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Prayer to Kormir

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Posted by: Balor.9103

Balor.9103

Prayer to Kormir

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Posted by: Balor.9103

Balor.9103

@Terkov
It’s not true at all that we lack immobilization removal.
Why not Signet of Renewal, it removes 1 condition every 10 seconds and activated ability will transfer ALL conditions not just 3 from you and ALL nearby allies to your pet just make sure you pet is close or switch to new pet. Also activated ability breaks Stun. This is cool because you can save many allies if somebody uses mass immobilization. This can be used in sPvP and underwater and works with every Race.
Brown bear will remove one condition with F2 ability.
Emphatic Bond trait(Wilderness Survival) removes ALL conditions every 10 seconds.

(edited by Balor.9103)

Traps stealth nerfed

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Posted by: Balor.9103

Balor.9103

Yeah, this is true. Just tested, every trap has 30 sec cooldown but tooltips are not changed so instead of getting serious buffs in this patch we are even more nurfed. Somebody at ANet really hates rangers.

No pet's damage in combat log

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Posted by: Balor.9103

Balor.9103

It would be nice if Anet adds pet’s damage to combat log to see how much pet dealt damage in total without that we need to remember every damage number during combat. Also it would be nice to see other combat details like boons, conditions,etc…

How do we remove conditions?

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Posted by: Balor.9103

Balor.9103

Signet of Renewal has mass condition removal when activated for both you and your allies but your pet’s needs to be close to you and keep in mind that until recharged won’t remove conditions anymore but is nice if you are about to die from conditions.
Healing spring is good but if you have multiple conditions you never know which one will it remove(maybe first one or random not sure) and think the same rule applies to brown bear F2 ability.

Build for dungeon

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Posted by: Balor.9103

Balor.9103

If you die to much you can use dual immunity build, evasion and mass condition removal. Signet of Stone with Signet of the Beastmaster trait(30 points in marksmanship) will give both you and your pet 6 sec immunity to direct and aoe damage but not conditions. Protect Me with any bear at full health will give you additional 6 seconds immunity but use must be sure that your bear is at full health meaning that you must switch to it only when you are about to use Protect Me or to keep it constantly beside you in guard mode.
Signet of Renewal will remove 1 condition every 10 seconds with activated ability which will remove all conditions from you and all your allies if your pet is allive(all nearby allies).
5 points in Wilderness Survival will give you 50% faster endurance regeneration so you can dodge more.
Healing Spring is the best healing skill because it also removes conditions and there are lot of condition damage in dungeons and you can use it to heal your tanks. Primary job of every profession in dungeon is to try to keep it’s tanks(warrior or guardian) alive.
For pets you must have at least one bear for Protect Me and second one should be ranged pet because everything else will die very quickly while ranged pets have at least some chance of survival.
Lightning Reflexes is also very good dodging skill because it is free dodge and gives 10 seconds of Vigor(100% faster endurance Regeneration).
For Elite you can use either Rampage as One for 20 sec stability and swiftness or Spirit of Nature but it is very hard to know where to position it because it will be one-shooted but has very powerfull ability to mass ressurect group members and mass cure conditions.
For weapons use Longbow and Shortbow. Use Eagle Eye trait to increase longbow range to 1500 and try to stay at that max range(1500) because many bosses and mobs have less than 1500 range and many AoE will land in front of you without dealing any damage.
You can also use Vigorous Renewal trait to gain 5 sec Vigor everytime you heal yourself for more dodging. Also 5 points in beastmastery will give you 2 sec quickiness everytime you change your pet which will speed up revival of your allies.
Shortbow’s Quick Shot can be used for dodging also.
This is heavy defensive build but you can survive whith it even if you are low level with bad gear. All these skills have long cooldowns so you must use each one very wisely only when you really need them.

Ranger Vs Warrior Ranged...

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Posted by: Balor.9103

Balor.9103

@Aomine.6843
You are right that this works only in 1 vs 1 I was only talking about 1 vs 1. In any other situation pet’s die very quickly and if bear with 4k vitality dies fast, imagine how fast will any other pet die with no Defy Pain and 1.3k health only. Now every pet post no treat since non of them can hit moving targets so only real use for them in PvP is Protect Me with Bear and his F2 condition removal. I use wolf as secondary because sometimes it knockdowns and has mass fear which is nice but it dies in nanoseconds if there is more than 1 enemy.

Ranger Vs Warrior Ranged...

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Posted by: Balor.9103

Balor.9103

@Loki.4871
“If the ranger matches the warrior in direct damage, especially burst damage, then that undermines the Warrior as a class; "
Yeah that’s right logic only if Warrior doesn’t match ranger in ranged combat but Warriors deal more damage to ranger in ranged combat than rangers to warriors, that’s the biggest issue here. Everything would work fine if ranger can deal damage to warrior from range while warrior can only use melee weapons and needs to run into melee range and then deal more damage while in melee to compensate for damage received while running into melee. But in GW2 every class is both melee and ranged and if one class is better than you in both melee and ranged combat you are in big trouble so you need to do what I did and use 12 sec immunity to compensate for damage difference(warrior has 5 you have 12 so you get 7 sec of immunity more).
Also things would be very different if Pet can hit that wirrror 5-6 times for 1-2 k damage each instead of just running and never hitting him.
Anet doesn’t need to increase ranger’s damage or nurf warrior’s, they just need to first fix “Obstructed” arrow crap, make pet be able to hit moving targets and make F2 ability to work always and speed up ranger’s arrows so you cannot dodge them without dodging by just moving.

Ranger Vs Warrior Ranged...

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Posted by: Balor.9103

Balor.9103

1 point in Vitality gives 10 points of health to every profession and I guess every NPC including Pet. Every profession has 916 vitality at lvl 80 which is 9160 health for every profession at level 80 but every profession has also specific bonus health. According to GuildWars2 Wiki(http://wiki.guildwars2.com/wiki/Health):
Guardian, Thief, Elementalist have base health = 1645 + 9160(vitality) = 10805
Engineer, Mesmer, Ranger have base health = 5922 + 9160(vitality) = 15082
Warrior, Necromancer have base health = 9212 + 9160(vitality) = 18372
According to that Bear should have at least 41220 health with 0 base health since it has 4122 vitality.
It would be nice if somebody from ANet can confirm this but anyway I know from testing that Bears can sustain huge damage.

Ranger Vs Warrior Ranged...

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Posted by: Balor.9103

Balor.9103

@ChillyChinaman.6057
Bear has 4k vitality not 4k health. 4k vitality is like 40k health and also has Defy Pain skiill for 5 sec immunity.

Ranger Vs Warrior Ranged...

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Posted by: Balor.9103

Balor.9103

@ChillyChinaman.6057
Bear with more than 4k vitality will never die in less than 6 sec unless whole zerg is attacking you. Second, you don’t need to use all of this at once, you can activate one invurnability and if you kill enemy you don’t need to waste the second one or if you are sure you can take it down without second one. Third,brown bear has condition removal(F2), you also have healing spring to remove multiple conditions, since you are invurnable you can safely stand in healing spring and gain both regeneration and remove all conditions of course you first wait to lose enough health so you don’t waste your healing spring on just condition removal. Also with with 5 points in beastmastery you gain 2 sec of quickiness for nice damage during that immunity time and you can use all your skills to do nice damage, maybe it is not huge but still much better then 0 that will enemy deal to you.

@jkctmc.8754
This invurnability is most useful to break anykind of poweful burst damage other classes have like warrior and thief. You activate all of that and all of that is countered by just one invurnability. Any ranger must carefully deside when to use each of utility/elite skills especially ones with long cooldowns.

I am not saying this is uber/super build but I am very satisfied with it, I rarely die in WvW, PvE, Dungeons…have ability to rush into whole zerg and survive, safely destroy siege weapons while planty of ballistas, arrow carts and cannons are attacking me, also can easily revive allies while under heavy attack.
Maybe I should write another topic since this is maybe going little off topic now.

Ranger Vs Warrior Ranged...

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Posted by: Balor.9103

Balor.9103

Rangers are the only profession as far as I know with 12 sec damage immunity which is very powerful. I use that build and I am very satisfied. You need traited Signet of Stone and Protect Me with any bear and rampage as one so you get 12 sec damage immunity and 20 sec CC immunity. I use both longbox and shortbox and wolf for mass fear and knockdown/cripple.
@jkctmc.8754
If you think ranger can get you below 50% health with 6 sec immunity, how low will you go with 12 sec immunity?