Showing Posts For Baltham.8796:
well, its been working fine on JQ, just no one doing it, so the event keeps failing at the “escort the pact” part. i’ve made 3 diff attempts since the patch, just always fails b/c only 4 ppl there trying to do the event.
haha, i saw you out there and was wondering about that myself. that rune clearly needs some nerfing.
edit: how long do those hounds last till they despawn? till they die or is there a timer?
(edited by Baltham.8796)
ya, i’m having the same issue as well. not sure if its a bug or if they just lengthened the respawn rate (i’ve seen people in map chat claim both things).
well, personally i am loving the difficulty of the dungeons. ya, the first time through explorable mode was long and really costly w/ the repair bill, but each time after that the runs have gone fairly quickly and smoothly. once we (my guild and i) learned that you really need to be constantly watching the mob animations to time your dodges, it got a lot easier for us.
we have only run explorable modes in AC and CM so far, all 3 wings in AC and 2 in CM, so admittedly there is plenty that i havent seen yet. my only real gripe is that we have only found one wing in each dungeon that we can count on to not bug out on us at the end. all bosses get cleared, in order, and we still dont get credit for finishing the wing, so that’s kind of annoying. all of our token counts would definitely be higher if not for these instances constantly bugging. due to that, i’d like to see the token counts increase a bit (or fix the instances i guess).
i see people complaining about the lack of good rewards from chests, but i can say that in our guild runs, we have almost always gotten at least one yellow piece out of each chest (not always something that person can use, but usually someone in the group can use it).