without playing the system. and will also allow others in the zone to join in which i thought was the idea but i guess i was wrong on that. and also only allow one to be active at a time guild/alliance wise
4)fix the scaling so anywhere from one group to 20 groups can fight the mob and it still be a tough fight. also if it doesnt pop you back to you true level and gear then it needs to for everyone near said bounty.
(edited by Baldmeora.2376)
ok just tryed t1 with my guild well 2 groups of my guild which is about the most we can field at one time maybe 3 if well planed around everyones work/kids/time zones.
so here is the problems i see
1) small guilds cant do this as intended
– 20 player min…..from the boss we did find 2 groups and we just wiped in a chain one hit from mesmer dude in brisbane wildlands took half of mine and other warriors health and good luck for the squish .
– 15 min time limit… only means that unless you send at least one person to each location before you start and have them hold them near a waypoint or have 20-30 people plus. you cant start it and then find them turning this into not as intended you have to track them first then pop the bounty kinda makes no sense since im betting the idea was to get bounty then go find them and kill them. which if you try that way you eat up way to much time unless you have 20-30 people for t1.
2) influence isnt that bad but what if my guild didnt want to do the bounty or well as seen today cant due to lack of numbers/time restriction. which means we also cant do the guild rush or trek or puzzle. which now means we we are barred from doing more. unless we recruit more people or team up with another guild but that would be great but oh wait there is no guild alliances in gw2 and there is also no 20 man group for content like this which there should be and it would help for wvw as well
3) i truthfully dont know if your scaling systems is working right for this. if the mob scales to those fighting it and on the other side idk if we were scaled down during the fight but like i said they both need to be happening cause getting 2 hit as one of the heaviest people in my guild and i have shout heals something is not right here.
4) the bountys regen is one thing but it was going back up to full mid fight from like 75% as were attacking it thats not regen
10) stealth…. a way for other player to sometimes see stealth players or at the very least if someone is stealth and get hit it pops them out of stealth. and also when stealth you should move slower not faster and not be able to down players while in stealth.
11) melee classes aka war / guard should be fastest in game as they have to get to the enemy in order to deal there damage and yet on my war with 40 sec run buff i am somehow out run all the time. like ive had 2 guys chase me from one side of wvw to the other with no chance of me getting away from them, yet when i try to attack someone they just bam are gone no hope of keeping up with them. i would include theif in this but they a stealth and thats there main means of dealing damage is to stealth up to a enemy and take them down like that.
5)potion/food bar… 5 slot bag you can get by means of one of the token venders that everyone has a slot for and when a bag is in said slot. 5 skill like slots appear on the side of the screen that you can place food and alike buffs in with the timers for them counting down on the foods themselves as kinda like cool downs. also the boosters would be able to be place in this bag as well.this way mid combat if you buffs run out you can re up and it will be easier to see when the buffs come down.
6) key bindings… as some of the key bindings cant be changed even when you put another binding over it. like say i want my dodge to be on control why cant i take the call off control so now if fighting is intense and i have to dodge as im useing a skill it calls it and i spam chat. all thou it can be kind funny [for great justice] [on my mark] [shake it off] lol or [fear me] [on my mark] [shake it off] it sometimes reads in chat
7) last time online…. in the guild roster why is there not a time listed when someone last logged on so i know if i could kick them for inactivity. this is something every and i mean every mmo has yes even f2p you clicked on some random link on some random website that leads you to some random f2p game has this feature and there is no reason why it shouldn’t be added(should have been there from the start) to this game
8)simple party ui debuffs…. on the simple party ui i never see when my teammates have conditions or debuffs. i can see the buffs but not the debuffs i mean i geuss it does make it simple with out the picture and the big ui clutter but why doesnt it show the debuffs so i know if something is needed cleansed off. my partys buff dont matter to me but there debuffs or conditions if you want to call them do as that means they are taking damage and if i can help i will. the buffs are just a bonus for them and mean nothing to me. i mean truthfully i should be able to see both but i dont i see only buffs. ive looked for something in f11 to fix this and nothing.
9) being able to que spvp from anywhere in pve….. warhammer had this for the scenarios and it was great it broke up the exploring and questing and was fun starting to get bored doing heart quest hit the que button when a match is starting boom you jump in with your pvp set up then when the match is done you pop right back out where you left off. it just makes both the spvp more accessible and the pve more broken up without ether suffering. and truthfully one of the biggest reasons i dont do spvp is because it out of my way i have to go leave what im doing to que a match up
so sorry for my bad English and im sure there is more so keep up with the list
first off this is a great game i enjoy it almost as much as i enjoyed the first one and im interested to see where you take it but it has its problems. these are in no order just writing them as i think of them. just a list of things ive seen in other mmos that should be in gw2.
1) guild alliances and chat …. its good you put a flexible system for having a guild in this game but what that does is cause a lack of guild loyalty and in losing that you have players that jump from guild to guild effectively leaving only core members in a guild. if you had a alliance system it would help smaller guilds that have core members group up and would allow for a more stable guild environment. where if one guilds members are lacking they can be absorbed into one of the other guilds this is how my guild ive been with for 5 years now in different mmos has worked till gw2. now were forced to hard recruit with it being likely that half of those players we pick up dont rep our guild and so no guild loyalty and they get booted.
2) wvw commanders…. great idea but adding to your idea they should have a 20 man group that is under there command. the ui would be simple if you go with the simple party window have it list down the side of the screen with a break in between each 5 man .or you can put something in game like squared i think it was from war online where its just blocks that you can customize. in ether case right now the commanders are just zerg masters that no one listens to. with this system at least the commander would have a 20 man team they can direct and say group1 defend this spot group 2 and 3 with me and group 4 run supply. it just adds more organization and is needed. there icon would still be visible for others to join along but they would have there base groups as well.
3) keep / tower design … they are not defensible. fue choke points and once they are in its down. this isnt how wvw should play out just because a gate goes down or wall goes down it should still be able to be rebuilt and defended as of right now 9 time out of ten something goes down its over time to jump ship instead of fight it out and try and push them out and rebuild. as of right now the only defense ive seen that works is a kitten ton of arrow carts which is just weak design and hopefully is fixed in the wvw patch.
4) tag 3 targets…. for dungeons and wvw this would help with organizing . as in
we take target 1 the 2 then 3. this really isnt that important just thought of it when we were running ac to see the changes last night with the ecto ghost boss.
just looking around on the wiki and i noticed no cleric stat rings or back piece. just wondering if and when your planing on adding this to the game seeing as i have otherwise wasted my time even going into fotm at this point. i find it kinda half-a** of anet not to include this stat combo yet have nearly every other one in the game. i mean was this intended? i mean there is the all stat but why would i want to be a jack of all trades and a master of nothing and yet my whole build goal is to heal and support my group. anyway plz add these.
after doing fotm for the last bit here and there i was looking up how to make the back pieces and saw that healing power/pow/ tough stats were missing except for Lunaria/Solaria… which is a waste! would i rather buff my healing and power or nerf my healing and power to gain a little of everything and agony. you guess wrong i would rather buff my stats then nerf them for a week boost to all of them. so i guess im asking where are these and why are they not in the game seeing as these not being in the game has put a halt on me and others progressing thru fotm because y would we waste our time on stats we dont need just for the agony resistance.
also i would like to say great game i just have 2 things that have really bothered me from launch first off is lack of a build saver and equipment saver. if you had something that was able to save not only your skill set but your wep and armor and traits for each build you go to the np pay the fine and am able to quick change everything its really annoying switching everything out every time i want to change to another build and i have to remember where everything goes and what skills i used. this should be in the game at launch since gw1 had it.
also now i know you can change your hotkeys for your wep skills and utility skills but that really doesnt help me when i dont use hot keys to use my skills and i would like to move where my skills are placed on my bar and even if i did use my hotkey it would just confuse me on what was on cd. so i think a feature where you can arrange where all your skills including wep skills should be put in the game even if its just for the wep that would work. my ranger for instence has a skill on the sword that is you jump out of combat skill and yet its in the middle of my bar when it should be on the end . same with my war i have a hammer skill that is a aoe knockback on slot 4 when it should be your last attack in the chain before you switch weps well at least for me. point is people play different and yet you set the ui up to be so uniform its a really big annoyance.