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condition damage gets buffed ... wait whut?

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Posted by: BaronVillin.5936

BaronVillin.5936

Just get rid of the kittening cap. It’s ridiculous and can’t be taken serious. Really, I mean REALLY!?!?

Technical Limitations.

Honestly, that is no excuse. Why add the design for condition damage in the manner that they did, if the severs your going to use cannot handle it? Secondly, once you learned they were not capable of handling the tracking of conditions to proper levels, why would’t you redesign how condition damage works, in order to prevent punishing multiple condition users working together?

I agree totally. I don’t think “technical limitations” is really an excuse when you’re effectively gimping a whole playstyle. Something’s gotta give.

condition damage gets buffed ... wait whut?

in Guild Wars 2 Discussion

Posted by: BaronVillin.5936

BaronVillin.5936

One suggestion I read was having conditions do something after the cap. Like reaching the chilled cap would freeze an enemy. Cripple cap would immobilize. Bleed cap would do a big burst of damage? Then reset.

I know this isn’t THE answer and I can already see the problems with what I just threw down, but it seems like it could be a place to start. (For instance, in zergs people would just melt even faster…)

Protecting myself and my assets

in Guild Wars 2 Discussion

Posted by: BaronVillin.5936

BaronVillin.5936

The best I can do is tell you that what you’re claiming is inaccurate, and that I’m glad you’re not a moderator.

I’ll second that.