Showing Posts For Baracis.4623:
[/quote]I understand where you’re coming from, but this doesn’t work. As soon as you introduce a true healing class/spec, the kitten hits the fan. If a healing class (Monk) were introduced today, then mob damage would have to go up significantly, just so the healer would actually have something to do. Once this happens, squishier classes will get one-shotted by these mobs, making tanks necessary, which brings us right back to the trinity.
Since you also brought up lfg, I think we can all agree that finding a full party of 5 is difficult enough right now without needing a specific party makeup of one tank, one healer, and three DPS.
Personally, I don’t miss the trinity at all. And I LOVE being able to take the same spec (with easily altered major traits, utility skills, and weapons) into just about any type of content I choose to participate in.[/quote]
I’ve been trying to play out how I would do a “healerish” type role. I think what I would do IS a type of monk-like class. When I think of a monk, I think of a “martial artsy” character that’s in tune with the earth/healing. You could do spells where when cast on an enemy does (for example) 500 dmg, when cast on friendly player heals/HoTs 200hp over 5 seconds; or whatever. And you could also incorporate an AoE heal that also dmg’s enemies. The player would still be able to melee/range and wouldn’t be the best dps…but a great backup in instances and a great solo class.
I obviously don’t have it nailed down, but those are my thoughts on how to incorporate one.
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Combat: As an Asura I can’t even see my character in a moderate size group. I learned to do group combat like flying an airplane on instruments only, auto-target then watch the indicators and white damage numbers. I am OK with it as is. To me there is a trade off with depth of combat in an MMO. If I want real depth of combat I prefer a single player console or PC game.
Yes, but you shouldn’t have to just be OK with it.
NPCs: The world of Tyria is big and takes exploration. Although I sometime get curt responses on map chat, I prefer to ask people. It adds to the personal touch since this is an MMO. I would leave it as is.
You must be fairly lucky because a vast majority of questions I ask in /map are never answered or rarely I get a smart —- answering. It’d help new and experienced players alike and it’s not like it’s changing the game somehow.
End Game: Once I do all the personally enjoyable content the game is over until the next expansion. I do not expect an infinite amount of content from any non-subscription game. Similar to single player games, purchased expansions would be OK with me. Purchased expansion should never be required to play the content you already purchased. With a subscription game I am paying the equivalent of an expansion every few months and I expect continuous new content (endgame content so to speak).
They may not have a monthly subscription cost, but I’m sure they make more than enough off of the gem store, and I’m sure they’d like to keep it that way. So yes, I, and I’m sure other players, would like some actual end game content. I won’t be taking a break while the next one comes out because I’ve completed all the content. That’s a sure fire way to get me to never buy another areanet game and tell my MMO buddies my issues with it.
it may be “clunky” but I can chop mofo’s down insanely fast…so I’m over it
they don’t have one published
somewhere I found a link for a live chat, but for whatever reason it’s only open during certain hours on certain days…not sure about that
Combat: it doesn’t auto center if you move
NPC’s: I couldn’t find my warrior trainer forever
Player Roles: while you might enjoy the current setup; it’d be nice to at least have the option…if you don’t wanna heal, then don’t. Tanking doesn’t really seem to be an issue at all.
End game: again, YOU don’t have to…but I like a challenge and I like working together with a group of people to demolish objectives that the other players can’t or won’t…plus it’d give people a reason to talk to each…been in a few guilds…no one talks at all…very disappointing. But then again I could save save up and go buy legendary’s (absolutely ridiculous in itself).
I thought I’d share a few of my GW2 issues to see what everyone else thinks. It could be that I’ve missed something, or it could be that others feel the same way.
LFG – Make it so we can specifically LF a group for a dungeon/quest/event/etc…not just flag ourselves for group invites to what exactly?
Combat – wow…I seriously hate the fact that the camera doesn’t not follow to keep my target the center of my screen…just find it very annoying
NPC – I’d like some way to find NPC’s in the city a little easier…especially difficult for new players
Player Roles – slightly more defined roes; not a big fan of everyone being basically the same…we’re all kind of ranged/dps/self healers…i get that certain classes are geared MORE towards healing, but aren’t
Haven’t got to “end game” content yet…but I’m dreading getting there. It just doesn’t seem that there really is end game content that a good guild needs to come together to accomplish over a period of time
What are everyone’s thoughts on these topics?
Thanks for putting this together! As a noobie it really helped me understand quite a bit more.
sent a ticket already, awaiting response
she knows the details because she’s read this thread
I’m brand new here, so please bear with me. So now I have to create yet another account just to submit a support ticket??
edit So now I’ve created another account to do this, and still can’t find out how in the world to submit my issue. Help please.
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I too bought my copy online, from the main site. When I purchased the game it didn’t allow me to buy the deluxe edition for the same price as the ad on the main page showed.